Anthony J. Thibault
3a6d8dc383
Disable handTouch.js to prevent finger twitching
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This PR disables handTouch.js.
handTouch.js allows the fingers to animate on the surface of an object.
However, it can sometimes detect collisions with walls or tables when the avatar is standing next to them.
We will more properly fix handTouch.js in a future PR, but for now we will disable the functionality.
Also, a small bug fix was made to the Rig to prevent the idleOverlayAlpha from exceeding the 0.0 to 1.0 range.
This can cause the fingers to bend incorrectly for a moment.
Also, three new items were added to the Developer > Show Animation Stats panel.
* Joint Override Count: displays the current count of joints that are overriden by MyAvatar.setJointRotation() JS API calls.
* Flow: displays if flow is active of disabled.
* Network Graph: displays if the network anim graph, used for teleportation, is enabled or disabled.
https://highfidelity.atlassian.net/browse/BUGZ-154
2019-06-20 15:52:36 -07:00
Anthony J. Thibault
c75dc29c03
more assert macro trickery
2019-06-17 16:11:19 -07:00
Anthony J. Thibault
e6e40e7b48
added include<assert.h>
2019-06-17 16:09:24 -07:00
Anthony J. Thibault
d57ea8ac4a
Fix for signed/unsigned compare warning
2019-06-17 15:42:20 -07:00
Anthony J. Thibault
4b5d5062b1
Improvement to Developer > Avatar > Draw Animation
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This feature was added to help diagnose the root cause of a rarely occurring finger twitching bug.
Also, some asserts were added to AnimClip to also help catch a rarely occurring crash.
2019-06-17 14:50:19 -07:00
Seth Alves
d1824c4d6d
remove spammy log
2019-06-04 13:00:26 -07:00
Anthony Thibault
93b03a588f
Merge pull request #15445 from amantley/AnimRandomSwitchSquash
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AnimRandomSwitch class for random idle implementation
2019-04-26 10:06:37 -07:00
Angus Antley
395a4cc9c4
added final animations and json to the resource
2019-04-25 19:14:31 -07:00
Angus Antley
27ed468946
made changes requested
2019-04-25 14:42:41 -07:00
Angus Antley
76164ecee8
corrected the case where you have a random switch state trigger and a random transition trigger in the same random state machine
2019-04-25 13:57:58 -07:00
David Rowe
8e69e0b049
Regularize deprecation notices
2019-04-25 20:55:30 +12:00
Angus Antley
ea173b8d61
more time for talk ease in and updated json random choice times
2019-04-24 21:29:55 -07:00
Angus Antley
93b49a86db
fixed build error
2019-04-24 15:50:00 -07:00
Angus Antley
45f4cb2018
added animation files and updated ease in function in rig
2019-04-24 14:56:38 -07:00
Angus Antley
5aee2f35f0
updated the ease in function
2019-04-24 08:27:36 -07:00
amantley
7f3101eefb
working on the ease in function for the talk idle
2019-04-23 18:13:15 -07:00
Angus Antley
bac5cf9bbb
fixed the debug state info updating
2019-04-22 14:35:04 -07:00
Angus Antley
6d9e4188eb
added AnimRandomSwitch class and got it integrated with a new avatar-animation.json that includes random idles and random fidgets and random talk
2019-04-22 14:14:17 -07:00
Clement
0f2dbd7b6a
Fix mac warnings
2019-04-19 20:14:15 -07:00
amantley
035c8a687d
fixed merge conflict
2019-04-17 10:16:39 -07:00
Shannon Romano
f2069a2cd7
Merge pull request #15344 from amantley/bugTwoBoneOverFlow
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Fixed out of range error in AnimTwoBoneIK
2019-04-17 09:51:09 -07:00
Anthony J. Thibault
02d5769991
Better head vs camera checks for avatar head cauterization
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* cameraInsideHead() check now uses detailed avatar collision when possible.
* head is now more constantly hidden in first person camera mode
* getEyeModelPositions() uses a better estimate when avatar eye joints are missing.
* moved findPointKDopDisplacement from Rig.cpp into AnimUtil.cpp
* added isPlayingOverrideAnimation() method to Rig class
2019-04-09 12:57:03 -07:00
John Conklin II
c902e8392c
Merge pull request #15343 from luiscuenca/fixSimJoints
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Fix error extracting SIM joints on Flow
2019-04-05 18:28:05 -07:00
luiscuenca
39b58a44ee
Fix error on sim joints for new flow app
2019-04-05 16:38:38 -07:00
Angus Antley
09e2da4c93
fixed out of range error in the two bone IK computation
2019-04-05 16:31:18 -07:00
David Rowe
28dfac64ba
Merge branch 'master' into M21460
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# Conflicts:
# libraries/image/src/image/Image.h
2019-04-05 17:50:46 +13:00
Anthony Thibault
65507cfe11
Merge pull request #15180 from luiscuenca/flowCppFixes
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Fix Flow touch and scale issues
2019-03-28 11:11:08 -07:00
Anthony Thibault
b0d5a82c80
Merge pull request #15169 from hyperlogic/bug-fix/rig-assert-fix
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Rig.cpp: Fix for index out of range assert in debug builds
2019-03-28 11:10:32 -07:00
Angus Antley
d71c6c28de
added the new hand anims to the resource, and added hand reset to initAnimGraph
2019-03-27 12:00:50 -07:00
Angus Antley
02d9331603
This changes the avatar-animation json so that we have override
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animations for the right and left hand, similar to how we have whole
body override animations.
2019-03-26 23:27:54 -07:00
David Rowe
9a1bb27034
AnimationCache, ModelCache, SoundCache, and TextureCache JSDoc
2019-03-26 13:58:43 +13:00
David Rowe
cf4370ed3a
Merge branch 'master' into M21222
2019-03-26 09:44:48 +13:00
David Rowe
b78ae80ae6
Address review comments and add further examples
2019-03-26 09:40:47 +13:00
amantley
bc696d6db6
fixed memory leak caused by bone length scale computation
2019-03-14 13:49:13 -07:00
luiscuenca
c14b135f2b
Fix flow touch and scale issues
2019-03-13 15:42:04 -07:00
David Rowe
ea84847950
Update AnimStateDictionary JSDoc per feedback
2019-03-13 16:20:38 +13:00
David Rowe
7445d73857
Merge branch 'master' into M21222
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# Conflicts:
# libraries/avatars/src/AvatarData.h
2019-03-13 16:14:14 +13:00
Anthony Thibault
fff0d1a80e
Rig.cpp: Fix for index out of range assert in debug builds
2019-03-12 17:43:23 -07:00
Anthony Thibault
c36d752b6b
Merge pull request #15141 from luiscuenca/flowAPIExtra
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add getFlowData method to MyAvatar
2019-03-08 17:45:11 -08:00
luiscuenca
80150565f6
Fix bug on group settings
2019-03-08 16:30:28 -07:00
David Rowe
24c7c8be19
Update JSDoc per merge from master
2019-03-09 12:03:59 +13:00
luiscuenca
4858f64810
get the colliding joints
2019-03-08 14:36:47 -07:00
luiscuenca
f363d95ca2
clear group settings on init
2019-03-08 13:02:47 -07:00
luiscuenca
cb6f573b35
Merge branch 'master' into flowAPIExtra
2019-03-08 12:43:02 -07:00
David Rowe
4779a6b156
Merge branch 'master' into M21222
2019-03-09 07:57:53 +13:00
David Rowe
5068075645
Fill in MyAvatar animation JSDoc
2019-03-09 07:42:55 +13:00
luiscuenca
e8da6b5a0c
add getFlowData
2019-03-08 10:36:58 -07:00
Thijs Wenker
d985d1bff0
use Rig instead of Avatar for height calculations
2019-03-08 03:36:56 +01:00
Anthony Thibault
dcd1258439
Merge pull request #15119 from hyperlogic/feature/improve-anim-pose-negative-scale
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Improve AnimPose support for negative scale
2019-03-07 17:05:46 -08:00
Anthony Thibault
0cf8f3e5c3
Code review feed back remove NEW_VERSION ifdef
2019-03-07 14:11:01 -08:00