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Update AnimStateDictionary JSDoc per feedback
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@ -91,6 +91,7 @@ static const QString MAIN_STATE_MACHINE_RIGHT_HAND_POSITION("mainStateMachineRig
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/**jsdoc
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* <p>An <code>AnimStateDictionary</code> object may have the following properties. It may also have other properties, set by
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* scripts.</p>
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* <p><strong>Warning:</strong> These properties are subject to change.
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* <table>
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* <thead>
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* <tr><th>Name</th><th>Type</p><th>Description</th>
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@ -171,11 +172,6 @@ static const QString MAIN_STATE_MACHINE_RIGHT_HAND_POSITION("mainStateMachineRig
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* <tr><td><code>leftHandPoleVector</code></td><td>{@link Vec3}</td><td>The direction the elbow should point in rig
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* coordinates.</td></tr>
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*
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* <tr><td><code>leftHandIKEnabled</code></td><td>boolean</td><td><code>true</code> if IK is enabled for the left
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* hand.</td></tr>
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* <tr><td><code>rightHandIKEnabled</code></td><td>boolean</td><td><code>true</code> if IK is enabled for the right
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* hand.</td></tr>
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*
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* <tr><td><code>rightHandPosition</code></td><td>{@link Vec3}</td><td>The desired position of the <code>RightHand</code>
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* joint in rig coordinates.</td></tr>
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* <tr><td><code>rightHandRotation</code></td><td>{@link Quat}</td><td>The desired orientation of the
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@ -214,8 +210,6 @@ static const QString MAIN_STATE_MACHINE_RIGHT_HAND_POSITION("mainStateMachineRig
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* <tr><td><code>rightFootPoleVector</code></td><td>{@link Vec3}</td><td>The direction the knee should face in rig
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* coordinates.</td></tr>
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*
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* <tr><td><code>splineIKEnabled</code></td><td>boolean</td><td><code>true</code> if IK is enabled for the spline.</td></tr>
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*
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* <tr><td><code>isTalking</code></td><td>boolean</td><td><code>true</code> if the avatar is talking.</td></tr>
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* <tr><td><code>notIsTalking</code></td><td>boolean</td><td><code>true</code> if the avatar is not talking.</td></tr>
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*
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