diff --git a/libraries/animation/src/Rig.cpp b/libraries/animation/src/Rig.cpp index 74fd5d600b..82ab067472 100644 --- a/libraries/animation/src/Rig.cpp +++ b/libraries/animation/src/Rig.cpp @@ -91,6 +91,7 @@ static const QString MAIN_STATE_MACHINE_RIGHT_HAND_POSITION("mainStateMachineRig /**jsdoc * <p>An <code>AnimStateDictionary</code> object may have the following properties. It may also have other properties, set by * scripts.</p> + * <p><strong>Warning:</strong> These properties are subject to change. * <table> * <thead> * <tr><th>Name</th><th>Type</p><th>Description</th> @@ -171,11 +172,6 @@ static const QString MAIN_STATE_MACHINE_RIGHT_HAND_POSITION("mainStateMachineRig * <tr><td><code>leftHandPoleVector</code></td><td>{@link Vec3}</td><td>The direction the elbow should point in rig * coordinates.</td></tr> * - * <tr><td><code>leftHandIKEnabled</code></td><td>boolean</td><td><code>true</code> if IK is enabled for the left - * hand.</td></tr> - * <tr><td><code>rightHandIKEnabled</code></td><td>boolean</td><td><code>true</code> if IK is enabled for the right - * hand.</td></tr> - * * <tr><td><code>rightHandPosition</code></td><td>{@link Vec3}</td><td>The desired position of the <code>RightHand</code> * joint in rig coordinates.</td></tr> * <tr><td><code>rightHandRotation</code></td><td>{@link Quat}</td><td>The desired orientation of the @@ -214,8 +210,6 @@ static const QString MAIN_STATE_MACHINE_RIGHT_HAND_POSITION("mainStateMachineRig * <tr><td><code>rightFootPoleVector</code></td><td>{@link Vec3}</td><td>The direction the knee should face in rig * coordinates.</td></tr> * - * <tr><td><code>splineIKEnabled</code></td><td>boolean</td><td><code>true</code> if IK is enabled for the spline.</td></tr> - * * <tr><td><code>isTalking</code></td><td>boolean</td><td><code>true</code> if the avatar is talking.</td></tr> * <tr><td><code>notIsTalking</code></td><td>boolean</td><td><code>true</code> if the avatar is not talking.</td></tr> *