Ryan Huffman
99dd9646bc
Merge branch 'master' of https://github.com/highfidelity/hifi into proto-received-message
2015-11-30 10:20:13 -08:00
Andrew Meadows
bc20b72645
Merge pull request #6453 from howard-stearns/avatar-render-controller2
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Survive Flash Mobs Without Making Everyone Sick
2015-11-25 09:52:28 -08:00
Andrew Meadows
5135c9dded
whitespace cleanup
2015-11-24 10:20:19 -08:00
Ryan Huffman
dac491ef41
Merge branch 'master' of https://github.com/highfidelity/hifi into proto-received-message
2015-11-24 09:59:22 -08:00
David Rowe
d73e3a5490
Fix avatar pitch rate depending on FPS
2015-11-24 09:48:37 +13:00
David Rowe
f5d66bbf2e
Fix avatar rotation rate depending on FPS
2015-11-24 09:42:12 +13:00
howard-stearns
1ddcc62db9
Merge branch 'master' of https://github.com/highfidelity/hifi into avatar-render-controller2
2015-11-20 14:05:40 -08:00
howard-stearns
6c784256cb
final(?) cleanup
2015-11-20 13:51:12 -08:00
howard-stearns
a366598598
snapshot. It works.
2015-11-20 11:48:44 -08:00
Howard Stearns
0f6a37f0f7
remainder->fmod!
2015-11-20 09:49:14 -08:00
Howard Stearns
431a8c9584
cleanup
2015-11-19 17:12:50 -08:00
Ryan Huffman
07d21514c5
Merge branch 'master' of https://github.com/highfidelity/hifi into proto-received-message
2015-11-19 10:47:37 -08:00
Howard Stearns
7d30cd0159
checkpoint: it works!
2015-11-19 09:18:40 -08:00
samcake
74beeefe06
Merge pull request #6420 from jherico/dargo
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Make recording and playback work in interface, playback in agent
2015-11-18 17:52:09 -08:00
Ryan Huffman
2a416ebc61
Merge branch 'master' of https://github.com/highfidelity/hifi into received-message
2015-11-18 16:52:23 -08:00
howard-stearns
42a1ee353e
checkpoint
2015-11-18 14:09:33 -08:00
Brad Davis
5b8047ded4
Make recording and playback work in interface, playback in agent
2015-11-18 14:04:45 -08:00
Brad Hefta-Gaub
35677d3a48
Merge pull request #6418 from birarda/test-ds-settings-fail
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move keepalive pings transparently to NL
2015-11-18 11:12:16 -08:00
Stephen Birarda
0e3d3451d7
make keep alive pings the responsibility of NL
2015-11-18 10:24:10 -08:00
Brad Davis
2636e43fab
Merge pull request #6413 from samcake/controllers
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Recording: Moving the Recording js interface to the Script engine
2015-11-18 10:22:55 -08:00
Howard Stearns
fee13d4375
Rebuild on a new branch after original stopped building.
2015-11-17 20:06:25 -08:00
Brad Hefta-Gaub
a1e10a9f04
Merge pull request #6309 from thoys/20724
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CR for Job #20724 - Camera entity mode
2015-11-17 20:05:22 -08:00
samcake
368f19b4e2
Merging with todays upstream and checking
2015-11-17 18:58:10 -08:00
samcake
d2f3b48637
Merge branch 'master' of https://github.com/highfidelity/hifi into controllers
2015-11-17 17:36:38 -08:00
Brad Hefta-Gaub
32bf81ef0d
move MessagesClient to agent
2015-11-17 12:59:12 -08:00
Sam Gateau
5b92929833
Moving the REcordingScriptingInterface into the script-engine and wiiring up in the assignment-client
2015-11-17 09:32:22 -08:00
Brad Hefta-Gaub
1e0b66a68f
more work
2015-11-16 19:23:39 -08:00
Brad Hefta-Gaub
12f206e2f0
more work on messages
2015-11-16 17:00:03 -08:00
Brad Davis
cb26fc67fc
Move recording interface back to float/seconds
2015-11-16 14:44:22 -08:00
Seth Alves
36af315e5d
Merge pull request #6383 from birarda/goodbye-packet
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send a hopeful disconnect packet from ACs and Interface
2015-11-16 11:28:48 -08:00
Stephen Birarda
ea38c4cc49
don't allow domain check-ins while shutting down
2015-11-12 18:04:15 -08:00
Stephen Birarda
d932ba74fd
remove the avatar kill packet from Interface
2015-11-12 17:58:12 -08:00
Stephen Birarda
6b2987eef8
handle domain server node removal in NodeList
2015-11-12 17:47:51 -08:00
Seth Alves
b9ca509f07
Merge branch 'master' of github.com:highfidelity/hifi into render-debug-fixup
2015-11-10 09:50:12 -08:00
Thijs Wenker
a58bd4ff05
Merge branch 'master' of https://github.com/worklist/hifi into 20724
2015-11-09 22:37:44 +01:00
Seth Alves
f3d26e163d
turn _drawItemStatus into a bitfield, split out bounding boxes and network/physics-sim-ownership. hook Display-Simulation-Ownership menu item to this system
2015-11-07 07:19:27 -08:00
Brad Davis
7c433f47c0
Breaking up input devices and input plugins classes.
2015-11-06 15:20:00 -08:00
AlessandroSigna
fdd4a55057
Merge branch 'master' of https://github.com/highfidelity/hifi into controllers
2015-11-06 12:47:04 -08:00
AlessandroSigna
6d3a79af83
changed the behaviour of Standard.LY input
2015-11-06 12:46:08 -08:00
Atlante45
c53c0ec53f
Fix double delete on shutdown
2015-11-06 11:13:10 -08:00
Thijs Wenker
de98a17ada
- rename CameraEntityItem to AnchorEntityItem
2015-11-06 01:58:08 +01:00
Anthony J. Thibault
d9f4b0218e
Merge branch 'master' into tony/mac-fixes
2015-11-05 08:26:44 -08:00
samcake
00797b4dea
Merge pull request #6314 from jherico/homer
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Fixing step yaw to move by consistent amounts, be 'tappable'
2015-11-04 23:33:45 -08:00
Brad Davis
20d1035821
Fixing step yaw to move by consistent amounts, be 'tappable'
2015-11-04 15:54:50 -08:00
Thijs Wenker
42cbccc725
fix stretchy HMD view on entity camera
2015-11-04 21:39:22 +01:00
Thijs Wenker
ee218faf5e
Merge branch '20724' of github.com:thoys/hifi into 20724
2015-11-04 21:21:57 +01:00
Anthony J. Thibault
69f1cfbcb9
Fixes for Mac build and crash on startup
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For some reason the qt code gen is getting confused by the #if 0
in 3DConnextionClient.h, so I added a stub implementation.
In Application.cpp the change of moving idle into paintGL had a sideeffect
of calling OffscreenGlCanvas before it was initialized. To work around this
I added a guard to prevent calling idle before all the gl windows/widgets have
been initialized.
2015-11-04 12:04:34 -08:00
EdgarPironti
2a84cadd5d
Merge branch 'master' of https://github.com/highfidelity/hifi
2015-11-03 18:22:29 -08:00
Thijs Wenker
d7279e4c88
Support for Camera Entities.
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- New entity type: camera, with just the basic properties of an entity (position, rotation, name etc.).
- New CameraMode: CameraEntity
- Example script using the new cameraEntity
- Updated edit.js to use the CameraEntities (with button to preview the camera)
2015-11-04 02:51:23 +01:00
Anthony J. Thibault
31f361d49c
Moved fps timing to beginning of paintGL
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This should improve accuracy.
However the fps displayed can still sometimes be slightly greater then the
vsync, this is either due to timer accuracy problems or QTimer delay within
OpenGLDisplayPlugin.
2015-11-03 15:51:18 -08:00