Commit graph

147 commits

Author SHA1 Message Date
Philip Rosedale
61b1a2f995 First person to third person transition driven by velocity, changes to make moving and flying physics more fun. 2013-06-13 11:31:41 -07:00
Philip Rosedale
c0ba2aeebe Added jumping, tuned friction model, tuned thrust 2013-06-12 23:45:59 -07:00
Philip Rosedale
6cffb16279 merge fixes 2013-06-12 13:29:17 -07:00
Andrzej Kapolka
52c616b688 Added configurable lean scale, fixed loadSetting. 2013-06-12 13:06:28 -07:00
Philip Rosedale
6164e6cd7e Merge branch 'master' of https://github.com/worklist/hifi 2013-06-12 11:37:24 -07:00
Philip Rosedale
3546bcc101 Avatar can set velocity, velocity set to zero on reset 2013-06-12 11:36:28 -07:00
Andrzej Kapolka
59c8d9d26a Function cleanup, fixed misspelling, tweaked transparency distances to
accomodate lean.
2013-06-12 10:25:28 -07:00
Andrzej Kapolka
82f03ffd8e Don't render the voxels when we're too close (i.e., in first person mode). 2013-06-11 17:53:49 -07:00
Andrzej Kapolka
648aacb53d Let's use a fixed vector for the camera position so that the target doesn't
move with lean.
2013-06-11 17:26:41 -07:00
Philip Rosedale
1b20b016dd Fixed acceleration checking bug that was limiting angular rotation, changed mouselook to work correctly/stable. 2013-06-05 20:04:30 -07:00
Philip Rosedale
97be04716e Added render menu choice to switch between voxel and ball avatar rendering. 2013-06-05 17:24:53 -07:00
Philip Rosedale
b38c68ab20 remove unused setHeadFromGyros() routine - confusing. 2013-06-05 10:46:55 -07:00
ZappoMan
b75bd80de7 fix build busters 2013-06-04 17:54:48 -07:00
ZappoMan
f66641f1b4 Merge branch 'master' of https://github.com/worklist/hifi into avatardata_optimization 2013-06-04 17:41:41 -07:00
ZappoMan
26542d44c9 Merge pull request #478 from Atlante45/master
Settings handling with QSettings
2013-06-04 17:41:02 -07:00
ZappoMan
4f2af717f2 Fixed merge issue with new orientation vectors, migrated to common identity names 2013-06-04 17:27:40 -07:00
Andrzej Kapolka
ad377e6256 We can't initialize avatars from the network thread; they need access to the
OpenGL context.
2013-06-04 17:25:04 -07:00
atlante45
d539ea283e Merge 19358 with upstream Master 2013-06-05 01:43:47 +02:00
Andrzej Kapolka
d09700adde Merge branch 'master' of https://github.com/worklist/hifi into voxeltars
Conflicts:
	interface/src/Avatar.cpp
	interface/src/Avatar.h
	interface/src/Skeleton.h
	interface/src/VoxelSystem.h
2013-06-04 11:00:59 -07:00
Andrzej Kapolka
bc8eadd526 More work on voxeltars; separated default pose from bind pose. 2013-06-04 10:22:58 -07:00
atlante45
c199190666 Fixes asked by ZappoMan on QSettings' commit. 2013-06-04 19:00:38 +02:00
Jeffrey Ventrella
26bbb9917b more work on avatar touch 2013-06-03 16:23:55 -07:00
Jeffrey Ventrella
00dce6b59e fix 2013-06-03 12:01:01 -07:00
Jeffrey Ventrella
8d031b5c2d preparation for extending the avatar ball array to accommodate more touch capabilities 2013-06-03 11:53:00 -07:00
Andrzej Kapolka
8d757e148f More work on voxeltars; basic skinning works. 2013-06-02 19:55:51 -07:00
atlante45
dccc44a6f5 Added settings management using QSettings 2013-06-02 14:58:51 +02:00
Andrzej Kapolka
35ae08def0 Merge branch 'master' of https://github.com/worklist/hifi into voxeltars 2013-06-01 15:07:00 -07:00
Andrzej Kapolka
7425b39237 Working on avatar voxel system. 2013-05-31 17:55:30 -07:00
Jeffrey Ventrella
de49d7fc6c more fixes 2013-05-31 17:32:30 -07:00
Jeffrey Ventrella
d92471860d cleanup 2013-05-31 16:58:58 -07:00
Jeffrey Ventrella
4f49f1769e separated springy balls from skeleton 2013-05-31 16:54:56 -07:00
Andrzej Kapolka
e4bc7af6b4 Working on avatar voxels. 2013-05-31 14:52:29 -07:00
Jeffrey Ventrella
fdfc639c23 merge 2013-05-31 13:52:22 -07:00
Jeffrey Ventrella
108ce62d1a committing latest skeleton-separation changes (more to come as Andrzej and I work on it more) 2013-05-31 11:51:03 -07:00
Andrzej Kapolka
e2ec8245b0 Rather than adding Euler angles, compose quaternions for gyros. 2013-05-30 14:56:12 -07:00
Andrzej Kapolka
bcd3833898 Align chat with full camera rotation (not just yaw). 2013-05-30 13:46:53 -07:00
Andrzej Kapolka
fff9d1c372 Formatting. 2013-05-30 10:23:19 -07:00
Andrzej Kapolka
021dce72be Moved direction vectors to AvatarData, made them align with OpenGL view space
(to avoid the 180 degree rotations).
2013-05-30 09:55:34 -07:00
Andrzej Kapolka
d6855b6430 Massive changes to orientations: use quaternions rather than Orientation
class.
2013-05-29 19:05:33 -07:00
Jeffrey Ventrella
75b57d17a7 fixed some things based on recent code review 2013-05-27 18:54:44 -07:00
Jeffrey Ventrella
096e465d36 cleaned up some formatting and in-line functions in Avatar.cpp 2013-05-27 10:31:31 -07:00
Jeffrey Ventrella
6634ad2ed2 thingy 2013-05-24 16:31:17 -07:00
Stephen Birarda
59a6016f4b use a NULL default for owningAvatar to simplify constructors 2013-05-24 12:18:38 -07:00
Stephen Birarda
36892da488 keep a pointer to owning agent in AgentData 2013-05-24 12:17:34 -07:00
Jeffrey Ventrella
b74ceae61a added avatar hair 2013-05-23 22:52:43 -07:00
Stephen Birarda
b673715aa2 remove the no longer in use AvatarRenderer 2013-05-23 15:18:32 -07:00
Philip Rosedale
37cb914891 You can reset start location with 'G' 2013-05-23 15:02:32 -07:00
Jeffrey Ventrella
77324ebb46 made avatars appear to float above the ground 2013-05-23 10:14:46 -07:00
Stephen Birarda
4738fc888b return Avatar Head by reference so setters actually do something 2013-05-22 16:43:41 -07:00
Jeffrey Ventrella
4940a6ae9a Merge remote-tracking branch 'upstream/master' 2013-05-22 15:51:03 -07:00