Commit graph

180 commits

Author SHA1 Message Date
Brad Davis
091e798267 Make hand pointer lasers 'click' on fully pressing and clicking the vive controller 2016-07-14 10:30:35 -07:00
Bradley Austin Davis
62051ad297 Working on touch 2016-06-13 14:40:15 -07:00
Brad Davis
472a3540d7 Merge remote-tracking branch 'upstream/master' into vive-ui
Conflicts:
	scripts/system/controllers/handControllerGrab.js
2016-06-10 10:43:09 -07:00
Brad Hefta-Gaub
fc5214c938 Merge pull request #8033 from SamGondelman/xboxFix
Game pads work after falling asleep and being reactivated
2016-06-08 16:27:26 -07:00
Brad Hefta-Gaub
8434aa9416 Merge pull request #8027 from SamGondelman/exposeHaptics
Expose haptics to JS
2016-06-08 16:17:04 -07:00
SamGondelman
2c1d20bd1a removed _deviceCounts, cache joystick available inputs, added deadzone to gamepad thumbsticks 2016-06-07 17:12:24 -07:00
SamGondelman
545dda0a98 whoops 2016-06-07 15:15:42 -07:00
SamGondelman
5daccba235 xbox controller works on restart 2016-06-07 15:14:08 -07:00
SamGondelman
dd97f16728 investigating xbox failure on restart (WIP) 2016-06-07 11:42:58 -07:00
SamGondelman
e7743cd8e2 added options for both hands (default), all devices, short pulse, and fixed touch timing mechanism 2016-06-06 15:03:08 -07:00
SamGondelman
2367cb1995 fixing input mapping for vive/touch grip button/trigger, script needs fixing 2016-06-03 15:07:21 -07:00
SamGondelman
69971a3439 fix one more tab 2016-06-02 12:20:05 -07:00
SamGondelman
642438a259 fix tabs 2016-06-02 12:18:56 -07:00
SamGondelman
6ca02dcad2 expose Controller.triggerHapticPulse to javascript (currently does nothing) 2016-06-02 12:11:13 -07:00
howard-stearns
c2858f847b Partition vive trackpad by center, x, and y (not just center v outer). 2016-05-31 16:57:23 -07:00
howard-stearns
a3f1ece978 Do button mapping in C++ and simplify vive.json accordingly. Vive and
Hydra now use PrimaryThumb and SecondaryThumb. Fix warnings for Neuron.
2016-05-24 16:10:12 -07:00
Seth Alves
40e862cf9e quiet gcc 5 warnings 2016-05-21 16:53:01 -07:00
Brad Davis
07562f72af Doing a pass over the input plugins and controller code 2016-05-20 14:50:23 -07:00
Brad Davis
ba357721bf Merge pull request #7864 from hyperlogic/tony/vive-controller-improvements
Fix for vive controllers sometimes not working
2016-05-11 14:32:33 -07:00
Anthony J. Thibault
09a4e0eaa8 Fix for vive controllers sometimes not working
* Fixed bug with input devices that where added, removed then re-added.
  The default mappings were being ignored on the second add.
* Fixed potential crash when hardware inputPlugin device poses were polled from the JavaScript thread
  by taking the UserInputManager lock during pluginUpdate.
* Renamed Controller.Hardware.Vive.LB & RB to LeftGrip and RightGrip, to better match Oculus touch.
* Updated resource/controller/vive.json to reflect this new mapping.
* Exposed touch pad capacitive touch events to JavaScript as
  Controller.Hardware.Vive.LSTouch and RSTouch.
* Added viveTouchpadTest.js script to test LSTouch and RSTouch events.
2016-05-10 19:32:08 -07:00
Howard Stearns
773770a7fc All but origin-correction. 2016-05-03 07:01:23 -07:00
Brad Davis
4c78c0b330 Fix broken xbox controllers 2016-04-07 13:17:49 -07:00
Brad Davis
d8310cc6b1 Reduce controller log spam 2016-04-07 10:41:55 -07:00
Brad Davis
85019b2b5e Fixing logging errors on initial load of controller routes 2016-04-07 10:41:54 -07:00
Zach Pomerantz
062760ff3b Log failed routes 2016-04-05 14:59:48 -07:00
Brad Davis
d056c41e25 Update to latest Oculus SDK, add input device support 2016-03-30 10:40:28 -07:00
Brad Davis
f97e61e305 Make scripting interface members thread safe 2016-03-10 08:46:09 -08:00
Brad Hefta-Gaub
5828c32041 add toggleOverlays menu item and action 2016-02-25 08:31:11 -08:00
Brad Hefta-Gaub
a25581c656 clean up reticle scripting to be exposed through Reticle object (implemented int ApplicationCompositor) 2016-02-16 12:11:58 -08:00
Brad Davis
b5cba79f0c Merge pull request #7095 from ZappoMan/hmdHacking
Various bug fixes in related to HMD overlay support
2016-02-12 17:50:42 -08:00
Brad Hefta-Gaub
1c2096bc30 remove some unrelated whitespace changes 2016-02-12 16:09:51 -08:00
Brad Hefta-Gaub
1160ecb335 improvements in HMD UI behavior 2016-02-12 10:51:33 -08:00
Anthony J. Thibault
111ed65bf8 Controller Pose values are relative to Avatar.
Pass a InputCalibrationData to each inputPlugin and inputDevice.
This contains the most up sensorToWorldMatrix, avatarMat and hmdSensorMatrix.
Each input plugin can use this data to transform it's poses into Avatar space
before sending it up the chain.

This fixes a bug in the handControllerGrab.js script that relied on the hand controller
rotation/positions being in the avatar frame.
2016-02-11 17:18:01 -08:00
Brad Davis
000130617e Allow input devices to break up their mappings into multiple files 2015-12-30 22:28:10 -08:00
Brad Davis
c77b66f88c Make navigation directions into axes 2015-12-30 22:28:08 -08:00
Brad Davis
3eddf8d4a4 Allow and conditionals to be initialized from simple pairs 2015-12-30 22:24:34 -08:00
Brad Davis
4c26627622 Add navigation actions and wire them up in the standard controller 2015-12-30 17:14:40 -08:00
Anthony Thibault
878fe80040 Merge branch 'master' into tony/neuron-plugin 2015-12-25 10:24:55 -08:00
Anthony Thibault
84260192fb Set up controller poses to match hifi standard skeleton
Neuron plugin in fills in the gap (thumb1) with identity.
Updated neuronAvatar script to work with new controller pose names.
2015-12-25 09:57:50 -08:00
Anthony J. Thibault
c44f69b370 WIP checkpoint
Changed euler angle compisition based on experiments in maya.
Also, the neuronAvatar.js attempts to transform the neuron input quaternions into
a pose relative to the avatar's default pose, but doesn't it doesn't work.
2015-12-23 17:13:52 -08:00
Anthony J. Thibault
6afe3bae5e Copy Neuron joints into controller poses
This makes the accessible for controller mapping and to JavaScript.

Added 'neuronAvatar.js' as an example of reading joints from the neuron and setting them
on the avatar.  NOTE: the rotations are currently in the wrong coordinate frame.
2015-12-22 17:21:33 -08:00
Brad Hefta-Gaub
4075f355a3 more work on hand movement 2015-12-18 15:44:01 -08:00
Brad Hefta-Gaub
5701ad2e8c update to new angular velocity 2015-12-18 12:38:50 -08:00
Brad Hefta-Gaub
fff567d854 Merge branch 'master' of https://github.com/highfidelity/hifi into rightClickMenu 2015-12-18 12:31:24 -08:00
Andrew Meadows
d6541e9ee7 angular velocity is a vector, not a quaternion 2015-12-18 11:06:58 -08:00
Brad Hefta-Gaub
d344ef6e2a fix warning in my PR 2015-12-17 18:10:41 -08:00
Brad Hefta-Gaub
762aefbbca add hand driven reticle 2015-12-17 17:38:20 -08:00
Brad Hefta-Gaub
0b9bd858a7 implement support for pose ScriptEndpoints 2015-12-16 21:28:27 -08:00
Brad Hefta-Gaub
6420a43858 fix type 2015-12-15 15:35:17 -08:00
Brad Hefta-Gaub
3dcdfbc0f1 first cut at simulating mouse/reticle behavior with input contorllers 2015-12-15 13:59:22 -08:00