Commit graph

12 commits

Author SHA1 Message Date
Andrzej Kapolka
165342bcc3 Have the local avatar glow when moving. 2013-08-22 10:35:21 -07:00
Andrzej Kapolka
d63bb3afaa Fixed glow/ambient occlusion with Oculus. 2013-08-21 15:44:57 -07:00
Andrzej Kapolka
278ff00926 Fixed Linux build error and a warning on call to Avatar.simulate, moved grid
size constant to world.h and made gravity bounds match.
2013-05-27 14:46:16 -07:00
Stephen Birarda
65168e6aec add a yaw offset to the oculus so it can pull body 2013-05-24 15:23:25 -07:00
Stephen Birarda
997a10c981 correct the sign of yaw for oculus 2013-05-22 18:56:38 -07:00
Stephen Birarda
44814a275c have OculusManager::isConnected always return false if not APPLE 2013-05-10 15:33:36 -07:00
Stephen Birarda
9db694f683 condtional calls to constructors in OculusManager on APPLE only 2013-05-10 15:30:31 -07:00
Stephen Birarda
4c2b729047 assume that oculus will only be from APPLE machines 2013-05-10 15:27:02 -07:00
Stephen Birarda
f447abe03b zero the yaw on oculus connect, set head yaw instead of body 2013-05-10 13:52:54 -07:00
Stephen Birarda
adbca70eba expand the OculusManager to return euler angles 2013-05-10 10:16:23 -07:00
Stephen Birarda
f656800fa7 add getters for yaw, pitch and roll to the OculusManager class 2013-05-09 16:10:49 -07:00
Stephen Birarda
999ab5cb20 initial setup to connect to oculus and grab sensors 2013-05-09 15:45:09 -07:00