Andrzej Kapolka
|
165342bcc3
|
Have the local avatar glow when moving.
|
2013-08-22 10:35:21 -07:00 |
|
Andrzej Kapolka
|
d63bb3afaa
|
Fixed glow/ambient occlusion with Oculus.
|
2013-08-21 15:44:57 -07:00 |
|
Andrzej Kapolka
|
278ff00926
|
Fixed Linux build error and a warning on call to Avatar.simulate, moved grid
size constant to world.h and made gravity bounds match.
|
2013-05-27 14:46:16 -07:00 |
|
Stephen Birarda
|
65168e6aec
|
add a yaw offset to the oculus so it can pull body
|
2013-05-24 15:23:25 -07:00 |
|
Stephen Birarda
|
997a10c981
|
correct the sign of yaw for oculus
|
2013-05-22 18:56:38 -07:00 |
|
Stephen Birarda
|
44814a275c
|
have OculusManager::isConnected always return false if not APPLE
|
2013-05-10 15:33:36 -07:00 |
|
Stephen Birarda
|
9db694f683
|
condtional calls to constructors in OculusManager on APPLE only
|
2013-05-10 15:30:31 -07:00 |
|
Stephen Birarda
|
4c2b729047
|
assume that oculus will only be from APPLE machines
|
2013-05-10 15:27:02 -07:00 |
|
Stephen Birarda
|
f447abe03b
|
zero the yaw on oculus connect, set head yaw instead of body
|
2013-05-10 13:52:54 -07:00 |
|
Stephen Birarda
|
adbca70eba
|
expand the OculusManager to return euler angles
|
2013-05-10 10:16:23 -07:00 |
|
Stephen Birarda
|
f656800fa7
|
add getters for yaw, pitch and roll to the OculusManager class
|
2013-05-09 16:10:49 -07:00 |
|
Stephen Birarda
|
999ab5cb20
|
initial setup to connect to oculus and grab sensors
|
2013-05-09 15:45:09 -07:00 |
|