Commit graph

2531 commits

Author SHA1 Message Date
ZappoMan
c0df82ff69 Merge branch 'master' of https://github.com/highfidelity/hifi into retrySkeletonURL 2017-04-26 18:49:24 -07:00
Atlante45
70ece9f0fd Load skybox first and sounds later 2017-04-26 14:57:23 -07:00
Atlante45
a2f7a88433 Start drawing models before we get the textures 2017-04-26 10:49:23 -07:00
Atlante45
6fb074715e Fix alpha rendering bug 2017-04-26 10:48:57 -07:00
Ryan Huffman
8d03d50d35 Cleanup progressive ktx debugging 2017-04-26 10:48:57 -07:00
Ryan Huffman
472c888529 Fix handling of failed ktx downloads 2017-04-26 10:48:24 -07:00
ZappoMan
65801cbb4d Merge branch 'master' of https://github.com/highfidelity/hifi into retrySkeletonURL 2017-04-25 18:21:17 -07:00
Atlante45
33f58f99d1 CR 2017-04-25 16:09:31 -07:00
Atlante45
ad16a935e9 Texture::create returns shared pointer 2017-04-25 15:56:23 -07:00
Atlante45
a450f52427 Start to setup image library 2017-04-25 15:56:22 -07:00
ZappoMan
aa955ee360 Merge branch 'master' of https://github.com/highfidelity/hifi into retrySkeletonURL 2017-04-24 17:36:30 -07:00
sam gateau
0a615f35a7 Merge branch 'master' of https://github.com/highfidelity/hifi into brown 2017-04-21 14:31:15 -07:00
ZappoMan
f133713d0e CR feedback 2017-04-21 10:21:34 -07:00
ZappoMan
e89b6c5d2c some initial debugging on tpose avatars 2017-04-20 17:26:31 -07:00
samcake
5af171f69f Merge branch 'master' of https://github.com/highfidelity/hifi into ambient 2017-04-18 17:08:02 -07:00
samcake
63fe579022 simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
Andrew Meadows
31bfc98b87 use const reference for ScenePointer when possible 2017-04-18 11:52:22 -07:00
Sam Cake
96960a505d COmpleted the Resource Buffer, compilation and binding works. Now need to help on the shader side 2017-04-14 23:22:45 -07:00
Sam Cake
29545f0918 FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend 2017-04-13 23:53:56 -07:00
Sam Cake
1dd98af1dd And introduce a clean sorted select of the items so we keep the order of rendering of the boxes of the zone in the ZOne stack order, the color of box reflect the order (from red to blue) 2017-04-11 01:21:45 -07:00
samcake
4a47737d0b REfining the Config behavior, trying to pr next 2017-04-10 19:01:49 -07:00
Sam Cake
a458828590 MOving forward with the TaskConcept and TaskModel, all working 2017-04-10 02:30:13 -07:00
Sam Cake
b65448bcbe Trying to improve the Job/Task classes and testing it with the ZoneRenderer 2017-04-09 11:08:35 -07:00
samcake
e6844f4294 Cleaning up the basic jobs of render 2017-04-07 18:35:27 -07:00
samcake
58cec3fb96 Merge branch 'master' of https://github.com/highfidelity/hifi into ambient-bis 2017-04-07 11:55:08 -07:00
Andrew Meadows
b9c7d6351f Merge pull request #10135 from samcake/ambient
Rename render::PendingChanges to render::Transaction
2017-04-07 09:54:10 -07:00
samcake
f82310545c Revert "Revert "Fixing the rendering bug triggered with Nvidia driver 381.65"" 2017-04-07 02:03:58 -07:00
samcake
ab3d39951e Revert "Fixing the rendering bug triggered with Nvidia driver 381.65" 2017-04-07 02:03:31 -07:00
Sam Cake
b1a4bc329b Introducing a fix to the graphics bug 2017-04-07 01:10:18 -07:00
Sam Cake
da1355dc32 Introducing a fix to the graphics bug 2017-04-07 01:03:07 -07:00
samcake
aae7349c40 trying to understand the bug with nvidia new driver 2017-04-06 18:31:03 -07:00
samcake
cb94e1009d Adding a job... 2017-04-06 18:10:28 -07:00
samcake
6fc965072c Adding the Selection, and not the Tag concept fro real, and beeing able to reset it from the Transaction and simply communicating the ranked zones to the engine through a selection, ready to be used by the ZOneREnderer 2017-04-06 15:19:55 -07:00
samcake
6122155880 Renaming the PendingCHanges class to Transaction 2017-04-05 13:10:31 -07:00
samcake
6385a702cd FIxing the bug for image3D overlay drawn in scene 2017-04-04 12:56:43 -07:00
samcake
b18d82bd19 adding different shaders for transparent for simpel 2017-04-04 11:50:38 -07:00
samcake
a882beb2fd Trying to fix the overlay Image3D shading pipeline used 2017-04-03 17:35:28 -07:00
Sam Cake
dd73cb7b8e Use a magic number gpu::Texture::SINGLE_MIP instead of 1 2017-03-30 23:46:37 -07:00
samcake
25edb44b75 Fix the problem with the cursor and scattering, 2017-03-30 15:15:14 -07:00
samcake
b6504bba56 Moving the num mips per texture to the creator so it s immutable and simpler 2017-03-29 17:58:56 -07:00
samcake
9bc7e41642 Remove extra calls for binding default textures, not needed 2017-03-29 10:57:08 -07:00
samcake
a1bf1beab4 Merge pull request #10014 from samcake/blue
Fixing the roughness/reflection quantization bug
2017-03-28 14:50:24 -07:00
Andrew Meadows
ff2f4da4b2 final changes as per samcake 2017-03-27 15:19:28 -07:00
Sam Cake
e87bc91d0e Fixing the roughness/reflection quantization bug 2017-03-26 11:48:02 -07:00
samcake
a0488cfb91 Merge branch 'master' of https://github.com/highfidelity/hifi into brown 2017-03-24 09:41:09 -07:00
Brad Hefta-Gaub
1972b140b9 Merge pull request #9976 from mittens/21215
Worklist #21215 - Removing Duplicate Status Icons for Submeshes
2017-03-24 08:52:12 -07:00
Brad Hefta-Gaub
9a38b36f59 Merge pull request #9970 from Triplelexx/21223
21223 - Quat functions have naming inconsistencies
2017-03-24 08:12:11 -07:00
Sam Cake
022e91b35d Clean comments and pixel format used 2017-03-24 00:26:14 -07:00
samcake
618344fe98 Fixing the bug regarding the numMIps allocated by GLBackend and breaking the HalfRezDepthTexture 2017-03-23 18:10:09 -07:00
Brad Davis
85c80f3be8 Merge remote-tracking branch 'upstream/master' into smarter_textures
Conflicts:
	libraries/gpu/src/gpu/Texture.cpp
2017-03-22 14:25:23 -07:00