Commit graph

805 commits

Author SHA1 Message Date
Anthony J. Thibault
8ca8550f26 MyAvatar: Standing Takeoff and In-Air Animations
Now there are two sets of of jump takeoff and in-air animations.
* Run - Used when the character jumps or falls with a small forward velocity.
* Standing - Used when the character jumps or falls in-place or backward.

CharacterController
* increased takeoff duration to 250 ms
* increased takeoff to fly duration to 1100 ms
* added standing jump and in-air animations
* added 250 milisecond delay between ground and hover, to prevent going into hover when walking over cracks.
* take-off to in-air transitions now use the new snapshotPrev interp type for a smoother tweening.
2016-02-04 17:56:07 -08:00
Andrew Meadows
861082964e Merge pull request #7017 from hyperlogic/tony/fly
MyAvatar: Improved Jump / InAir / Fly behavior
2016-02-03 12:22:30 -08:00
Stephen Birarda
93530fca72 fix the last of the current override warnings for OS X 2016-02-03 11:08:41 -08:00
Anthony J. Thibault
fff603e4e2 Removed comment 2016-02-03 10:21:27 -08:00
Anthony J. Thibault
6cc3b2b47f Fixed unused variable warnings on OSX and Linux 2016-02-02 15:04:28 -08:00
Anthony J. Thibault
c4e1509aa2 CharacterController: better debug support of internal state machine
Head is no longer visible when flying fast, in first-person HMD mode.
2016-02-02 11:26:18 -08:00
Anthony J. Thibault
8b5cf3e49a CharacterController: refined state machine. 2016-02-02 11:26:17 -08:00
Anthony J. Thibault
47f3ce3786 CharacterController jump is more reliable. 2016-02-02 11:26:16 -08:00
Anthony J. Thibault
2936811484 Added takeoff animation, WIP
Character controller still has some jump/in-air bugs.
2016-02-02 11:26:15 -08:00
Anthony J. Thibault
61c55ebf6c Updated character controller with a state enumeration
Also, adjusted checkForSupport logic such that very slanted walls are not considered support.
2016-02-02 11:26:15 -08:00
Anthony J. Thibault
e9fd439ffd Added inAir animations 2016-02-02 11:23:46 -08:00
Andrew Meadows
7b5c221ceb Merge pull request #6956 from hyperlogic/tony/velocity-fix
MyAvatar: copy body velocity + hmd follow velocity onto avatar
2016-01-27 14:59:46 -08:00
Anthony J. Thibault
c771c925c8 MyAvatar: copy body velocity + hmd follow velocity onto avatar
This was inadvertently removed in a previous PR.

https://github.com/highfidelity/hifi/pull/6895

Also, renamed Velocity stat to Speed.
2016-01-27 11:20:32 -08:00
Seth Alves
1cc0aa18bb Merge branch 'master' of github.com:highfidelity/hifi into avatar-updates-query-cube 2016-01-26 13:31:07 -08:00
Anthony J. Thibault
bc9621baab CharacterController: Improve ground support detection
In addition to the existing line probe ground check, also check if the bottom sphere of the capsule is contact with any geometry before going into hover mode.
This should prevent going into the fly animation when standing or walking on collision shapes with small gaps between elements.
2016-01-25 21:54:35 -08:00
Andrew Meadows
86162094c1 Merge pull request #6895 from hyperlogic/tony/hmd-recenter-on-rotation
MyAvatar: Recenter when the head turns away from the hips
2016-01-22 14:07:40 -08:00
Andrew Meadows
200676ac68 Merge pull request #6896 from AndrewMeadows/another-crash-fix
fix crash when deleting entities quickly
2016-01-22 14:04:46 -08:00
Anthony J. Thibault
8bfa80d5fc Merge remote-tracking branch 'upstream/master' into tony/hmd-recenter-on-rotation 2016-01-22 13:37:43 -08:00
Anthony J. Thibault
61b760038a Address feedback from code review 2016-01-22 11:54:28 -08:00
Seth Alves
b6af8ee0cc Merge branch 'master' of github.com:highfidelity/hifi into avatar-updates-query-cube 2016-01-22 11:46:17 -08:00
Seth Alves
7a3401a8d7 Merge pull request #6867 from AndrewMeadows/collision-group-prep
cleanup in preparation for smarter collision grouping
2016-01-22 11:45:42 -08:00
Andrew Meadows
d8fb61e820 fix crash when deleting entities quickly 2016-01-22 10:25:10 -08:00
Anthony J. Thibault
ca8a832818 CharacterController: added hard limit to follow displacement
To prevent tunneling when the rigid body cannot reach it's target due to being blocked by a wall or some other obstacle.

Also, added unit tests for physics/BulletUtil rotateVector and clampLength functions.
2016-01-21 17:27:45 -08:00
Brad Hefta-Gaub
1a98ab3fba Merge pull request #6877 from AndrewMeadows/crash-fix
fix interface crash when deleting lots of objects at once
2016-01-21 16:49:21 -08:00
Anthony J. Thibault
a91c181a89 MyAvatar: Recenter when the head turns away from the hips
Compute HMD facing moving average.
When the moving average diverges from the hips by more then 45 degrees, recenter the body.

Also, the follow code has been changed, instead of a follow velocity being passed to the CharacterController
a desired target is passed.  The CharacterController homes toward it's target based on the time remaining.
Any follow deltas applied to move the avatar's position closer to it's target is stored and re-applied
to the bodySensorMatrix.  This centralizes the moving/homing code to one place, the CharacterContoller.

A new FollowHelper class was also introduced, it groups together the data and logic necessary to perform the
re-centering/follow procedure.  This "hopefully" makes it easier to maintain.
2016-01-21 16:38:42 -08:00
Seth Alves
872a00d518 entities that are children shouldn't (at this point) be dynamic. 2016-01-21 15:53:47 -08:00
Leonardo Murillo
098b7a4ff3 Merge pull request #6870 from birarda/console
Your Stack Manager is now a Server Console
2016-01-21 14:31:34 -06:00
Andrew Meadows
e77189fb1b keep reference to removed entity until next frame 2016-01-20 17:09:37 -08:00
Andrew Meadows
a92c512c17 move collision group/mask calculus into EntityItem 2016-01-19 19:52:08 -08:00
Stephen Birarda
8bc063e758 Merge branch 'master' of https://github.com/highfidelity/hifi into console 2016-01-19 16:21:19 -08:00
Seth Alves
09dd3e2a56 merge from upstream, respond to code review 2016-01-19 14:38:22 -08:00
Andrew Meadows
7fb145e819 namechange ignoreForCollisions --> collisionless 2016-01-19 09:06:17 -08:00
Stephen Birarda
275fa1c5c7 fix for override warnings with clang on OS X 2016-01-15 15:41:34 -08:00
Andrew Meadows
952f5b23f6 namechange collisionsWillMove --> dynamic 2016-01-15 15:21:25 -08:00
Andrew Meadows
8b420adbc8 namechange MotionType to PhysicsMotionType 2016-01-15 15:21:25 -08:00
Andrew Meadows
b9352d3eaa prevent nan inside spring action 2016-01-15 08:44:52 -08:00
Andrew Meadows
72928fdbd6 fix problem where grab stops on slow movement 2016-01-14 10:42:27 -08:00
U-GAPOS\andrew
0126684a96 collisionMask shouldn't override ignoreForCollisions 2016-01-13 16:58:34 -08:00
Andrew Meadows
6a5a74700f activate sprung objects when action strong enough 2016-01-12 15:11:27 -08:00
Andrew Meadows
2288d96868 fix CharacterController ray cast for floor 2016-01-12 15:11:27 -08:00
Andrew Meadows
6c49d81475 collision mask bit reinterpretation
also cache sessionID in static methods inside PhysicsEngine
2016-01-12 15:08:52 -08:00
Andrew Meadows
502921e877 more consistency for collision group values 2016-01-12 15:08:52 -08:00
Andrew Meadows
c9b125612c fix bugs 2016-01-12 15:08:52 -08:00
Andrew Meadows
e1ba4ff0a8 add CollisionMask entity property 2016-01-12 15:08:52 -08:00
Seth Alves
bc538a0f7d Merge pull request #6756 from AndrewMeadows/physics-cleanup-003
more correct management of MotionState pointers
2016-01-07 11:04:28 -08:00
Seth Alves
cf9af462b5 replace some logging with an assert 2016-01-07 10:21:39 -08:00
Andrew Meadows
42711e5bad remove unused variable 2016-01-07 10:20:03 -08:00
Andrew Meadows
36e19b43c9 add some comments; specify const and overrides 2016-01-07 10:19:46 -08:00
Andrew Meadows
4f29156da1 fixing asserts for EntityItem delete pipeline 2016-01-07 10:19:46 -08:00
Andrew Meadows
6a642bdcf8 fix misusage of smart-pointers 2016-01-07 10:19:46 -08:00