Commit graph

11730 commits

Author SHA1 Message Date
Seth Alves
8c3bea6d0d Merge pull request #5713 from AndrewMeadows/flerovium
fix collision shape of avatars
2015-09-04 09:37:17 -07:00
Brad Hefta-Gaub
762bed8223 Merge pull request #5715 from jherico/apu
Fix mirror to display on Oculus
2015-09-04 09:06:40 -07:00
Brad Hefta-Gaub
20bd14c8db Merge pull request #5684 from rabedik/fxaa
Post-process anti-aliasing effect
2015-09-04 09:01:39 -07:00
Brad Hefta-Gaub
127271110c Merge pull request #5714 from jherico/lisa
Magballs polish
2015-09-04 08:48:15 -07:00
Raffi Bedikian
6b2897ca8f Fix AA bugs with display plugins and mini-mirror 2015-09-03 23:11:53 -07:00
Brad Davis
4a28361e05 Fix mirror to display on Oculus 2015-09-03 22:12:21 -07:00
Brad Davis
0f70797ab4 Merge pull request #5711 from ZappoMan/fixEntityScriptIncludes
fix a bug in entity script includes and file based includes on windows
2015-09-03 21:21:42 -07:00
Brad Davis
c8069ba73c Working on magballs polish 2015-09-03 20:09:54 -07:00
Brad Hefta-Gaub
b0f239b89d also make sure local file includes work for non-entity scripts 2015-09-03 19:06:26 -07:00
Andrew Meadows
16dfc39f5f fix collision shape of avatars 2015-09-03 18:22:35 -07:00
Brad Hefta-Gaub
063320771c fix a bug in entity script includes and file based includes on windows 2015-09-03 16:37:24 -07:00
Howard Stearns
41daea7d92 Merge pull request #5710 from sethalves/fix-stuck-avatars
Fix stuck avatars
2015-09-03 16:26:07 -07:00
Seth Alves
218521fc02 put AVATAR_MIN_ROTATION_DOT back to previous value 2015-09-03 16:08:46 -07:00
Seth Alves
0c8848a463 don't update _lastSendJointData if we didn't send 2015-09-03 15:41:40 -07:00
Brad Hefta-Gaub
3984dc9ecd Merge pull request #5682 from jherico/bart
Add common vector constants to JS, add some missing Quat functionality
2015-09-03 14:51:02 -07:00
Seth Alves
1071b98260 fix differential avatar-joint sending to work if more than 2 avatars are in the domain 2015-09-03 14:38:46 -07:00
Seth Alves
36ca789d92 fix differential avatar-joint sending to work if more than 2 avatars are in the domain 2015-09-03 14:08:04 -07:00
Brad Davis
8dc3905767 Add common vector constants to JS, add some missing quaternion functionality 2015-09-03 11:51:35 -07:00
Andrew Meadows
cd1dac50ad Merge pull request #5687 from howard-stearns/delete-collision-sounds-after-use
Delete collision sounds (and their threads) after use.
2015-09-03 09:59:02 -07:00
Brad Davis
2901155a7b Fix Oculus mirroring to window 2015-09-02 18:28:44 -07:00
Brad Davis
1f83d04423 Fix oculus crash on switching display plugin to something else 2015-09-02 18:28:43 -07:00
Brad Hefta-Gaub
b199e9e593 Merge pull request #5703 from jherico/marge
Support HTML colors in overlays
2015-09-02 17:58:44 -07:00
Eric Levin
d55c92780c Merge pull request #5704 from AndrewMeadows/erbium
fix for Controller.getSpatialControlNormal()
2015-09-02 16:30:01 -07:00
Howard Stearns
389e752b6e Merge pull request #5695 from AndrewMeadows/dysprosium
avoid bad joints when computing avatar bounding capsule
2015-09-02 15:58:42 -07:00
Brad Davis
54b7a063e2 Support HTML colors in overlays 2015-09-02 15:56:37 -07:00
Andrew Meadows
c61bc190de fix finger and palm-normal directions for JS 2015-09-02 14:16:02 -07:00
Raffi Bedikian
2d95d1c236 Fix various whitespace issues 2015-09-02 13:49:21 -07:00
Andrew Meadows
992bd5c9d2 fix sixense and vive rotation readings for palms 2015-09-02 11:37:36 -07:00
Seth Alves
3e11852845 Merge pull request #5685 from howard-stearns/standing-hmd-animations
Standing hmd animations
2015-09-02 10:57:45 -07:00
Raffi Bedikian
9318661bc3 Add algorithm comments to FXAA shader 2015-09-01 23:54:48 -07:00
Andrew Meadows
dd2f94bc88 Merge pull request #5696 from birarda/sixense-fix
fix for sixense compile when not present
2015-09-01 19:56:03 -07:00
Stephen Birarda
9a4d666b0c no consts if HAVE_SIXENSE not set 2015-09-01 15:33:54 -06:00
Stephen Birarda
2ce225d76c fix for sixense not present on OS X 2015-09-01 15:33:46 -06:00
Andrew Meadows
4a7a384c65 avoid bad joints when computing bounding capsule 2015-09-01 14:12:14 -07:00
Seth Alves
e32b9191f5 bump AvatarData protocol version 2015-09-01 13:35:58 -07:00
Seth Alves
6f80c484b4 cleanups 2015-09-01 13:33:19 -07:00
Seth Alves
76923583ee Interface only sends joint data to avatar-mixer if they have changed enough since the last send 2015-09-01 13:31:34 -07:00
Seth Alves
3d7aa6f4d6 Merge pull request #5676 from AndrewMeadows/dubnium
remove a few warnings from linux build
2015-09-01 11:45:06 -07:00
Andrew Meadows
fe2d03fd37 merge
Conflicts:
	libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.cpp
	libraries/display-plugins/src/display-plugins/stereo/StereoDisplayPlugin.cpp
	libraries/shared/src/GLMHelpers.cpp
2015-09-01 11:17:08 -07:00
Andrew Meadows
7410baedf0 merge highfidelity/master into andrew/copernicium
Conflicts:
	interface/src/avatar/SkeletonModel.cpp
	libraries/animation/src/Rig.cpp
	libraries/animation/src/Rig.h
2015-09-01 11:08:01 -07:00
Seth Alves
7b6d267c06 Merge pull request #5675 from AndrewMeadows/darmstadtium
remove PhysicsEntity class
2015-09-01 10:06:01 -07:00
Andrew Meadows
47c18fa18a reduced gravity effect in IK 2015-09-01 09:51:14 -07:00
Andrew Meadows
0e5b357362 revert unintended change to "gravity" term in IK 2015-09-01 09:51:14 -07:00
Andrew Meadows
bdcc68ce36 fix bug: allow IK to iterate more than once
also changed name of parentTransform to be rootTransform
for more correctness
2015-09-01 09:51:14 -07:00
Andrew Meadows
617e210fc6 fix for vive controller to place hand for IK 2015-09-01 09:51:14 -07:00
Andrew Meadows
bb63267e30 fix hand IK rotations or all models 2015-09-01 09:45:14 -07:00
Howard Stearns
d003ec9c58 Delete collision sounds (and their threads) after use.
This has been broken ever since I added avatar collision sounds around https://github.com/highfidelity/hifi/pull/5159 or so.
2015-08-31 15:49:17 -07:00
Howard Stearns
2dbfa5ce9f Be more uniform in deciding animation movement, and incorporate HMD standing mode (which sets position, but not velocity). 2015-08-31 11:10:05 -07:00
Howard Stearns
a907c5757b Do not reset animation frame when restarting while we're fading out.
Keeps it smooth if we're oscillating on some theshold between running and not.)
2015-08-31 11:09:28 -07:00
Raffi Bedikian
ff2a58b3eb Add FXAA effect class, modeled after AO effect 2015-08-30 20:49:03 -07:00