Seth Alves
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8c3bea6d0d
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Merge pull request #5713 from AndrewMeadows/flerovium
fix collision shape of avatars
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2015-09-04 09:37:17 -07:00 |
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Brad Hefta-Gaub
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762bed8223
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Merge pull request #5715 from jherico/apu
Fix mirror to display on Oculus
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2015-09-04 09:06:40 -07:00 |
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Brad Hefta-Gaub
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20bd14c8db
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Merge pull request #5684 from rabedik/fxaa
Post-process anti-aliasing effect
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2015-09-04 09:01:39 -07:00 |
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Brad Hefta-Gaub
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127271110c
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Merge pull request #5714 from jherico/lisa
Magballs polish
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2015-09-04 08:48:15 -07:00 |
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Raffi Bedikian
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6b2897ca8f
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Fix AA bugs with display plugins and mini-mirror
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2015-09-03 23:11:53 -07:00 |
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Brad Davis
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4a28361e05
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Fix mirror to display on Oculus
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2015-09-03 22:12:21 -07:00 |
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Brad Davis
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0f70797ab4
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Merge pull request #5711 from ZappoMan/fixEntityScriptIncludes
fix a bug in entity script includes and file based includes on windows
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2015-09-03 21:21:42 -07:00 |
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Brad Davis
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c8069ba73c
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Working on magballs polish
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2015-09-03 20:09:54 -07:00 |
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Brad Hefta-Gaub
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b0f239b89d
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also make sure local file includes work for non-entity scripts
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2015-09-03 19:06:26 -07:00 |
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Andrew Meadows
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16dfc39f5f
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fix collision shape of avatars
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2015-09-03 18:22:35 -07:00 |
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Brad Hefta-Gaub
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063320771c
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fix a bug in entity script includes and file based includes on windows
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2015-09-03 16:37:24 -07:00 |
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Howard Stearns
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41daea7d92
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Merge pull request #5710 from sethalves/fix-stuck-avatars
Fix stuck avatars
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2015-09-03 16:26:07 -07:00 |
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Seth Alves
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218521fc02
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put AVATAR_MIN_ROTATION_DOT back to previous value
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2015-09-03 16:08:46 -07:00 |
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Seth Alves
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0c8848a463
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don't update _lastSendJointData if we didn't send
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2015-09-03 15:41:40 -07:00 |
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Brad Hefta-Gaub
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3984dc9ecd
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Merge pull request #5682 from jherico/bart
Add common vector constants to JS, add some missing Quat functionality
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2015-09-03 14:51:02 -07:00 |
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Seth Alves
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1071b98260
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fix differential avatar-joint sending to work if more than 2 avatars are in the domain
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2015-09-03 14:38:46 -07:00 |
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Seth Alves
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36ca789d92
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fix differential avatar-joint sending to work if more than 2 avatars are in the domain
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2015-09-03 14:08:04 -07:00 |
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Brad Davis
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8dc3905767
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Add common vector constants to JS, add some missing quaternion functionality
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2015-09-03 11:51:35 -07:00 |
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Andrew Meadows
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cd1dac50ad
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Merge pull request #5687 from howard-stearns/delete-collision-sounds-after-use
Delete collision sounds (and their threads) after use.
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2015-09-03 09:59:02 -07:00 |
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Brad Davis
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2901155a7b
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Fix Oculus mirroring to window
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2015-09-02 18:28:44 -07:00 |
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Brad Davis
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1f83d04423
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Fix oculus crash on switching display plugin to something else
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2015-09-02 18:28:43 -07:00 |
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Brad Hefta-Gaub
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b199e9e593
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Merge pull request #5703 from jherico/marge
Support HTML colors in overlays
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2015-09-02 17:58:44 -07:00 |
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Eric Levin
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d55c92780c
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Merge pull request #5704 from AndrewMeadows/erbium
fix for Controller.getSpatialControlNormal()
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2015-09-02 16:30:01 -07:00 |
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Howard Stearns
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389e752b6e
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Merge pull request #5695 from AndrewMeadows/dysprosium
avoid bad joints when computing avatar bounding capsule
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2015-09-02 15:58:42 -07:00 |
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Brad Davis
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54b7a063e2
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Support HTML colors in overlays
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2015-09-02 15:56:37 -07:00 |
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Andrew Meadows
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c61bc190de
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fix finger and palm-normal directions for JS
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2015-09-02 14:16:02 -07:00 |
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Raffi Bedikian
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2d95d1c236
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Fix various whitespace issues
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2015-09-02 13:49:21 -07:00 |
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Andrew Meadows
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992bd5c9d2
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fix sixense and vive rotation readings for palms
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2015-09-02 11:37:36 -07:00 |
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Seth Alves
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3e11852845
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Merge pull request #5685 from howard-stearns/standing-hmd-animations
Standing hmd animations
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2015-09-02 10:57:45 -07:00 |
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Raffi Bedikian
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9318661bc3
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Add algorithm comments to FXAA shader
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2015-09-01 23:54:48 -07:00 |
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Andrew Meadows
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dd2f94bc88
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Merge pull request #5696 from birarda/sixense-fix
fix for sixense compile when not present
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2015-09-01 19:56:03 -07:00 |
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Stephen Birarda
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9a4d666b0c
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no consts if HAVE_SIXENSE not set
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2015-09-01 15:33:54 -06:00 |
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Stephen Birarda
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2ce225d76c
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fix for sixense not present on OS X
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2015-09-01 15:33:46 -06:00 |
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Andrew Meadows
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4a7a384c65
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avoid bad joints when computing bounding capsule
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2015-09-01 14:12:14 -07:00 |
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Seth Alves
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e32b9191f5
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bump AvatarData protocol version
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2015-09-01 13:35:58 -07:00 |
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Seth Alves
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6f80c484b4
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cleanups
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2015-09-01 13:33:19 -07:00 |
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Seth Alves
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76923583ee
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Interface only sends joint data to avatar-mixer if they have changed enough since the last send
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2015-09-01 13:31:34 -07:00 |
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Seth Alves
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3d7aa6f4d6
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Merge pull request #5676 from AndrewMeadows/dubnium
remove a few warnings from linux build
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2015-09-01 11:45:06 -07:00 |
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Andrew Meadows
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fe2d03fd37
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merge
Conflicts:
libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.cpp
libraries/display-plugins/src/display-plugins/stereo/StereoDisplayPlugin.cpp
libraries/shared/src/GLMHelpers.cpp
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2015-09-01 11:17:08 -07:00 |
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Andrew Meadows
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7410baedf0
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merge highfidelity/master into andrew/copernicium
Conflicts:
interface/src/avatar/SkeletonModel.cpp
libraries/animation/src/Rig.cpp
libraries/animation/src/Rig.h
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2015-09-01 11:08:01 -07:00 |
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Seth Alves
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7b6d267c06
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Merge pull request #5675 from AndrewMeadows/darmstadtium
remove PhysicsEntity class
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2015-09-01 10:06:01 -07:00 |
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Andrew Meadows
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47c18fa18a
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reduced gravity effect in IK
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2015-09-01 09:51:14 -07:00 |
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Andrew Meadows
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0e5b357362
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revert unintended change to "gravity" term in IK
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2015-09-01 09:51:14 -07:00 |
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Andrew Meadows
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bdcc68ce36
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fix bug: allow IK to iterate more than once
also changed name of parentTransform to be rootTransform
for more correctness
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2015-09-01 09:51:14 -07:00 |
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Andrew Meadows
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617e210fc6
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fix for vive controller to place hand for IK
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2015-09-01 09:51:14 -07:00 |
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Andrew Meadows
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bb63267e30
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fix hand IK rotations or all models
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2015-09-01 09:45:14 -07:00 |
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Howard Stearns
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d003ec9c58
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Delete collision sounds (and their threads) after use.
This has been broken ever since I added avatar collision sounds around https://github.com/highfidelity/hifi/pull/5159 or so.
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2015-08-31 15:49:17 -07:00 |
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Howard Stearns
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2dbfa5ce9f
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Be more uniform in deciding animation movement, and incorporate HMD standing mode (which sets position, but not velocity).
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2015-08-31 11:10:05 -07:00 |
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Howard Stearns
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a907c5757b
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Do not reset animation frame when restarting while we're fading out.
Keeps it smooth if we're oscillating on some theshold between running and not.)
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2015-08-31 11:09:28 -07:00 |
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Raffi Bedikian
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ff2a58b3eb
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Add FXAA effect class, modeled after AO effect
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2015-08-30 20:49:03 -07:00 |
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