Commit graph

363 commits

Author SHA1 Message Date
Howard Stearns
dac6667ee6 Start of state. 2015-07-27 09:21:24 -07:00
Howard Stearns
8b5f24e4df Keep list of animations in Rig, not MyAvatar. 2015-07-24 22:02:39 -07:00
Howard Stearns
4e298d815d Add the joint mapping necessary for playing animations in the rig. 2015-07-24 14:07:32 -07:00
Seth Alves
d5400e2b9d Merge branch 'rig' of github.com:howard-stearns/hifi into rig 2015-07-23 15:14:23 -07:00
Seth Alves
33c97a1833 get rid of _firstPersonSkeletonModel in MyAvatar. add flag in Rig for joints being dirty so Model knows when to recompute meshes 2015-07-23 15:14:10 -07:00
Howard Stearns
9593668110 Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
Seth Alves
4566d16402 move Model's AnimationHandles to Rig. Move a bunch of Model methods from public to protected 2015-07-23 13:03:38 -07:00
Seth Alves
ee334ff826 JointStates are owned by Rig objects. Model, FaceModel, SkeletonModel call into their Rig pointer to access JointStates. 2015-07-22 18:43:10 -07:00
Seth Alves
7c8d52cbd1 back out some changes to Model.cpp, change how rig pointer is delivered to model initilizer 2015-07-22 13:41:31 -07:00
Seth Alves
abfe60aa20 whenever Model class uses _jointState, use the Rig version if there is a Rig. 2015-07-20 18:31:42 -07:00
Seth Alves
bcd6b30ec3 move AnimationHandle from render-utils to animation. give Rig some jointstates and animation lists 2015-07-17 13:31:48 -07:00
Howard Stearns
5312993e56 Hmm, last was missing some emptiness. 2015-07-15 15:30:34 -07:00
Howard Stearns
bbb5f832a2 Empty Rig. 2015-07-15 15:11:16 -07:00