Sam Gateau
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ecdffadcb7
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trying to debug the indirect sh lighting going wrong, the noraml on avatar is not correct
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2015-04-06 10:17:31 -07:00 |
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Sam Gateau
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00817ab64f
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MErging with origin/orange, brinign the fix for shadows
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2015-04-05 18:36:39 -07:00 |
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Sam Gateau
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b8db0ff2d7
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getting ready for pr for a few syntax issues
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2015-04-03 17:05:08 -07:00 |
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Sam Gateau
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6f5c411a46
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Fixing a few issues and syntax, trying to understand why the shadows are not rendering correctly
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2015-04-03 10:32:20 -07:00 |
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Seth Alves
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abf83bcf9e
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Merge branch 'master' of github.com:highfidelity/hifi into island
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2015-04-01 18:26:26 -07:00 |
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Seth Alves
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997f7251c7
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dont need _collisionGeometryScale
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2015-04-01 18:23:43 -07:00 |
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Seth Alves
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81200bb2a0
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save collision hull scaling in model
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2015-04-01 17:49:01 -07:00 |
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ZappoMan
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d87fe9efff
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fix typo
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2015-04-01 14:47:04 -07:00 |
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ZappoMan
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c66db5d8e4
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another approach
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2015-04-01 14:43:27 -07:00 |
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ZappoMan
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d7188bac0b
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another approach
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2015-04-01 14:38:01 -07:00 |
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ZappoMan
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aac824fb99
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fix crash on shutdown
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2015-04-01 13:47:25 -07:00 |
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Sam Gateau
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0d721ec1e9
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merging
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2015-03-31 17:47:05 -07:00 |
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Sam Gateau
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9b63739a72
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Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations
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2015-03-31 17:35:34 -07:00 |
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Brad Hefta-Gaub
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d77333953e
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Merge pull request #4552 from sethalves/island
Fix various collision-model related bugs
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2015-03-31 15:47:53 -07:00 |
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Seth Alves
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af6ce8fb07
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HERE COMES AN S
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2015-03-31 14:37:41 -07:00 |
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Seth Alves
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95cc8672c0
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remove unneeded assert
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2015-03-31 14:32:43 -07:00 |
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Seth Alves
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347ef3c4e1
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use scaling from visual model on collision model rather than using the bounds from the collision model
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2015-03-31 14:03:37 -07:00 |
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ZappoMan
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df99c314aa
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fix issue with preload not being called on import
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2015-03-31 12:44:44 -07:00 |
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Seth Alves
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c8e623ace7
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remove some debugging prints, added some comments
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2015-03-31 07:18:20 -07:00 |
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Seth Alves
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52fc75a114
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merge upstream
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2015-03-31 07:18:04 -07:00 |
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Philip Rosedale
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4961cf37b6
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Merge pull request #4540 from ZappoMan/scriptCaching
quiet warning flood when scripts are bad
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2015-03-30 21:48:13 -07:00 |
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ZappoMan
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a88b3c02d2
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quiet warning flood when scripts are bad
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2015-03-30 18:24:34 -07:00 |
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Philip Rosedale
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ce05d3104a
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Merge pull request #4535 from ZappoMan/scriptCaching
Script caching & Fix to Stack Overflow Crash on Windows with lots of entity scripts
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2015-03-30 18:02:52 -07:00 |
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Seth Alves
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acf30782b6
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include quads in creation of hulls for physics collision. visual model vs collision model debug spew. fix dice script
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2015-03-30 17:04:47 -07:00 |
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ZappoMan
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31072b2b2e
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only start one download per url even if still pending
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2015-03-30 16:48:41 -07:00 |
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ZappoMan
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e2d8d82096
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more script caching cleanup
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2015-03-30 16:34:04 -07:00 |
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ZappoMan
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74d50a9250
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more work on improving script caching
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2015-03-30 16:21:47 -07:00 |
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Seth Alves
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ee7247a5b4
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fix a couple of crashes
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2015-03-30 15:56:01 -07:00 |
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ZappoMan
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36657c9473
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first cut at script caching
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2015-03-30 14:36:48 -07:00 |
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Seth Alves
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8a5192c1d9
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attempt to handle registration point in hull collisions
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2015-03-30 11:22:31 -07:00 |
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Seth Alves
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16875338bf
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Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisions
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2015-03-26 18:55:43 -07:00 |
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ZappoMan
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8e7ead2ead
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fix locking issue in enter/leave entity scripts
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2015-03-26 16:05:31 -07:00 |
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Seth Alves
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dccedeadff
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diff minimization
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2015-03-24 16:59:12 -07:00 |
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Seth Alves
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2f47f7c7ba
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diff minimization
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2015-03-24 16:51:42 -07:00 |
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Seth Alves
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8d2c942509
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diff minimization
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2015-03-24 16:38:11 -07:00 |
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Seth Alves
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1eeb2e89f8
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remove some debug spam
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2015-03-24 16:23:51 -07:00 |
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Seth Alves
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6e3be26013
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attempting to figure out why physics motion object doesn't get updated when collision model url changes
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2015-03-24 15:28:21 -07:00 |
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Seth Alves
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c8ad82917e
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clean up some debugging spew. take dimensions into account when scaling points used for collision hull creation
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2015-03-23 16:54:36 -07:00 |
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Seth Alves
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bfc5cf99d6
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more code for compound hull collisions
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2015-03-21 16:11:47 -07:00 |
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Seth Alves
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86d09a1607
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more compound shape stuff
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2015-03-21 08:55:49 -07:00 |
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Seth Alves
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769194f046
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first stab at compound hull collisions
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2015-03-20 13:41:14 -07:00 |
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Seth Alves
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1db9a9ef46
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use .isEmpty on urls rather than convert them to strings and compare to empty string
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2015-03-19 15:48:48 -07:00 |
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Seth Alves
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8eedab72b3
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remove some unneeded asserts
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2015-03-19 09:15:57 -07:00 |
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Seth Alves
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480eae7317
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Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collide
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2015-03-19 09:14:26 -07:00 |
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Andrew Meadows
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c032b29633
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proper shape management for ConvexHull shapes
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2015-03-18 16:29:57 -07:00 |
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Seth Alves
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1cab14064d
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remove unneeded code, quiet some debug spew
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2015-03-18 13:10:53 -07:00 |
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Seth Alves
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36e0a5afc5
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cleanups
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2015-03-18 13:04:27 -07:00 |
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Seth Alves
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9161cc8b83
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attempt to handle collision models in the same way as render models
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2015-03-18 13:00:09 -07:00 |
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Seth Alves
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f9be7dda36
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bump shape stuff from ModelEntityItem down to RenderableModelEntityItem
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2015-03-17 18:55:13 -07:00 |
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Andrew Meadows
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e418872f7b
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namechanges: setFooInMeters() --> setFoo()
also fixed some warnings, made code abide to standard,
and moved some variables to be closer to where they're used
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2015-03-09 09:56:15 -07:00 |
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