ZappoMan
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87f609b9af
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remove shadow menu items, left in the dead code for now, until we have a plan for replacing shadows
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2015-08-07 11:26:07 -07:00 |
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Sam Gateau
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95682e6270
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Introducing the Normal fitting algorithm for better normal in the deferred buffer
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2015-08-05 17:17:00 -07:00 |
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Sam Gateau
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730ad2da2f
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removing dead code
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2015-08-04 16:37:01 -07:00 |
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Sam Gateau
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fc0ee28b84
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FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD
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2015-08-04 16:31:20 -07:00 |
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samcake
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fbf21cb089
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FIxed the problem on Mac, by removing all of the gpuConfig includesgit status
q
:q
wq
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2015-07-30 18:27:47 -07:00 |
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Andrew Meadows
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77a12eb50e
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compile on linux with GLEW
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2015-07-28 17:53:01 -07:00 |
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Sam Gateau
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cb375e8ece
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FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
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2015-07-24 02:15:50 -07:00 |
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Sam Gateau
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a002560003
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Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
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2015-07-23 16:32:00 -07:00 |
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Sam Gateau
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dc10f30d3d
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Merged
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2015-07-23 15:10:42 -07:00 |
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Sam Gateau
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a561874ce3
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Render the rear view mirror in a separate target and then display it during overlay pass
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2015-07-23 14:56:14 -07:00 |
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ZappoMan
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a0666d5e99
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testing windows render bug
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2015-07-23 13:17:12 -07:00 |
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samcake
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805e7326e0
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Merge pull request #5396 from ZappoMan/deadCodeRemoval
remove non-batch versions of GeometryCache renderXYZ() methods
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2015-07-23 11:11:35 -07:00 |
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Bradley Austin Davis
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f19800f0de
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Don't overwrite the normals buffer when copying the resolved lighting back to the primary FBO
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2015-07-23 12:37:58 -04:00 |
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ZappoMan
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c2113ea96b
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remove non-batch versions of GeometryCache renderXYZ() methods
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2015-07-23 07:42:58 -07:00 |
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Bradley Austin Davis
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9596452c32
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Trying to fix oculus rendering
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2015-07-22 08:07:44 -04:00 |
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Bradley Austin Davis
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fda1cb6f7b
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Merge remote-tracking branch 'upstream/master' into marge
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2015-07-21 08:59:29 -07:00 |
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Brad Davis
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c3a2b72c13
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Breaking framebuffer ops out of texture cache
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2015-07-20 17:26:26 -07:00 |
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Atlante45
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59acfc9f47
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Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
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2015-07-20 13:51:51 -07:00 |
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Brad Davis
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d68618e206
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Removing GL headers from most files, and some naked GL from application.cpp
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2015-07-18 00:46:09 -07:00 |
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Atlante45
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052c3c987b
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Fix some more smart pointer
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2015-07-17 18:10:34 -07:00 |
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Atlante45
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256c786e28
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Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
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2015-07-17 17:59:19 -07:00 |
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samcake
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de7aed1abc
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Merge pull request #5338 from ZappoMan/removeGlowEffect
Remove the glow effect.
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2015-07-15 14:50:15 -07:00 |
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ZappoMan
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c17794849d
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more GlowEctomy
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2015-07-15 12:58:15 -07:00 |
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samcake
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9df26c8488
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removing naked glViewport from DeferredLightingEffect by adding the current viewport in renderArgs
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2015-07-15 00:24:43 -07:00 |
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Sam Gateau
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5555ccd225
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Merge branch 'master' of https://github.com/highfidelity/hifi into punk
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2015-07-13 16:19:09 -07:00 |
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Sam Gateau
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4743bbad80
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Adding shaders to the lib for rendering simple textured quad and solve the ImageOverlay issue for edit.js
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2015-07-13 16:18:39 -07:00 |
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Clément Brisset
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24eb4c8263
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Merge pull request #5309 from sethalves/quiet-compiler
quiet compiler
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2015-07-13 15:55:35 -07:00 |
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Seth Alves
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c17c9f1818
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quiet compiler
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2015-07-12 10:29:43 -07:00 |
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Atlante45
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80fe090a94
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Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
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2015-07-10 20:20:03 -07:00 |
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Sam Gateau
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2c05349b06
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Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
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2015-07-10 11:10:07 -07:00 |
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Sam Gateau
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7fc9fd97ff
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Replacing setUniformTexture by setResourceTexture in order to differenciate the 2 types of binding points for the BUffers.
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2015-07-10 11:03:12 -07:00 |
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Sam Gateau
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11f2d74030
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Simple cleaning to remove dependancies on the viewStateInterface in the deferredLightingEffect
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2015-07-09 17:33:25 -07:00 |
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samcake
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1f13106f51
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FIxed the issue on mac due to the abs function not correctly executing
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2015-07-09 15:05:03 -07:00 |
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Sam Gateau
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110b009aa4
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Less magic in this world
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2015-07-09 09:55:25 -07:00 |
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Sam Gateau
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8f4a108441
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Dead code and disable debug info
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2015-07-09 09:37:35 -07:00 |
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Sam Gateau
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fb37af3e04
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Removing dead code
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2015-07-09 09:25:07 -07:00 |
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Sam Gateau
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e901d5cad0
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Uncommented a block left behind...
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2015-07-09 09:21:53 -07:00 |
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Sam Gateau
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8314fe8c7f
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FInally getting a nice spot light volume working for all angles
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2015-07-09 03:45:19 -07:00 |
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samcake
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5557dc4da2
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clean and release the new deferredLIghtingEffect
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2015-07-07 10:00:05 -07:00 |
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samcake
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a2f6693bd7
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getting the deferred lighting to work
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2015-07-06 14:40:10 -07:00 |
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Atlante45
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0093403bba
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Add depth bias option to simple programs
Simple programs are now lazily generated and stored in a hash
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2015-07-04 18:33:03 -07:00 |
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samcake
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84b70fbaca
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Mergin yellow with the Status bar rendering into Daft cwith the switch to batch for deferred pass
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2015-07-03 11:36:19 -07:00 |
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Atlante45
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7b5a5a339a
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Use make_shared/create to make shared pointers
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2015-07-01 19:46:06 -07:00 |
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samcake
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1b69b38835
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fix shader issue on mac
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2015-06-27 06:34:58 -07:00 |
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Atlante45
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efd805bea7
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Introduce new emissive simple program
Also fixes the shading on web entities using that program
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2015-06-26 16:17:41 -07:00 |
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Sam Gateau
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c41ebcae78
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Covering all the case for rendering the light passes
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2015-06-26 15:40:08 -07:00 |
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Sam Gateau
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f7ca1f608f
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Migrating the deferred lighting effect to Batch and in doing so, introducing the StandardShaderLib to gpu and the first 2 shaders
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2015-06-22 14:06:14 +02:00 |
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Clément Brisset
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5192796851
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Merge pull request #5168 from samcake/daft
Improving the rendering job architecture
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2015-06-19 18:00:39 +02:00 |
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Atlante45
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9c7f24eeb6
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Add culled option for simple programs
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2015-06-19 16:50:38 +02:00 |
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Sam Gateau
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9be87758fd
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Improving the design of the Jobs and varying
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2015-06-16 15:00:47 +02:00 |
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