Brad Hefta-Gaub
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0e1b377227
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Merge pull request #8785 from jherico/oculus_crash
Additional plugin debugging, better plugin resource cleanup
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2016-10-13 13:54:34 -07:00 |
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Brad Davis
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4e0fffb8b7
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Merge pull request #8779 from gcalero/shaders_gl_es
Adapt shader for GL ES support
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2016-10-12 08:32:50 -07:00 |
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Brad Davis
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28771cbda9
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Additional plugin debugging, better plugin resource cleanup
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2016-10-11 19:40:02 -07:00 |
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samcake
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7ea790aa4f
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adding a comment to explain what we are doing
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2016-10-11 14:43:41 -07:00 |
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samcake
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7af3aa53ac
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Fixing the key light pass with ambient map
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2016-10-11 13:20:32 -07:00 |
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Gabriel Calero
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834d9c0710
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Adapt shader for GL ES support which requires operators of the same datatype
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2016-10-11 12:15:49 -03:00 |
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Clément Brisset
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3f64847888
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Merge pull request #8726 from huffman/feat/model-overlay-hide-change-textures
Fix model overlay visibility and texture properties
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2016-10-05 11:54:11 -07:00 |
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Ryan Huffman
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c683c82817
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Fix setting textures in model overlays
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2016-10-04 16:24:43 -07:00 |
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Brad Davis
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488d191428
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Remove all oglplus usage and references
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2016-10-02 11:44:34 -07:00 |
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Brad Hefta-Gaub
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7ef8e53d03
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Merge pull request #8701 from ZappoMan/getShapeKeyCrashFix
add guards to getShapeKey
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2016-10-01 20:23:50 -07:00 |
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Brad Hefta-Gaub
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7fe16442fa
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make calculateTextureInfo thread safe
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2016-10-01 15:47:17 -07:00 |
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Brad Hefta-Gaub
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04f6547940
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add guards to getShapeKey
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2016-10-01 12:15:03 -07:00 |
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Brad Davis
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82db3d5d55
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Disable support for framebuffer resizing
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2016-09-23 12:04:57 -07:00 |
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Brad Davis
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0953027ef3
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Identify pre-generated textures
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2016-09-23 12:04:56 -07:00 |
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Brad Davis
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1ff91219a8
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Fix strange artifacts in skybox
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2016-09-23 12:04:52 -07:00 |
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David Rowe
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0cf3f6e953
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Fix texture count and size getting stuck on 0
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2016-09-13 13:03:06 +12:00 |
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David Rowe
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fe8b3b4d0d
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Merge branch 'master' into 21040
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2016-09-13 09:12:47 +12:00 |
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David Rowe
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68499f49ad
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Fix count of textures
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2016-09-10 10:15:13 +12:00 |
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Anthony J. Thibault
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9122a33fff
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only raise the webEntity virtual keyboard in HMD mode
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2016-09-02 16:53:40 -07:00 |
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Brad Hefta-Gaub
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8ec5798b7a
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Merge pull request #8548 from samcake/blue
Exposing GPU & Batch running time to Engine gpu jobs
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2016-09-02 09:31:09 -07:00 |
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Brad Hefta-Gaub
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e3bad8e8f4
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Merge pull request #8556 from ZappoMan/renderStats
add support for renderInfo properties to model entities
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2016-09-02 09:04:56 -07:00 |
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Stephen Birarda
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65c1edfb1c
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add missing link from render-utils to entities
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2016-08-31 16:57:52 -07:00 |
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Brad Hefta-Gaub
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e1845e2c3f
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add support for renderInfo properties to model entities
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2016-08-31 15:00:21 -07:00 |
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Stephen Birarda
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7c2fea4598
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remove glew/oglplus requirement for android interface
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2016-08-31 11:03:53 -07:00 |
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samcake
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af68a2550e
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Remve dead code
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2016-08-30 14:53:37 -07:00 |
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samcake
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faef8a9930
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Adding the timing for GPU support with a simpelr JobConfig
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2016-08-30 12:22:21 -07:00 |
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Brad Hefta-Gaub
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9801ff075a
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Merge pull request #8433 from samcake/hdr
Fix Screen Space ambient occlusion which was broken since a while
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2016-08-25 16:57:24 -07:00 |
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Brad Hefta-Gaub
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10c465f591
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Merge pull request #8525 from hyperlogic/bug-fix/web-entity-rendering
Improved web entity rendering
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2016-08-25 16:49:00 -07:00 |
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samcake
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8cc65ea965
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Adrressing review issues
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2016-08-25 16:31:42 -07:00 |
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samcake
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09a70740a8
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-08-25 15:21:41 -07:00 |
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samcake
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9669234f9c
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-08-25 12:36:01 -07:00 |
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Anthony J. Thibault
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e82f6a90af
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Improved web entity rendering
* fading now works properly
* web browsers are now fully opaque.
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2016-08-25 11:04:23 -07:00 |
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Andrew Meadows
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c337cc92e5
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remove crufty comment
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2016-08-25 08:51:53 -07:00 |
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Andrew Meadows
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b95cb566cd
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fix collision mesh for non-trivial registration
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2016-08-24 22:26:56 -07:00 |
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Andrew Meadows
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19cd4648ad
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scale collision render mesh correctly
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2016-08-24 22:26:56 -07:00 |
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Andrew Meadows
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2f16aca114
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remove cruft and fix typo in rebase
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2016-08-24 22:26:56 -07:00 |
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Andrew Meadows
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68dd66daec
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create collision render geometry only when needed
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2016-08-24 22:26:56 -07:00 |
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Andrew Meadows
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b0a0293e6e
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move compoundResource out of Model class
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2016-08-24 22:26:56 -07:00 |
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Andrew Meadows
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fe4198530f
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don't render raw compound collision geometry
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2016-08-24 22:26:56 -07:00 |
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Andrew Meadows
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329c5432ed
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_showCollisionHull --> _showCollisionGeometry
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2016-08-24 22:26:56 -07:00 |
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Andrew Meadows
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481d6990a3
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trigger collision shape render mesh creation
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2016-08-24 22:26:56 -07:00 |
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Andrew Meadows
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26f5d3cfaa
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fix render geometry for collision shapes
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2016-08-24 22:26:56 -07:00 |
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Andrew Meadows
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6b0ae654ba
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cleanup logic around creating RenderItems
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2016-08-24 22:26:56 -07:00 |
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Andrew Meadows
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d8fa0d1dd1
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segregateMeshGroups() --> createRenderItems()
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2016-08-24 22:25:45 -07:00 |
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Andrew Meadows
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726928c14c
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creae collision Geometry from mesh
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2016-08-24 22:25:45 -07:00 |
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Brad Davis
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c5628b615c
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Make sure we start fade in once an item becomes ready
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2016-08-24 16:05:22 -07:00 |
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samcake
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4da712fbdf
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Fixing bad include not respecting filename case (for linux)
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2016-08-22 10:36:43 -07:00 |
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samcake
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44c6637160
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-08-22 10:32:06 -07:00 |
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sam
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1e84f9dc90
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back to noise seeded in image space
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2016-08-21 23:37:24 -07:00 |
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sam
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4097fcb0f6
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fixing the blurring issue
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2016-08-21 00:27:43 -07:00 |
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