Brad Davis
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ae8df7e24e
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Merge remote-tracking branch 'origin/gl_common' into HEAD
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2018-03-21 12:35:17 -07:00 |
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Brad Davis
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c793a8d2c0
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Move bindless compile time flag to GL45 backend, fix warnings and compile errors
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2018-03-12 16:50:08 -07:00 |
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Brad Davis
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9056ee0f14
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Merge branch 'gl_common' into bindless
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2018-03-12 11:27:30 -07:00 |
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Olivier Prat
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da6bd92ff6
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Merged with master
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2018-03-09 10:07:25 +01:00 |
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Brad Davis
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09996e0b65
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Bindless texture work cleanup
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2018-03-08 16:01:18 -08:00 |
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Brad Davis
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ddd60ded03
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Merge remote-tracking branch 'upstream/master' into bindless_master
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2018-03-07 16:04:35 -08:00 |
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Sam Gondelman
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f51a35455a
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Merge pull request #12515 from SamGondelman/scriptableMaterials
Material reflection
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2018-03-07 14:29:31 -08:00 |
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Brad Davis
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f9605cffb1
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Target available mip
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2018-03-06 11:20:54 -08:00 |
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Bradley Austin Davis
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b7d0260a17
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Fix the uniform target for bindless
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2018-03-06 09:11:50 -08:00 |
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Brad Davis
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136ced98c3
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Merge remote-tracking branch 'upstream/master' into android_dev
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2018-02-27 13:44:00 -08:00 |
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SamGondelman
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6fe2d46d7c
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merge
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2018-02-26 12:40:14 -08:00 |
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humbletim
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f824edd04e
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* remove Model_temporary_hack
* split gpuhelpers and mesh part
* fix objwriter
* more work on bufferview helpers
* cr cleanup
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2018-02-26 04:58:22 -05:00 |
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SamGondelman
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b56f755034
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material reflection
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2018-02-23 17:58:46 -08:00 |
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Brad Davis
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0550138609
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Merge remote-tracking branch 'upstream/master' into android_dev
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2018-02-23 12:48:10 -08:00 |
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Olivier Prat
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37fdf81f1b
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Fix warnings on mac and ubuntu
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2018-02-23 19:37:12 +01:00 |
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Olivier Prat
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4636f43728
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Simplified camera view history and TAA is now working in all circumstances.
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2018-02-23 10:19:05 +01:00 |
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Brad Davis
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aeb29db37d
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Merge remote-tracking branch 'upstream/stable' into android_stable
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2018-02-22 17:35:00 -08:00 |
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Olivier Prat
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ae63610582
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Added history of view to try to adjust for GPU slower than game
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2018-02-22 23:03:33 +01:00 |
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Olivier Prat
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093a1491cd
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Renamed resourcering to resourceswapchain
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2018-02-21 15:43:19 +01:00 |
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Olivier Prat
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4edfe6c9ab
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Trying to keep track of a better previous correction
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2018-02-20 14:48:21 +01:00 |
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Olivier Prat
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247a1f5769
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Working ring frame buffer with antialiasing but still issues with TAA on HMD
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2018-02-20 09:22:19 +01:00 |
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Olivier Prat
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18af60f3eb
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Added RingBuffer mechanism to gpu lib
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2018-02-19 18:48:58 +01:00 |
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Olivier Prat
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9cfe53be3e
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Merged from orgin taa
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2018-02-19 17:50:10 +01:00 |
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Olivier Prat
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f5a2557a2e
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Merged with master
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2018-02-19 17:28:39 +01:00 |
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John Conklin II
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51bf3c1466
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Merge pull request #12323 from Zvork/shadow
Shadow performance / acnee improvements
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2018-02-12 14:41:13 -08:00 |
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Bradley Austin Davis
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ab5355dbdd
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First pass at bindless textures
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2018-02-08 11:11:36 -08:00 |
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samcake
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03aeb7adda
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Adding the ubo slot assignment for the resource texture table
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2018-02-08 11:08:23 -08:00 |
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samcake
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536ada3973
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Introducing the TextureTable in the gpu shader system
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2018-02-08 11:00:37 -08:00 |
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samcake
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ea23d8283f
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Introducing the TextureTable in the gpu shader system
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2018-02-08 10:56:50 -08:00 |
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Bradley Austin Davis
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fd007e845d
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Squashed scribe changes
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2018-02-07 10:29:29 -08:00 |
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Bradley Austin Davis
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0455fb37b6
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Merge remote-tracking branch 'upstream/master' into fix/shader_length
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2018-02-06 15:55:01 -08:00 |
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vladest
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0715a7cae5
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Add include with std::function
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2018-02-05 21:02:44 +01:00 |
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Olivier Prat
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92279b5939
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Merged with master
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2018-02-05 18:24:05 +01:00 |
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Olivier Prat
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2940a67b3e
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Merged with master
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2018-02-03 16:55:25 +01:00 |
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Olivier Prat
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3804917cf4
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Orthographic octree selection seems to be working
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2018-02-02 09:40:57 +01:00 |
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samcake
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9867b479fd
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APplying review feedback
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2018-02-01 13:12:28 -08:00 |
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samcake
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fd501cf3af
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Addressing review comments
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2018-02-01 10:37:54 -08:00 |
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Sam Gateau
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edb416d24e
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Fixing the program map sorting, good to go
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2018-01-31 21:32:22 -08:00 |
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samcake
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89f4fe1c04
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Adding the map of existing shaders and programs and ways to identify them to avoid recompiling them
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2018-01-31 17:28:45 -08:00 |
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samcake
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f044cf76d6
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add the count of compilations of shaders to avoid recompiling them if ot needed
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2018-01-30 18:31:30 -08:00 |
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samcake
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f078ff611a
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Refining the declaraion signatures and adding the binary capture
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2018-01-30 15:10:52 -08:00 |
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samcake
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d5e52834ef
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cherry picking Tony's fix for shader compilation time not taking soo long and adding better feedback from shader compilation
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2018-01-30 13:07:20 -08:00 |
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samcake
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2dcedf9f39
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cherry picking Tony's fix for shader compilation time not taking soo long and adding better feedback from shader compilation
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2018-01-30 12:52:05 -08:00 |
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Olivier Prat
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5af4337b0e
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Merged with master
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2018-01-25 10:11:53 +01:00 |
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Olivier Prat
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f3aac2a7b5
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Merged with samcake/black
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2018-01-25 09:27:48 +01:00 |
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Olivier Prat
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95882e0cde
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Merged with master
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2018-01-24 10:51:54 +01:00 |
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Brad Davis
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d26084f0ca
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Allow us to catch invalid slots at batch setup time
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2018-01-18 16:47:43 -08:00 |
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Olivier Prat
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3911ce59cc
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Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code
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2018-01-16 19:02:12 +01:00 |
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Brad Davis
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acb95d1355
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GLAD polish
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2018-01-14 00:10:05 -08:00 |
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Sam Gateau
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331a8f3094
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fixing the stencil not clearing correctly and shaders not compiled correctly in main thread
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2018-01-13 01:00:10 -08:00 |
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