Commit graph

166 commits

Author SHA1 Message Date
Andrew Meadows
2440c47648 remove extra whitespace 2015-03-25 11:06:19 -07:00
Andrew Meadows
2128f21308 only set ADD bit with UPDATE_SHAPE when enabled 2015-03-25 11:02:48 -07:00
Andrew Meadows
674b2c97a2 added comments to zlib license 2015-03-25 08:53:33 -07:00
Andrew Meadows
430158c109 updateShapeIfNecessary() is a more correct name 2015-03-24 23:35:09 -07:00
Andrew Meadows
d497620976 avatar can jump with E key when walking 2015-03-24 23:05:46 -07:00
Andrew Meadows
44eca08fa4 PhysicsEngine doesn't need AvatarData
MyAvatar now owns its CharacterController
fix for bug of phantom collision obj when avatar's physics are disabled
2015-03-24 17:38:35 -07:00
Andrew Meadows
49f5de2b94 make character's "up" axis depend on orientation 2015-03-20 16:39:38 -07:00
Andrew Meadows
0164de80fe apply coding standard to CharacterController 2015-03-20 13:19:24 -07:00
Andrew Meadows
6454149536 formatting and comments 2015-03-20 12:45:29 -07:00
Andrew Meadows
ab9d8eb345 reorder arguments to StepDownConvexResultCallback ctor 2015-03-20 08:42:35 -07:00
Andrew Meadows
3cd2ce82d4 tuning character so it can walk up ledges 2015-03-19 15:31:34 -07:00
Andrew Meadows
8eec83c144 comments and formatting 2015-03-17 22:28:38 -07:00
Andrew Meadows
9ea13fac37 cleanup formatting 2015-03-17 09:01:36 -07:00
Andrew Meadows
b4263cd2eb allow objs to collide agains char controller
but char controller only responds to penetration when enabled
2015-03-16 17:10:49 -07:00
Andrew Meadows
78b614f855 move avatar details into CharacterController 2015-03-16 16:24:32 -07:00
Andrew Meadows
a1a12465da able to update avatar controller in PhysicsEngine 2015-03-12 16:36:41 -07:00