This change the hover color for the menu item of the menu bar
previously it was blue-cyan as the selected entities which was visually annoying when we used the menu
over a selection of entities in the list.
This hover color is now a grey tonality.
Add a New Menubar in the create app, just over the toolbar.
The Delete Red button is now back in the toolbar.
The radius search label has been replaced by a radar icon, the space has been recuperated for the menubar.
So we have now space for more menu & menu items, and for more button too. which will help for future addition to this application.
Rename the action: "Rotate as Next Clicked Surface"
for "Snap to Next Clicked Surface"
since it is now doing the rotation and the move to the clicked surface.
Action "Rotate as the Next Clicked Surface"
has been changed for:
"Rotate as Next Clicked Surface"
For now, it will be that.
This feature might evolve soon to include a translation to the clicked surface.
So the name will eventually change again.
1- This adds a new Material icon to identify the material entities that are linked to a parent.
Since those material entities become invisible, this help to figure their presence.
2- The Create App - Preference: "Show Zones in Create Mode"
has been removed, since it was doing nothing for a couple of years now.
the method behind is still in the API, but do nothing.
(abandoned since it was only drawing a box that wasn't useful to figure the shape of the zone)
There was no real value to bring this back in a different way.
3- The Create App - Preference: "Show Lights and Particle Systems in Create Mode"
has been renamed for "Show Icons in Create Mode"
since this setting was also managing all the icons (including Zones and now the Parented Materials)
The objective of the setting is mainly to simplify the display at the edit when a scene is very dense.
(In the future, we might want to make this "à la carte". For now, I think we can try as is. )
Add a new entity in-world edition icon for Material (when not parented)
and new version for the 4 existing icons: Now they are all dark gray (same tone)
with a white border for a better visibility under different lighting.
Previously it was 490px wide (in Desktop)
Now it will be 750 px wide (in Desktop)
The properties tab is now with an acceptable size by default. (which is closer to the landscape display we have in HMD.)
No change in HMD or in-Tablet display.
1- Replace Overlays by Local Entities
2- Add the missing header with copyright and license
(I have assumed that the author was the same person that make the grid parameter that is referenced there and only used in create App.)
3- Minor requested code change (0.0 instead of 0 in condition using real numbers)
Excluding EntityShapeVisualizer from Children list
Now a name is given to the EntityShape of the EntityShapeVisualizer (used to display the zone)
so we can now exclude them from the children list when it's time to figure if there are children for an entity.
(This is a better approach than excluding al the local entities)
The name has been used because it gives better results than trying to use the id map that arrive always too late.
The name is unique for a session, it includes a UUID.
Excluding EntityShapeVisualizer from Children list
Now a name is given to the EntityShape of the EntityShapeVisualizer (used to display the zone)
so we can now exclude them from the children list when it's time to figure if there are children for an entity.
(This is a better approach than excluding al the local entities)
The name has been used because it gives better results than trying to use the id map that arrive always too late.
The name is unique for a session, it includes a UUID.
This excludes the local and avatar entities from what is returns by Entities.getChildrenIDs
to avoid the selection tools of the Zone entities to be considered as Children of it.
This was necessary for the display of the hierarchy status, but also for the "Add Children to Selection".
This excludes the local and avatar entities from what is returns by Entities.getChildrenIDs
to avoid the selection tools of the Zone entities to be considered as Children of it.
This was necessary for the display of the hierarchy status, but also for the "Add Children to Selection".
The Create App. Menu Items under the “Edit” menu have been cleaned up.
All the actions being transferred has been removed. (some was not even decently usable from there)
A new sub-menu “Create Application – Preferences” has been implemented to regroup the remaining menu items that are all User Preferences.
Eventually in the future, these might be moved to the Create App. UI. For now, it will be OK, it's already cleaner.
Add a new User Preference for the Default value of the Entity List Radius. This is available in the Edit menu. If changed, this value will be used as default Radius for the next time the script will be loaded.
Add a new User Preference for the Default value of the Entity List Radius. This is available in the Edit menu. If changed, this value will be used as default Radius for the next time the script will be loaded.
Add a new User Preference for the Default value of the Entity List Radius. This is available in the Edit menu. If changed, this value will be used as default Radius for the next time the script will be loaded.
Bug fix: EntityList, CTRL-Click was adding the last selected entity as the first selection the selection stack. The first selected item was systematically the last item of the selection. This was causing unpredictable results with "Parent Entities To The Last Selected". (This bug becomes evident by highlighting the "Last Selected" in the entity list.
This returns "Teleport To Selected Entities" back to the "Selection..." menu.
After having tried a certain time what was suggested (having it under "Actions..." menu)
This is clearly easy to confuse it with "Move Selected Entities to Avatar"
"Teleport To Selected Entities" is about position your-self to see what you have "Selected" (which make this a Selection Tools or an assistant to it)
while "Move Selected Entities to Avatar" is clearly an action. as it moves the entities to a new position.
The last selected entity is now displayed in darker blue in the list (if present per radius search)
This makes clear which entity could become the parent.
(This enlights some weird behavior with the Selection, making this hazardous to figure which one was the true last selected entity. To be addressed later, it's already better now.)
Add in-world selection color for entities that are Parent & Child at the same time.
When 1 entity is selected (in-world):
if the entity is a Top Parent, the selection color of the bounding box is Orange.
if the entity is Parent and Child, the selection color of the bounding box is Majenta.
if the entity is only a Child, then the selection color of the bounding box is Cyan.
If not involved in any parent line, or if the selection is multiple, then the selection color of the bounding box is Light Grey.
Remove uppercase from Create App List header
The columns headers were forced to be displayed in uppercase
This was causing the wrong icon to be displayed for some columns like "script".
Uppercase wasn't necessary, the header was looking overloaded when many columns are displayed.
Set the shortkeys for Select All and Inverse Selection to respond to CTRL-A and CTRL-I only.
(Previously it was also responding to Ctrl-Shift-A, Ctrl-Alt-A, Ctrl-Shift-Alt-A and Ctrl-Shift-I, Ctrl-Alt-I, Ctrl-Shift-Alt-I)
Increase the precison of Angular Velocity
to make more comfortable the Issue #798 Angular Velocity can't go below 0.4 something (round to 0.5)
But this won't solve the trouble.
For this it would require a fixed for issue #76 Rotations that are transmitted over server lose precision
Fix for Issue:
#711 Add error dialogue if an unsupported filetype is added as a model URL in the create app.
As agreed, the label "Model URL" will indicate now: "Model URL (.fbx, .fst, .glb, .gltf, .obj, .gz)"
The list of file type has been set in Italic.
And the label for Material dialog has been adjust to have the same standard "(Optional)" is also in italic.
Add an audio feedback mechanism
to play confirmation or rejection sound on specific actions that are not visually detectable.
Here for Parent and Unparent (because it not visually detectable in HMD if the action was successful or not)
Fix also a bug where the HMD multiselection could stay active after we return in Desktop mode
Now it is deactivated when the create window are closed.
Add an audio feedback mechanism
to play confirmation or rejection sound on specific actions that are not visually detectable.
here for "Duplicate" (mainly for the HMD use case where the new entity is generated at the exact same position)
Add an audio feedback mechanism
to play confirmation or rejection sound on specific actions that are not visually detectable.
- Duplicate (mainly for the HMD use case where the new entity is generated at the exact same position)
- Parent and Unparent (because it not visually detectable in HMD if the action was successful or not)
Add a HMD MultiSelect button
Since it's impossible in HDM to do a multiple selection
This adds a MultiSelect button (available in HMD only)
When active, the selection in the list behaves like having CTRL pressed
When inactive (default value) the selection in the list behaves as before (on item only)
HMD: Make the 2 buttons visible without scrolling
In HMD, the 2 buttons:
- Open This Domain's Asset Server
- Import Entities (.json)
were not visible without scrolling. people would not even notice their presence
This fix adjust the spacing and the margin to have the entities button on 2 rows when the UI is in landscape mode
this way the button are visible.
Fix a bug about tablet stuck in Landscape
when the create app was open in desktop and you put your VR Headset on,
then next time you open the tablet it was in landscape mode. (because a refresh was happening after the landscape set to false at the closure)
Now the condition is geared to deal with the situation.
Fix: Reset Landscape mode in HMD
In HMD, clicking on the button "Open this Domain's Asset server" is reverting the tablet to "portrait" mode
This fix forces the mode to return to Landscape if from the Asset server we click on the "List" tab.
Fix: Reset Landscape mode in HMD
In HMD, clicking on the button "Open this Domain's Asset server" is reverting the tablet to "portrait" mode
This fix forces the mode to return to Landscape if from the Asset server we click on the "Properties" tab.
This adds the support for 6 new buttons:
Copy-Cut-Paste-Duplicate-Undo-Redo
It adds the automatic toggling of the HMD only buttons:
Copy-Cut-Paste-Duplicate
Remove an unused commented const.
Generate all the material using a centralized function, using an array to store the keys.
Make them deleted by iteration on this array.
Using now defaultFallthrough = true instead of setting albedo to fallthrough.
Replace "materialMappingMode" "projected" for "uv"
Added "ignorePickIntersection": true on the Material entities
This commit includes 2 parts:
1- Re-adjustment in the code to stay aligned with axis/colors/Pitch-Yaw-Roll
It seems that the Overlay 3dCircle was in fast patch to work while the Gizmo Ring is aligned for Axix versus Pitch-Yaw-Roll.
The modification has been done differently and is in fact a simpler solution.
2- Add a Material local entities parented to each tool entity to make the Selection tool "unlit"
This addresses Issue #709 Enhancement: Make create translate "widget" unlit
BUT there is a known issue: The Gizmo Ring are not supporting the Material currently. (an issue has been open for that see #744)
The Rotation rings are then not "unlit", but everything in the code is ready to support it when it will be done.
Gizmo Ring having practically designed for that specific usage, I think we should keep using them.
Other alternatives like using an image or a model would imply to considerable modifications.
We would lose the angular representation (that can't be done with image or model).
The remaining "unlit" issue is very low severity, the widget is still fully functional. So I think it can wait for the support of Material.
This replaces all the deprecated 3d Overlays for Local Entities.
No functional changes, only technical.
Many variables have been renamed for clarity.
(Mainly the term "overlay" that were used to designate the elements of the selection tool.
Now it refer to "toolEntity" to designate the entities composing the Selection Tool.)
The color of the different elements of the selection tools has also been adjusted.
They are now more contrasted and more vivid.
(The green and the blue of the previous version were too much close at the point that
some color blind people might have difficulty to differenciate them.)
Clarify the "materialURL" tooltip that was a bit obscure.
New value:
"The URL to an external JSON file or "materialData". Append "?<materialName>" to select a single material if multiple are defined."
This enhancement changes the behavior when a Material Entity is created using the Create App.
Previously, if we left the URL null, no entity was created.
With this fix, if we left the URL null, then the entity is created with "materialData" already set in materialURL (ready to use Material Data).
This fixes a refresh of the FILE value in the Create App Entity list when updating the imageURL of an Image Entity.
(It was missing in the condition that checks to add to the refresh of the list.)
This solves the issue #696.
Have not been able to test this due to not been near a proper machine, but I believe this code change should hopefully resolve the issue with the add location beacon script being wrong.
being more specific on the validation for the unresolvable relative path.
checking now if the path start with "file:///~" instead of only: "file:/"
This was too much restrictive since those direct path works and wouldn't return a preview:
Ex: "file://MYSERVER/folder/100_0057.jpg"
Replace the color picker of the attribute particle.colorSpread by a color vec3
To do this, a new type of UI field has been added "vec3rgb" to support the "red, green, blue" vector (non-Color-picker).
This addresses issue #593
Fix also the broken particle texture preview that, as for 'atp:/', doesn't support 'file:/'.
This will be required for issue #534
Simpler solution without any hazardous uniqueness check.
Cloned entities will systematically get the suffix " (2)", unless their name has already a suffix.
In that case, we simply increment the suffix.
This enhancement adds an incremental suffix to the name
of the cloned entities resulting from "Duplicate" and "Paste".
The goal is to help to figure which entities is the coned one.
This addresses issue #575
This makes the sorting of the Zone in the Zone selector
with the uppercase grouped with the lowercase for a same letter
but uppercase always first.
(Note: Accented char are considered as a different letter. We would need to support exception cases for all the existing charsets. These are only entities descriptors, not really for literature.)