Commit graph

127 commits

Author SHA1 Message Date
Seth Alves
7cb8adb090 get rid of code that computes release velocity 2015-11-05 09:45:06 -08:00
Seth Alves
3154b9d75f don't set release velocity 2015-11-05 09:44:50 -08:00
Seth Alves
c2f9a49598 don't grab light 2015-11-04 11:15:57 -08:00
Seth Alves
1e498a41f0 rework search logic 2015-11-04 10:46:20 -08:00
Atlante45
d8797ef9d7 Initialize relativePosition/Rotation 2015-11-03 16:07:37 -08:00
Stephen Birarda
8346ce27b3 allow a non-colliding grab of locked entities 2015-11-03 14:22:41 -08:00
Seth Alves
27b239176f fix grab 2015-11-03 10:16:56 -08:00
Seth Alves
fe2c0effd0 oops left debug on 2015-11-02 16:17:46 -08:00
Seth Alves
0a5f43bba7 fix up boolean test 2015-11-02 16:16:13 -08:00
Seth Alves
181901ed19 distance grab works better with hmd on 2015-11-02 14:42:28 -08:00
Brad Hefta-Gaub
286905c20c Merge pull request #6250 from jherico/peek
Adding peek support for endpoints
2015-10-31 16:09:27 -07:00
Seth Alves
9346366fc5 fix grab script 2015-10-31 14:28:54 -07:00
Brad Davis
abbfe15395 Adding peek support for endpoints 2015-10-31 14:26:14 -07:00
Brad Hefta-Gaub
46f9a432ab fix handControllerGrab.js 2015-10-31 14:21:50 -07:00
Seth Alves
896ed3927c merge from upstream 2015-10-30 19:17:43 -07:00
Seth Alves
944f0965c0 some refactoring and a bug fix -- grab script can throw things again 2015-10-30 16:35:50 -07:00
Seth Alves
cf83ca22bb change how kinematic objects get data back to entity when an action is active 2015-10-30 15:30:54 -07:00
Seth Alves
b102081f2f upon release, set velocity after returning entity to being dynamic 2015-10-30 11:35:51 -07:00
Seth Alves
93503d0a21 make kinematic grab set entities kinematic in bullet and update entity position 2015-10-30 11:03:13 -07:00
Brad Davis
ccbae81dad Merge branch 'master' into HEAD
Conflicts:
	interface/src/avatar/SkeletonModel.cpp
2015-10-29 10:24:38 -07:00
Seth Alves
8d0aaed41a fix bug that was deleting actions with 0 ttl. in js interface, action parameter 'lifetime' is now called 'ttl' 2015-10-26 13:50:21 -07:00
Brad Hefta-Gaub
060f87d14a CR feedback 2015-10-23 17:33:45 -07:00
Brad Hefta-Gaub
9ba1b800d9 CR feedback 2015-10-23 17:15:39 -07:00
Brad Hefta-Gaub
090dc5409b CR feedback 2015-10-23 17:14:59 -07:00
Brad Hefta-Gaub
ed20e7d209 CR feedback 2015-10-23 17:14:13 -07:00
Brad Hefta-Gaub
6b795364c8 make handGrab treat shoulder bumbers and triggers as merged control 2015-10-23 16:30:40 -07:00
Brad Hefta-Gaub
3e7364608b make handControllerGrab.js work with new API 2015-10-22 09:17:29 -07:00
Seth Alves
f85ef9267b oops 2015-10-20 18:29:27 -07:00
Seth Alves
311254c395 require user-data to have wantsTrigger in it before non-colliding calls will happen 2015-10-20 18:26:12 -07:00
Seth Alves
7dcbb5849a another bug 2015-10-20 17:44:12 -07:00
Seth Alves
ed480f651f missed a line 2015-10-20 17:43:31 -07:00
Seth Alves
f16b62df83 - grab script: possible fix for line disappearing
- grab script: go from 3 pickrays back to 1
- grab script: put "sphere" test back in, but with fixed distance test
2015-10-20 17:34:35 -07:00
James B. Pollack
8e1c3c32d1 additions to debug and also to handle some two handed situations 2015-10-20 16:24:17 -07:00
Brad Hefta-Gaub
dfe3e5b1cb fix laser lifetimes 2015-10-20 09:30:27 -07:00
Seth Alves
41f7ef1e2e cleanups 2015-10-19 16:53:27 -07:00
Seth Alves
6138775270 put back support for spatialKey 2015-10-19 15:40:14 -07:00
Seth Alves
5a968e3c96 tweak 2015-10-19 15:20:04 -07:00
Seth Alves
8fbf081223 git rid of sphere test 2015-10-19 14:51:18 -07:00
Seth Alves
c98685f6d3 in STATE_CONTINUE_FAR_GRABBING_NON_COLLIDING, when the ray moves off of the entity, switch back to search state 2015-10-16 11:39:27 -07:00
Seth Alves
066696e201 don't go into continue-far-grabbing-non-colliding mode. 2015-10-16 11:18:41 -07:00
Brad Hefta-Gaub
26f82e899e Merge pull request #6079 from ericrius1/whiteboard
Entity whitelist for raypicking and whiteboard painting example
2015-10-15 17:50:35 -07:00
Seth Alves
c884f466bc adjust timing of action refresh 2015-10-15 10:40:58 -07:00
ericrius1
55c68e0509 Merge branch 'master' into whiteboard 2015-10-15 10:08:32 -07:00
Eric Levin
0b92bc11f6 fixed spacing 2015-10-14 13:26:10 -07:00
ericrius1
eb7b720945 got rid of whitespace 2015-10-14 13:24:22 -07:00
ericrius1
6cd9bf407f Reverted handControllerGrab 2015-10-14 11:40:06 -07:00
ericrius1
7fb6b7e272 Reverted hand controller 2015-10-14 11:31:09 -07:00
ericrius1
20d1a2440c Ignoring unknown types in collision 2015-10-14 11:15:49 -07:00
Seth Alves
2a9b1c0fc3 fix refresh of hold action 2015-10-14 09:31:29 -07:00
Seth Alves
755b971906 tweak 2015-10-13 14:31:52 -07:00