Anthony J. Thibault
98fe059d97
Fix blender::run crash
...
Pass a shared_ptr of the HFMModel to the Blender. This will prevent the HFMModel
from being destroyed on the main thread if an Avatar changes their skeletonModelURL.
Also the _blendshapeOffset hash in Model has been eliminated, it was not necessary and
was also a source of data races.
The body of Blender::run has been updated slightly to reduce the number of allocation necessary for temporary QVectors.
2019-05-16 13:12:16 -07:00
amantley
c8cd65c3bd
added getter for the orginal cluster bind matrix values in AnimSkeleton
2018-11-15 09:58:10 -08:00
amantley
80ebde1036
started cleanup of pr
2018-11-14 17:27:45 -08:00
amantley
8256c652fc
added the hook to put the copy of the mutated bind poses into tthe skeleton
2018-11-14 17:02:25 -08:00
sabrina-shanman
cbca77b12f
Rename HFMGeometry to HFMModel and adjust related variables
2018-11-01 17:17:48 -07:00
sabrina-shanman
becee7f010
Re-name FBXGeometry to HFMGeometry and do the same for related classes
2018-10-30 17:28:42 -07:00
SamGondelman
327c2f4e3d
move blendshape buffers to render thread
2018-10-10 15:32:53 -07:00
sam gateau
ec6117e9bb
bringing the blendshape in skin shader only work in master
2018-09-18 17:40:29 -07:00
SamGondelman
cde2dc2eaa
please work
2018-09-05 17:04:05 -07:00
SamGondelman
028092f803
fix blendshapes one last time
2018-08-31 13:33:45 -07:00
SamGondelman
70f4d0c634
Merge remote-tracking branch 'upstream/master' into perf
2018-08-24 14:04:37 -07:00
Anthony J. Thibault
cf5452313a
WIP check in of making the use of dq or mat dynamic per model
2018-02-12 18:44:24 -08:00
Anthony J. Thibault
aacf2d489f
removed comments
2018-01-04 16:17:21 -08:00
Anthony J. Thibault
bcd813ac62
Optimizations and cleanup
2018-01-04 16:15:44 -08:00
Anthony J. Thibault
e86fd4f992
Removed SKIN_COMP define, re-enabled cauterization
2018-01-04 16:15:42 -08:00
Anthony J. Thibault
8bdddf7211
Full Dual Quaternion support
2018-01-04 16:15:38 -08:00
Anthony J. Thibault
18113d824c
Created Model::TransformComponents class
2018-01-04 16:13:44 -08:00
Anthony J. Thibault
23affb570b
WIP checkpoint, root transforms for shapes and non-animated fbx files are working.
2018-01-04 16:09:06 -08:00
samcake
053052a95d
removing warnings
2017-11-03 13:28:20 -07:00
Sam Gateau
421aacd8eb
Yes
2017-11-02 22:45:19 -07:00
Sam Gateau
56510abd1e
Trying to set the ClusterBuffer in the render loop instead of the game loop
2017-11-02 03:45:27 -07:00
Seth Alves
12f52e8f20
don't do SoftAttachmentModel::updateClusterMatrices if geometry isn't ready
2017-07-13 13:18:21 -07:00
Andrew Meadows
7b879a7964
Model has a Rig rather than a RigPointer
2017-05-19 13:24:16 -07:00
Brad Davis
2d0bbf70ae
Migrate core avatar rendering functionality to library
2017-05-04 14:08:59 -07:00