Commit graph

2056 commits

Author SHA1 Message Date
amantley
778d98f56b made some changes to fix coding standard problems in the code, also added the update for the EntityItem base class to the update function 2017-11-28 18:42:03 -08:00
amantley
101e67498a cleaned up the code to remove _currentFrame updating in RenderModelEntityItem also removed the unnessary currently playing frame property 2017-11-28 14:11:56 -08:00
amantley
d607ca0914 initialize the _lastAnimated time when the modelEntityRenderer is instantiated, this fixes the sync between interface and the server 2017-11-28 11:04:48 -08:00
amantley
522dc3dfb1 Merge remote-tracking branch 'origin/master' into character_entity_fixes
updating Character entity fixes branch with the changes in the origin
master
2017-11-22 17:55:39 -08:00
amantley
2e75016021 changes to modelEntity.cpp 2017-11-22 17:53:21 -08:00
amantley
fdf5139a74 everything now works with an atomic start time property. but now I will get rid of this and use current frame instead 2017-11-22 17:52:13 -08:00
amantley
1e5d099b06 changed the currentlyplayingframe property so that it is updated in RenderableModelEntity.cpp now. Remains to remove everything but initializing currentlyPlayingFrame in ModelEntityRender.cpp 2017-11-21 17:36:01 -08:00
samcake
84ff40c717 Merging with master 2017-11-21 14:12:47 -08:00
amantley
5a1d04ee06 Merge remote-tracking branch 'origin/master' into character_entity_fixes
updating the branch with the current master
2017-11-20 10:22:46 -08:00
Dante Ruiz
76935c1457 fixing merge conflict 2017-11-20 09:51:10 -08:00
amantley
befa0f8ab5 now the update frame is only happening in the assignment client code. added setCurrentlyPlayingFrame to ModelEntityItem.cpp 2017-11-20 09:11:15 -08:00
ZappoMan
3b77f14f69 fix build error 2017-11-19 15:12:23 -08:00
ZappoMan
04ee1adabd Merge branch 'master' of https://github.com/highfidelity/hifi into entityItemCleanup 2017-11-19 14:40:31 -08:00
Brad Hefta-Gaub
33d35bbe14
Merge pull request #11770 from AndrewMeadows/sort-and-throttle
sort and throttle UpdateRenderables work... when necessary
2017-11-19 11:09:08 -08:00
amantley
013d16cee9 this is the change to add a property for the currentframeplaying 2017-11-17 18:37:54 -08:00
amantley
20fd893b47 Starting to implement the update function to ModelEntityItem_cpp Also put access to the currently playing frame in RenderableModelEntityItem_cpp 2017-11-16 18:38:28 -08:00
amantley
ded81fcab0 Merge remote-tracking branch 'origin/master' into character_entity_fixes
Updating the branch to the latest code
2017-11-16 13:53:17 -08:00
amantley
881b22ab15 added update function to modelEntityItem.cpp 2017-11-16 12:41:56 -08:00
SamGondelman
3274c41aeb Merge remote-tracking branch 'upstream/pointers' into ui 2017-11-15 17:45:45 -08:00
amantley
cc43d8115c In response to bug in the original PR, in RenderModelEntityItem.cpp I made a change in the handling of the boundary cases for the first and last frame properties. Also deleted some extraneous comments. 2017-11-15 17:42:33 -08:00
SamGondelman
7eb22b372f merge with master 2017-11-15 14:35:30 -08:00
SamGondelman
8730a26d20 use mouse events for offscreenui because touch events aren't working with the eventFilter, cleanup, documentation 2017-11-15 14:12:16 -08:00
Andrew Meadows
2f5b7f32c6 only add valid renderables to _renderablesToUpdate 2017-11-14 17:08:12 -08:00
Andrew Meadows
500f381827 collect hard-coded time budgets in one spot 2017-11-14 15:57:17 -08:00
Andrew Meadows
ffe16a754e another pass through the crucible 2017-11-14 15:57:17 -08:00
Andrew Meadows
f67114a0a8 PrioritySortUtil::Prioritizer doesn't need to be a template 2017-11-14 15:57:17 -08:00
Andrew Meadows
55cc945c78 organize PrioritySortUtil differently 2017-11-14 15:57:17 -08:00
Andrew Meadows
111480f630 fix bad conflict resolution 2017-11-14 15:57:17 -08:00
Andrew Meadows
e93c10b5ee remove cruft 2017-11-14 15:57:17 -08:00
Andrew Meadows
8707c76a6a templatize the ViewFrustum-relative sort algorithm 2017-11-14 15:57:17 -08:00
Andrew Meadows
f47185b2f6 remove tabs from indentation 2017-11-14 15:57:17 -08:00
Andrew Meadows
c6bccb3de3 avoid adding null renderables to list 2017-11-14 15:57:17 -08:00
Andrew Meadows
809ff7928e sort and throttle UpdateRenderables 2017-11-14 15:57:17 -08:00
SamGondelman
60db24f2d3 merge with master 2017-11-13 14:36:24 -08:00
SamGondelman
2fb1981c4a merge with master 2017-11-13 14:34:39 -08:00
SamGondelman
2c0272f304 (mostly?) fix touch events 2017-11-13 12:58:31 -08:00
amantley
842cddde88 Deleted new members of RenderableModelEntity.h that were not necessary
to implement the loop,hold,play properties for an entity animationq
2017-11-13 12:00:32 -08:00
amantley
3f7a9e9703 all entity animation fixes including the animation play reset 2017-11-10 15:36:57 -08:00
amantley
1a06c6ef11 all entity animation fixes done except play animation 2017-11-10 15:23:17 -08:00
Olivier Prat
8b6a2eeb24 Merge branch 'master' of git://github.com/highfidelity/hifi into shadow 2017-11-10 10:19:32 +01:00
amantley
3ce65ece87 Merge remote-tracking branch 'upstream/master' into character_entity_fixes
this is just to synch this branch with the upstream master
2017-11-09 10:38:34 -08:00
amantley
af0304fd6b preliminary changes for the property fixes 2017-11-09 10:04:12 -08:00
Atlante45
8a903c8b12 Merge branch 'stable' of https://github.com/highfidelity/hifi into new-master 2017-11-07 14:26:25 -08:00
amantley
e13a74213c this is holder spot to put avatar entity animation code 2017-11-06 17:29:19 -08:00
SamGondelman
7d420f5242 isLeftHand, isRightHand, isMouse 2017-11-06 12:29:21 -08:00
samcake
d878fac62c REverse changes 2017-11-06 11:25:02 -08:00
Sam Gateau
45e5d91b9d Change the sub renderItemIDs list of the Model entity in its meta through a transaction instead of going through the pointer to the model 2017-11-04 20:49:55 -07:00
SamGondelman
55ac585cd9 Merge remote-tracking branch 'upstream/master' into ui 2017-11-03 17:32:13 -07:00
SamGondelman
ce58b6c401 trying to fix HUD events, abstracting touch event logic (wip), seth's comments 2017-11-03 17:15:30 -07:00
Olivier Prat
fbcb2924e8 Merge branch 'master' of git://github.com/highfidelity/hifi into shadow 2017-11-03 15:08:15 +01:00