avoid adding null renderables to list

This commit is contained in:
Andrew Meadows 2017-11-07 18:58:25 -08:00
parent 809ff7928e
commit c6bccb3de3

View file

@ -310,7 +310,7 @@ void EntityTreeRenderer::updateChangedEntities(const render::ScenePointer& scene
continue;
}
_renderablesToUpdate.insert(itr, { entityId, renderable });
} else {
} else if (renderable) {
_renderablesToUpdate.insert({ entityId, renderable });
}
}