Commit graph

1328 commits

Author SHA1 Message Date
SamGondelman
7713c1f4bf try to fade in web entities 2016-08-03 15:56:41 -07:00
SamGondelman
27bacc9165 try to fade in procedural shapes 2016-08-03 14:33:05 -07:00
SamGondelman
2eb0c7735f working on fading shape entities 2016-08-03 13:30:05 -07:00
SamGondelman
d63a0ef08f working on making other entities transparent 2016-08-02 18:09:42 -07:00
Ryan Downe Karpf
91714aaca6 Merge pull request #8258 from AlexanderOtavka/edit-model-ui
Edit model dialog improvements
2016-07-22 17:11:52 -07:00
Brad Hefta-Gaub
566e0f5dbf Merge pull request #8287 from AndrewMeadows/fix-simple-compound
fix bug breaking simple-compound shape type
2016-07-21 18:18:04 -07:00
Andrew Meadows
20eebb90f8 fix build -- remove some accidental changes 2016-07-20 14:08:25 -07:00
Andrew Meadows
3fdfc0db14 fix bug breaking simple-compound shape type 2016-07-20 12:55:13 -07:00
Andrew Meadows
2afd65467a fix bug where model is not yet ready for col shape 2016-07-19 18:01:22 -07:00
samcake
a44aee84ce Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-18 10:16:55 -07:00
samcake
744474982d Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-17 13:28:03 -07:00
Brad Davis
03cb6175ab Support triangle and hexagon shapes, add shape support to overlays. 2016-07-15 22:02:17 -07:00
Andrew Meadows
25fdea6bac fix for change of API after rebase 2016-07-13 15:13:35 -07:00
samcake
8acc18ae8b Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-13 11:42:07 -07:00
Andrew Meadows
72175ae09e fix warnings about implicit casts 2016-07-09 22:55:55 -07:00
Andrew Meadows
207ddcea38 wrap hull about each mesh part 2016-07-09 22:25:28 -07:00
samcake
ed67fe4051 Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-08 09:04:40 -07:00
Brad Hefta-Gaub
5f71f77445 Merge pull request #8192 from AndrewMeadows/simple-hull-shapes
experimental ModelEntityItem collision shape options (no visual debugging)
2016-07-08 08:55:11 -07:00
Andrew Meadows
e4828b03b1 fix crash when building shape before model loaded 2016-07-07 13:32:30 -07:00
Brad Davis
c7382ea886 Optimize updateModelBounds 2016-07-07 11:11:26 -07:00
Brad Davis
5220b52cd9 Don't trigger entity scripts without scripting interface 2016-07-06 18:13:15 -07:00
Andrew Meadows
3c4f9f8016 refert debug hack 2016-07-06 15:51:17 -07:00
Andrew Meadows
15ff7bc731 final hack tweak 2016-07-06 14:35:57 -07:00
Andrew Meadows
301a9f4434 improved hack logging 2016-07-06 14:31:43 -07:00
Andrew Meadows
11ef245671 temp hack for debugging 2016-07-06 14:28:09 -07:00
Andrew Meadows
5659d57ac3 fix shape generation for SIMPLE_COMPOUND 2016-07-06 13:00:57 -07:00
Andrew Meadows
6cbc566a77 remove debug cruft 2016-07-06 11:53:26 -07:00
Andrew Meadows
33d732c446 construct geometry for new shape types 2016-07-06 10:51:15 -07:00
samcake
9281b28d43 Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-01 13:39:12 -07:00
Andrew Meadows
74781c0786 boxify static meshes with too many vertices 2016-06-28 16:36:10 -07:00
samcake
ec68eba3cb Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-06-24 09:37:52 -07:00
Andrew Meadows
e88b264864 revert compound hull shape generation 2016-06-22 09:30:44 -07:00
Andrew Meadows
937bd0c1be SHAPE_TYPE_MESH --> SHAPE_TYPE_STATIC_MESH 2016-06-21 13:54:21 -07:00
samcake
0c882832bf Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now) 2016-06-20 17:58:35 -07:00
Andrew Meadows
f22a5613bd fix static mesh for model with per-mesh transforms 2016-06-20 17:29:20 -07:00
Andrew Meadows
5484b6fbb7 more correct extraction from triangle strips 2016-06-20 17:29:20 -07:00
Andrew Meadows
c0c77e9027 optimize/cleanup compound/mesh shape computation 2016-06-20 17:29:20 -07:00
Andrew Meadows
f444b70fdc fix collision shape for scaled models 2016-06-20 17:29:20 -07:00
Andrew Meadows
ab3548cac0 fix crash 2016-06-20 17:29:20 -07:00
Andrew Meadows
d1752211e6 make implicit casts explict 2016-06-20 17:29:20 -07:00
Andrew Meadows
a519b77ae7 add SHAPE_TYPE_MESH and build mesh shapes 2016-06-20 17:29:20 -07:00
Andrew Meadows
9fc77ccfa2 use reference to avoid big copy 2016-06-20 17:29:20 -07:00
Andrew Meadows
d64729372a ShapeInfo name changes 2016-06-20 17:29:20 -07:00
SamGondelman
8a682450a9 still trying to fix cmake errors 2016-06-10 17:01:22 -07:00
SamGondelman
53435fc730 removed extra argument 2016-06-10 14:04:33 -07:00
SamGondelman
da98ee0916 reorganized procedural shader code, added getWorldEyeWorldPos(), removed iWorldEyePosition 2016-06-10 13:42:19 -07:00
SamGondelman
24e5000aeb exposed orientation and eye position to procedural entity shaders 2016-06-08 18:26:54 -07:00
Andrew Meadows
2a3da60ed4 remove some magic numbers 2016-06-03 10:47:54 -07:00
Andrew Meadows
eff59d3fd3 build compound sub meshes shapes with less copying 2016-06-03 10:47:54 -07:00
Andrew Meadows
7858ef84b3 don't copy points onto itself 2016-06-03 10:47:54 -07:00