SamGondelman
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7713c1f4bf
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try to fade in web entities
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2016-08-03 15:56:41 -07:00 |
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SamGondelman
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27bacc9165
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try to fade in procedural shapes
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2016-08-03 14:33:05 -07:00 |
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SamGondelman
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2eb0c7735f
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working on fading shape entities
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2016-08-03 13:30:05 -07:00 |
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SamGondelman
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d63a0ef08f
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working on making other entities transparent
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2016-08-02 18:09:42 -07:00 |
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Ryan Downe Karpf
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91714aaca6
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Merge pull request #8258 from AlexanderOtavka/edit-model-ui
Edit model dialog improvements
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2016-07-22 17:11:52 -07:00 |
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Brad Hefta-Gaub
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566e0f5dbf
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Merge pull request #8287 from AndrewMeadows/fix-simple-compound
fix bug breaking simple-compound shape type
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2016-07-21 18:18:04 -07:00 |
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Andrew Meadows
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20eebb90f8
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fix build -- remove some accidental changes
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2016-07-20 14:08:25 -07:00 |
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Andrew Meadows
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3fdfc0db14
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fix bug breaking simple-compound shape type
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2016-07-20 12:55:13 -07:00 |
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Andrew Meadows
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2afd65467a
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fix bug where model is not yet ready for col shape
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2016-07-19 18:01:22 -07:00 |
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samcake
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a44aee84ce
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-07-18 10:16:55 -07:00 |
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samcake
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744474982d
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-07-17 13:28:03 -07:00 |
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Brad Davis
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03cb6175ab
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Support triangle and hexagon shapes, add shape support to overlays.
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2016-07-15 22:02:17 -07:00 |
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Andrew Meadows
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25fdea6bac
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fix for change of API after rebase
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2016-07-13 15:13:35 -07:00 |
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samcake
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8acc18ae8b
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-07-13 11:42:07 -07:00 |
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Andrew Meadows
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72175ae09e
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fix warnings about implicit casts
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2016-07-09 22:55:55 -07:00 |
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Andrew Meadows
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207ddcea38
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wrap hull about each mesh part
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2016-07-09 22:25:28 -07:00 |
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samcake
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ed67fe4051
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-07-08 09:04:40 -07:00 |
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Brad Hefta-Gaub
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5f71f77445
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Merge pull request #8192 from AndrewMeadows/simple-hull-shapes
experimental ModelEntityItem collision shape options (no visual debugging)
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2016-07-08 08:55:11 -07:00 |
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Andrew Meadows
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e4828b03b1
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fix crash when building shape before model loaded
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2016-07-07 13:32:30 -07:00 |
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Brad Davis
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c7382ea886
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Optimize updateModelBounds
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2016-07-07 11:11:26 -07:00 |
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Brad Davis
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5220b52cd9
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Don't trigger entity scripts without scripting interface
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2016-07-06 18:13:15 -07:00 |
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Andrew Meadows
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3c4f9f8016
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refert debug hack
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2016-07-06 15:51:17 -07:00 |
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Andrew Meadows
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15ff7bc731
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final hack tweak
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2016-07-06 14:35:57 -07:00 |
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Andrew Meadows
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301a9f4434
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improved hack logging
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2016-07-06 14:31:43 -07:00 |
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Andrew Meadows
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11ef245671
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temp hack for debugging
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2016-07-06 14:28:09 -07:00 |
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Andrew Meadows
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5659d57ac3
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fix shape generation for SIMPLE_COMPOUND
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2016-07-06 13:00:57 -07:00 |
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Andrew Meadows
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6cbc566a77
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remove debug cruft
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2016-07-06 11:53:26 -07:00 |
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Andrew Meadows
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33d732c446
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construct geometry for new shape types
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2016-07-06 10:51:15 -07:00 |
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samcake
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9281b28d43
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-07-01 13:39:12 -07:00 |
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Andrew Meadows
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74781c0786
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boxify static meshes with too many vertices
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2016-06-28 16:36:10 -07:00 |
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samcake
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ec68eba3cb
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-06-24 09:37:52 -07:00 |
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Andrew Meadows
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e88b264864
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revert compound hull shape generation
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2016-06-22 09:30:44 -07:00 |
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Andrew Meadows
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937bd0c1be
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SHAPE_TYPE_MESH --> SHAPE_TYPE_STATIC_MESH
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2016-06-21 13:54:21 -07:00 |
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samcake
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0c882832bf
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Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)
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2016-06-20 17:58:35 -07:00 |
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Andrew Meadows
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f22a5613bd
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fix static mesh for model with per-mesh transforms
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2016-06-20 17:29:20 -07:00 |
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Andrew Meadows
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5484b6fbb7
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more correct extraction from triangle strips
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2016-06-20 17:29:20 -07:00 |
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Andrew Meadows
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c0c77e9027
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optimize/cleanup compound/mesh shape computation
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2016-06-20 17:29:20 -07:00 |
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Andrew Meadows
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f444b70fdc
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fix collision shape for scaled models
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2016-06-20 17:29:20 -07:00 |
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Andrew Meadows
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ab3548cac0
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fix crash
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2016-06-20 17:29:20 -07:00 |
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Andrew Meadows
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d1752211e6
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make implicit casts explict
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2016-06-20 17:29:20 -07:00 |
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Andrew Meadows
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a519b77ae7
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add SHAPE_TYPE_MESH and build mesh shapes
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2016-06-20 17:29:20 -07:00 |
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Andrew Meadows
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9fc77ccfa2
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use reference to avoid big copy
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2016-06-20 17:29:20 -07:00 |
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Andrew Meadows
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d64729372a
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ShapeInfo name changes
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2016-06-20 17:29:20 -07:00 |
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SamGondelman
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8a682450a9
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still trying to fix cmake errors
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2016-06-10 17:01:22 -07:00 |
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SamGondelman
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53435fc730
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removed extra argument
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2016-06-10 14:04:33 -07:00 |
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SamGondelman
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da98ee0916
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reorganized procedural shader code, added getWorldEyeWorldPos(), removed iWorldEyePosition
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2016-06-10 13:42:19 -07:00 |
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SamGondelman
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24e5000aeb
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exposed orientation and eye position to procedural entity shaders
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2016-06-08 18:26:54 -07:00 |
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Andrew Meadows
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2a3da60ed4
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remove some magic numbers
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2016-06-03 10:47:54 -07:00 |
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Andrew Meadows
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eff59d3fd3
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build compound sub meshes shapes with less copying
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2016-06-03 10:47:54 -07:00 |
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Andrew Meadows
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7858ef84b3
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don't copy points onto itself
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2016-06-03 10:47:54 -07:00 |
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