Brad Davis
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ac84a498b3
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Cleanup dead declarations
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2018-09-06 08:59:05 -07:00 |
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SamGondelman
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a7dec8fb75
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parabola and particle shader fixes
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2018-08-06 15:49:52 -07:00 |
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Brad Davis
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a0ef0c0b13
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Fix procedurals
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2018-08-06 10:31:14 -07:00 |
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Brad Davis
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8eb97dc79c
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PR feedback
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2018-08-03 14:58:12 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Brad Davis
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04e84f1d23
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Moving to cmake time shader compiling
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2018-08-03 14:58:11 -07:00 |
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SamGondelman
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7771661948
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fix particle spread properties
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2018-06-15 17:35:49 -07:00 |
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samcake
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0e66ca1dfd
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Fixing the procedural shader flickering key lighting, this is due to the LightingMOdel binding slot not assigned
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2018-05-18 13:25:08 -07:00 |
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John Conklin II
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a6cda2166a
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Merge pull request #13158 from highfidelity/stable
RC67.1 stable mergeback to master
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2018-05-15 14:01:06 -07:00 |
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Olivier Prat
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9e462e777c
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Fixed compilation error with transparent procedurals
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2018-05-11 11:01:24 +02:00 |
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Brad Davis
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72526781d9
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Additional work on splash screen
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2018-05-04 16:40:05 -07:00 |
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SamGondelman
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e0b2c076ef
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cleanup and fix forward procedural rendering
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2018-04-11 13:03:57 -07:00 |
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SamGondelman
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0c069574c5
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forward pipelines for primitives
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2018-04-10 15:56:08 -07:00 |
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Bradley Austin Davis
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fd007e845d
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Squashed scribe changes
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2018-02-07 10:29:29 -08:00 |
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Brad Davis
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4eb77b1970
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Disable procedural surfaces on GLES
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2018-01-23 12:25:43 -08:00 |
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humbletim
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b91d536dd0
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
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humbletim
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08ccda9cfc
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
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Bradley Austin Davis
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d6072f2bf2
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Add bullet and draco to precompiled libraries
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2017-11-28 11:32:34 -08:00 |
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Bradley Austin Davis
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e42068f681
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Merge branch 'master' into android_new
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2017-09-26 14:31:29 -07:00 |
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Bradley Austin Davis
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b93e91b9f3
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
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SamGondelman
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1b85a453ab
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working on text3d overlays and entities
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2017-09-12 16:49:51 -07:00 |
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Brad Davis
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e817d3ced4
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Threaded rendering & entity rendering refactor
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2017-08-24 13:34:34 -07:00 |
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Seth Alves
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794495c197
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make ResourceManager be owned by DependencyManager
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2017-06-28 14:18:14 -07:00 |
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Sam Cake
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f9aa400b95
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Refining the stencil configuration and triggering only in hmd mode
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2017-06-02 00:22:38 -07:00 |
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samcake
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9c1e99fe3f
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Removing cruft and organizing the stencil config
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2017-06-01 13:06:22 -07:00 |
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samcake
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82d348a2ef
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Stencil rejection is working, and more cleaning
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2017-05-31 16:46:20 -07:00 |
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Ryan Huffman
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aca7ad27c6
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Fix ktx dependencies
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2017-04-26 10:47:32 -07:00 |
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Atlante45
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33f58f99d1
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CR
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2017-04-25 16:09:31 -07:00 |
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Sam Cake
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29545f0918
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FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend
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2017-04-13 23:53:56 -07:00 |
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samcake
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b6504bba56
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Moving the num mips per texture to the creator so it s immutable and simpler
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2017-03-29 17:58:56 -07:00 |
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Brad Hefta-Gaub
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dbbed462b4
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cleanup naked qDebug() calls
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2016-12-19 22:24:25 -08:00 |
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Ryan Jones
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7b0756c745
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remove lerp in deference to mix, adjust naming conventions, namespace shader helper functions
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2016-11-30 16:37:04 -08:00 |
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Ryan Jones
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3ccc493871
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add helpers for v3 and shaders
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2016-11-29 15:40:20 -08:00 |
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Seth Alves
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4470338663
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catagorize some qDebugs
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2016-09-14 21:39:45 -07:00 |
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Zach Pomerantz
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1971063b9a
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clean up Procedural::parseShader
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2016-08-29 13:56:39 -07:00 |
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Zach Pomerantz
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c740b263a8
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detect unset skybox
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2016-08-23 15:16:26 -07:00 |
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Ryan Huffman
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1d2ea3be03
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Fix transparent items not being rendered correctly against procedural skybox
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2016-08-15 16:35:25 -07:00 |
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SamGondelman
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0f988fb209
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don't always mark _shaderDirty when user data changes unless url actually changes
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2016-08-11 13:05:16 -07:00 |
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SamGondelman
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d8545bc7a3
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fix procedural transparency
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2016-08-10 13:49:35 -07:00 |
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SamGondelman
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36d9f92101
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performance optimization to minimize calling usecTimestampNow
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2016-08-09 13:10:02 -07:00 |
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SamGondelman
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b794259b7d
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fixed procedural entity fade
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2016-08-05 16:15:10 -07:00 |
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SamGondelman
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27bacc9165
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try to fade in procedural shapes
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2016-08-03 14:33:05 -07:00 |
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Brad Hefta-Gaub
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3b132e7376
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Merge pull request #8076 from ZappoMan/reduceLogSpam
don't log spam on empty URL
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2016-06-16 18:25:54 -07:00 |
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Brad Hefta-Gaub
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5dae20975a
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fix v1 procedural shaders
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2016-06-16 09:18:44 -07:00 |
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Brad Hefta-Gaub
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3e459085ac
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don't log spam on empty URL
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2016-06-15 09:25:46 -07:00 |
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SamGondelman
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8a682450a9
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still trying to fix cmake errors
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2016-06-10 17:01:22 -07:00 |
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SamGondelman
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7b21d71180
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try to fix cmake error
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2016-06-10 14:09:04 -07:00 |
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SamGondelman
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53435fc730
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removed extra argument
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2016-06-10 14:04:33 -07:00 |
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SamGondelman
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f32e29ac2d
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small changes
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2016-06-10 13:46:02 -07:00 |
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SamGondelman
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da98ee0916
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reorganized procedural shader code, added getWorldEyeWorldPos(), removed iWorldEyePosition
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2016-06-10 13:42:19 -07:00 |
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