Brad Hefta-Gaub
6f7e13b3c1
more warning fixes
2015-09-22 17:26:45 -07:00
Brad Hefta-Gaub
7536fed09a
more warning fixes
2015-09-22 17:22:09 -07:00
Brad Hefta-Gaub
efda121619
fix a bunch of warnings on windows
2015-09-22 16:40:17 -07:00
Brad Hefta-Gaub
5bcce50b98
Merge pull request #5846 from bob-long/master
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Display the face blend coefficients and update the value in real time.
2015-09-22 14:56:56 -07:00
Andrew Meadows
084ba8abc0
Merge pull request #5874 from howard-stearns/AndrewMeadows-ik-repairs-003
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cleanup IK implementation plusplus
2015-09-22 14:51:41 -07:00
Brad Hefta-Gaub
5bb908f081
remove dead code and fix warning
2015-09-22 12:34:47 -07:00
Howard Stearns
7e52d38870
Don't include the root rot, because it seems that this is already accounted for in the head params.
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Restore the hmd conditional on setting head position. This had been removed when failing to pin it cause lean.
I believe that lean was being caused by coordinate system issues that are now addressed by the above and Andrew's big cleanup.
2015-09-22 10:12:59 -07:00
Howard Stearns
8f1dde69cc
Always keep targets, even when both position and rotation are unset. (Get from underpose.)
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Filtering these was necessary before when the underpose coordinate was wrong, but now that we have that working, there shouldn't be any need to filter.
2015-09-22 10:10:29 -07:00
Howard Stearns
0ccf2346fa
Merge branch 'ik-repairs-003' of https://github.com/AndrewMeadows/hifi into AndrewMeadows-ik-repairs-003
2015-09-22 09:45:22 -07:00
samcake
80e5581639
fixing review comments
2015-09-21 22:51:14 -07:00
samcake
4513b64b00
fixing review comments
2015-09-21 22:42:24 -07:00
BOB LONG
a23a90bf5f
Code simplification
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Simplify the code a bit as suggested:
1) Use unsigned int instead of signed int, so we can avoid checking the
negative case
2) Merge two lines into a single line so we can inline the
implementation
Correct the js sample file header.
testing done:
- Build locally
- Pass -1 as index from js and the code still can correctly handle the
input.
2015-09-21 19:11:13 -07:00
samcake
91b9940fe9
Merging and a fix for the diffuse map floating around
2015-09-21 18:09:25 -07:00
Andrew Meadows
3869887610
splitting AnimNode implementation into two files
2015-09-21 17:53:59 -07:00
samcake
910038cf82
Merging
2015-09-21 17:47:23 -07:00
Andrew Meadows
e6776ef5eb
split AnimIK::evaluate() into sub-functions
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also IK targets now in model-frame instead of root-frame
2015-09-21 17:29:39 -07:00
samcake
21f53f1bbd
debugging the lighting issue on the craps table
2015-09-21 16:57:55 -07:00
Brad Hefta-Gaub
ea141aae92
Merge pull request #5865 from jherico/bart
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Instancing work, second pass
2015-09-21 16:51:08 -07:00
Brad Davis
483884196c
Merge pull request #5866 from ZappoMan/mergeQuadsAndTriangles
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merge model part quads and triangles together to reduce the number of draw calls
2015-09-21 16:48:29 -07:00
Bradley Austin Davis
0401672c82
Fixing lighting again
2015-09-21 16:24:55 -07:00
samcake
dfe17e5708
Fix issues from review
2015-09-21 16:12:17 -07:00
Bradley Austin Davis
b3aeaba5f4
CR feedback
2015-09-21 15:44:47 -07:00
samcake
a485d3d6de
Fixing the rendering of ProceduralSkybox
2015-09-21 15:21:48 -07:00
Bradley Austin Davis
84cea1ffd4
More CR comments
2015-09-21 14:33:32 -07:00
samcake
fa9b0930d2
Bring back the procedural skybox
2015-09-21 14:25:32 -07:00
Bradley Austin Davis
0c0af812c2
CR comments
2015-09-21 14:16:56 -07:00
Bradley Austin Davis
e12e4ece34
Fixing lighting and atmosphere
2015-09-21 13:51:08 -07:00
Bradley Austin Davis
e024d23366
Instancing work, second pass
2015-09-21 13:27:02 -07:00
samcake
d3b1bcb86d
Redistributing the files to create the model-networking lib and separate that from the redner-utils
2015-09-21 13:21:35 -07:00
Brad Hefta-Gaub
dc9c774eb5
merge model part quads and triangles together to reduce the number of draw calls
2015-09-21 13:09:43 -07:00
Brad Hefta-Gaub
b88c8e507b
fix a couple of properties
2015-09-21 11:35:26 -07:00
samcake
2875cb99bb
Fixing the compilation issue
2015-09-21 09:47:00 -07:00
samcake
6a714f405c
Integrate the PR from ALessandro through a different Texture Type and a different TextureLoader to transform a bump map into a normal map
2015-09-21 00:53:48 -07:00
samcake
3614812681
MOving the actual creation of the texture and the pixel manipulation required from TextureCache to TextureSOurce
2015-09-20 23:31:59 -07:00
samcake
6914caac9d
Renaming TextureStorage.x to TextureMap.x
2015-09-20 18:14:03 -07:00
samcake
d6d95ff86b
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2015-09-20 14:33:23 -07:00
samcake
a41c20a1b7
Fixing buggy hash map look up and cleaning of name
2015-09-20 14:17:55 -07:00
Brad Hefta-Gaub
ba5109c458
Merge pull request #5858 from howard-stearns/see-other-default-avatars
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Let other users see your default avatar.
2015-09-20 13:57:29 -07:00
Howard Stearns
4fadf986e4
Merge pull request #5857 from hyperlogic/tony/look-whos-talking
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Talking idle animation support
2015-09-20 13:46:40 -07:00
Howard Stearns
4d2048c6f6
Let other users see your default avatar.
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Fixes https://app.asana.com/0/26225263936266/51001490412567
2015-09-20 13:12:13 -07:00
samcake
c9cb768945
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2015-09-19 09:00:19 -07:00
samcake
9a8dc6ca5d
Fix compilation issues on mac
2015-09-19 08:59:47 -07:00
samcake
8941741508
Migrating the rendering code to the Material Maps and adding the simplae variables to the the TextutreMap
2015-09-18 18:47:18 -07:00
Anthony J. Thibault
eadf212418
Updated avatar.json with talking idle animation.
2015-09-18 18:31:53 -07:00
Brad Hefta-Gaub
ec87502f49
Merge pull request #5840 from jherico/bart
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Instanced rendering for Box entities
2015-09-18 18:06:25 -07:00
Anthony J. Thibault
44eb448cbe
Hooked up isTalking flag to Rig and AnimGraph.
2015-09-18 18:05:51 -07:00
Philip Rosedale
5e64420ea1
Merge pull request #5850 from jherico/dargo
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Remove overcalling of glVertexAttrib4f
2015-09-18 16:38:22 -07:00
Brad Davis
8a703d0363
Instanced rendering, first pass
2015-09-18 16:29:29 -07:00
Andrew Meadows
269e3d7f23
Merge pull request #5836 from ZappoMan/getEntityPropertiesPerformance
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Entities.getEntityProperty() performance improvements
2015-09-18 15:19:06 -07:00
Bradley Austin Davis
f851c6204f
Remove overcalling of glVertexAttrib4f
2015-09-18 15:14:04 -07:00