Commit graph

12797 commits

Author SHA1 Message Date
Brad Hefta-Gaub
6f7e13b3c1 more warning fixes 2015-09-22 17:26:45 -07:00
Brad Hefta-Gaub
7536fed09a more warning fixes 2015-09-22 17:22:09 -07:00
Brad Hefta-Gaub
efda121619 fix a bunch of warnings on windows 2015-09-22 16:40:17 -07:00
Brad Hefta-Gaub
5bcce50b98 Merge pull request #5846 from bob-long/master
Display the face blend coefficients and update the value in real time.
2015-09-22 14:56:56 -07:00
Andrew Meadows
084ba8abc0 Merge pull request #5874 from howard-stearns/AndrewMeadows-ik-repairs-003
cleanup IK implementation plusplus
2015-09-22 14:51:41 -07:00
Brad Hefta-Gaub
5bb908f081 remove dead code and fix warning 2015-09-22 12:34:47 -07:00
Howard Stearns
7e52d38870 Don't include the root rot, because it seems that this is already accounted for in the head params.
Restore the hmd conditional on setting head position. This had been removed when failing to pin it cause lean.
I believe that lean was being caused by coordinate system issues that are now addressed by the above and Andrew's big cleanup.
2015-09-22 10:12:59 -07:00
Howard Stearns
8f1dde69cc Always keep targets, even when both position and rotation are unset. (Get from underpose.)
Filtering these was necessary before when the underpose coordinate was wrong, but now that we have that working, there shouldn't be any need to filter.
2015-09-22 10:10:29 -07:00
Howard Stearns
0ccf2346fa Merge branch 'ik-repairs-003' of https://github.com/AndrewMeadows/hifi into AndrewMeadows-ik-repairs-003 2015-09-22 09:45:22 -07:00
samcake
80e5581639 fixing review comments 2015-09-21 22:51:14 -07:00
samcake
4513b64b00 fixing review comments 2015-09-21 22:42:24 -07:00
BOB LONG
a23a90bf5f Code simplification
Simplify the code a bit as suggested:

1) Use unsigned int instead of signed int, so we can avoid checking the
negative case
2) Merge two lines into a single line so we can inline the
implementation

Correct the js sample file header.

testing done:
- Build locally
- Pass -1 as index from js and the code still can correctly handle the
input.
2015-09-21 19:11:13 -07:00
samcake
91b9940fe9 Merging and a fix for the diffuse map floating around 2015-09-21 18:09:25 -07:00
Andrew Meadows
3869887610 splitting AnimNode implementation into two files 2015-09-21 17:53:59 -07:00
samcake
910038cf82 Merging 2015-09-21 17:47:23 -07:00
Andrew Meadows
e6776ef5eb split AnimIK::evaluate() into sub-functions
also IK targets now in model-frame instead of root-frame
2015-09-21 17:29:39 -07:00
samcake
21f53f1bbd debugging the lighting issue on the craps table 2015-09-21 16:57:55 -07:00
Brad Hefta-Gaub
ea141aae92 Merge pull request #5865 from jherico/bart
Instancing work, second pass
2015-09-21 16:51:08 -07:00
Brad Davis
483884196c Merge pull request #5866 from ZappoMan/mergeQuadsAndTriangles
merge model part quads and triangles together to reduce the number of draw calls
2015-09-21 16:48:29 -07:00
Bradley Austin Davis
0401672c82 Fixing lighting again 2015-09-21 16:24:55 -07:00
samcake
dfe17e5708 Fix issues from review 2015-09-21 16:12:17 -07:00
Bradley Austin Davis
b3aeaba5f4 CR feedback 2015-09-21 15:44:47 -07:00
samcake
a485d3d6de Fixing the rendering of ProceduralSkybox 2015-09-21 15:21:48 -07:00
Bradley Austin Davis
84cea1ffd4 More CR comments 2015-09-21 14:33:32 -07:00
samcake
fa9b0930d2 Bring back the procedural skybox 2015-09-21 14:25:32 -07:00
Bradley Austin Davis
0c0af812c2 CR comments 2015-09-21 14:16:56 -07:00
Bradley Austin Davis
e12e4ece34 Fixing lighting and atmosphere 2015-09-21 13:51:08 -07:00
Bradley Austin Davis
e024d23366 Instancing work, second pass 2015-09-21 13:27:02 -07:00
samcake
d3b1bcb86d Redistributing the files to create the model-networking lib and separate that from the redner-utils 2015-09-21 13:21:35 -07:00
Brad Hefta-Gaub
dc9c774eb5 merge model part quads and triangles together to reduce the number of draw calls 2015-09-21 13:09:43 -07:00
Brad Hefta-Gaub
b88c8e507b fix a couple of properties 2015-09-21 11:35:26 -07:00
samcake
2875cb99bb Fixing the compilation issue 2015-09-21 09:47:00 -07:00
samcake
6a714f405c Integrate the PR from ALessandro through a different Texture Type and a different TextureLoader to transform a bump map into a normal map 2015-09-21 00:53:48 -07:00
samcake
3614812681 MOving the actual creation of the texture and the pixel manipulation required from TextureCache to TextureSOurce 2015-09-20 23:31:59 -07:00
samcake
6914caac9d Renaming TextureStorage.x to TextureMap.x 2015-09-20 18:14:03 -07:00
samcake
d6d95ff86b Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2015-09-20 14:33:23 -07:00
samcake
a41c20a1b7 Fixing buggy hash map look up and cleaning of name 2015-09-20 14:17:55 -07:00
Brad Hefta-Gaub
ba5109c458 Merge pull request #5858 from howard-stearns/see-other-default-avatars
Let other users see your default avatar.
2015-09-20 13:57:29 -07:00
Howard Stearns
4fadf986e4 Merge pull request #5857 from hyperlogic/tony/look-whos-talking
Talking idle animation support
2015-09-20 13:46:40 -07:00
Howard Stearns
4d2048c6f6 Let other users see your default avatar.
Fixes https://app.asana.com/0/26225263936266/51001490412567
2015-09-20 13:12:13 -07:00
samcake
c9cb768945 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2015-09-19 09:00:19 -07:00
samcake
9a8dc6ca5d Fix compilation issues on mac 2015-09-19 08:59:47 -07:00
samcake
8941741508 Migrating the rendering code to the Material Maps and adding the simplae variables to the the TextutreMap 2015-09-18 18:47:18 -07:00
Anthony J. Thibault
eadf212418 Updated avatar.json with talking idle animation. 2015-09-18 18:31:53 -07:00
Brad Hefta-Gaub
ec87502f49 Merge pull request #5840 from jherico/bart
Instanced rendering for Box entities
2015-09-18 18:06:25 -07:00
Anthony J. Thibault
44eb448cbe Hooked up isTalking flag to Rig and AnimGraph. 2015-09-18 18:05:51 -07:00
Philip Rosedale
5e64420ea1 Merge pull request #5850 from jherico/dargo
Remove overcalling of glVertexAttrib4f
2015-09-18 16:38:22 -07:00
Brad Davis
8a703d0363 Instanced rendering, first pass 2015-09-18 16:29:29 -07:00
Andrew Meadows
269e3d7f23 Merge pull request #5836 from ZappoMan/getEntityPropertiesPerformance
Entities.getEntityProperty() performance improvements
2015-09-18 15:19:06 -07:00
Bradley Austin Davis
f851c6204f Remove overcalling of glVertexAttrib4f 2015-09-18 15:14:04 -07:00