Hooked up isTalking flag to Rig and AnimGraph.

This commit is contained in:
Anthony J. Thibault 2015-09-18 18:05:51 -07:00
parent 35e38a443c
commit 44eb448cbe
5 changed files with 12 additions and 1 deletions
interface/src/avatar
libraries/animation/src

View file

@ -158,10 +158,11 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) {
bool forceBlink = false;
const float TALKING_LOUDNESS = 100.0f;
const float BLINK_AFTER_TALKING = 0.25f;
_timeWithoutTalking += deltaTime;
if ((_averageLoudness - _longTermAverageLoudness) > TALKING_LOUDNESS) {
_timeWithoutTalking = 0.0f;
} else if (_timeWithoutTalking < BLINK_AFTER_TALKING && (_timeWithoutTalking += deltaTime) >= BLINK_AFTER_TALKING) {
} else if (_timeWithoutTalking < BLINK_AFTER_TALKING && _timeWithoutTalking >= BLINK_AFTER_TALKING) {
forceBlink = true;
}

View file

@ -102,6 +102,8 @@ public:
void relaxLean(float deltaTime);
void addLeanDeltas(float sideways, float forward);
float getTimeWithoutTalking() const { return _timeWithoutTalking; }
private:
glm::vec3 calculateAverageEyePosition() const { return _leftEyePosition + (_rightEyePosition - _leftEyePosition ) * 0.5f; }

View file

@ -146,6 +146,8 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
headParams.leftEyeJointIndex = geometry.leftEyeJointIndex;
headParams.rightEyeJointIndex = geometry.rightEyeJointIndex;
headParams.isTalking = head->getTimeWithoutTalking() <= 1.5f;
_rig->updateFromHeadParameters(headParams, deltaTime);
Rig::HandParameters handParams;

View file

@ -44,6 +44,7 @@ void Rig::HeadParameters::dump() const {
qCDebug(animation, " neckJointIndex = %.d", neckJointIndex);
qCDebug(animation, " leftEyeJointIndex = %.d", leftEyeJointIndex);
qCDebug(animation, " rightEyeJointIndex = %.d", rightEyeJointIndex);
qCDebug(animation, " isTalking = %s", isTalking ? "true" : "false");
}
void insertSorted(QList<AnimationHandlePointer>& handles, const AnimationHandlePointer& handle) {
@ -951,6 +952,10 @@ void Rig::updateFromHeadParameters(const HeadParameters& params, float dt) {
updateNeckJoint(params.neckJointIndex, params);
updateEyeJoints(params.leftEyeJointIndex, params.rightEyeJointIndex, params.modelTranslation, params.modelRotation,
params.worldHeadOrientation, params.eyeLookAt, params.eyeSaccade);
if (_enableAnimGraph) {
_animVars.set("isTalking", params.isTalking);
}
}
static const glm::vec3 X_AXIS(1.0f, 0.0f, 0.0f);

View file

@ -72,6 +72,7 @@ public:
int neckJointIndex = -1;
int leftEyeJointIndex = -1;
int rightEyeJointIndex = -1;
bool isTalking = false;
void dump() const;
};