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synced 2025-04-22 08:53:28 +02:00
Hooked up isTalking flag to Rig and AnimGraph.
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35e38a443c
commit
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5 changed files with 12 additions and 1 deletions
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@ -158,10 +158,11 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) {
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bool forceBlink = false;
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const float TALKING_LOUDNESS = 100.0f;
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const float BLINK_AFTER_TALKING = 0.25f;
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_timeWithoutTalking += deltaTime;
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if ((_averageLoudness - _longTermAverageLoudness) > TALKING_LOUDNESS) {
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_timeWithoutTalking = 0.0f;
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} else if (_timeWithoutTalking < BLINK_AFTER_TALKING && (_timeWithoutTalking += deltaTime) >= BLINK_AFTER_TALKING) {
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} else if (_timeWithoutTalking < BLINK_AFTER_TALKING && _timeWithoutTalking >= BLINK_AFTER_TALKING) {
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forceBlink = true;
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}
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@ -102,6 +102,8 @@ public:
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void relaxLean(float deltaTime);
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void addLeanDeltas(float sideways, float forward);
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float getTimeWithoutTalking() const { return _timeWithoutTalking; }
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private:
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glm::vec3 calculateAverageEyePosition() const { return _leftEyePosition + (_rightEyePosition - _leftEyePosition ) * 0.5f; }
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@ -146,6 +146,8 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
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headParams.leftEyeJointIndex = geometry.leftEyeJointIndex;
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headParams.rightEyeJointIndex = geometry.rightEyeJointIndex;
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headParams.isTalking = head->getTimeWithoutTalking() <= 1.5f;
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_rig->updateFromHeadParameters(headParams, deltaTime);
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Rig::HandParameters handParams;
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@ -44,6 +44,7 @@ void Rig::HeadParameters::dump() const {
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qCDebug(animation, " neckJointIndex = %.d", neckJointIndex);
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qCDebug(animation, " leftEyeJointIndex = %.d", leftEyeJointIndex);
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qCDebug(animation, " rightEyeJointIndex = %.d", rightEyeJointIndex);
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qCDebug(animation, " isTalking = %s", isTalking ? "true" : "false");
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}
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void insertSorted(QList<AnimationHandlePointer>& handles, const AnimationHandlePointer& handle) {
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@ -951,6 +952,10 @@ void Rig::updateFromHeadParameters(const HeadParameters& params, float dt) {
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updateNeckJoint(params.neckJointIndex, params);
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updateEyeJoints(params.leftEyeJointIndex, params.rightEyeJointIndex, params.modelTranslation, params.modelRotation,
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params.worldHeadOrientation, params.eyeLookAt, params.eyeSaccade);
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if (_enableAnimGraph) {
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_animVars.set("isTalking", params.isTalking);
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}
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}
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static const glm::vec3 X_AXIS(1.0f, 0.0f, 0.0f);
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@ -72,6 +72,7 @@ public:
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int neckJointIndex = -1;
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int leftEyeJointIndex = -1;
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int rightEyeJointIndex = -1;
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bool isTalking = false;
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void dump() const;
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};
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