Brad Davis
5220b52cd9
Don't trigger entity scripts without scripting interface
2016-07-06 18:13:15 -07:00
Brad Davis
cd1e910844
Add a generic shape primitive
2016-05-21 23:46:44 -07:00
Zach Pomerantz
61fbb7022c
Mv entities script engine deleter to fn
2016-05-16 10:40:11 -07:00
Zach Pomerantz
2140dc77b3
Rename wait and unload in best thread
2016-05-13 16:14:22 -07:00
Zach Pomerantz
806d06b552
Wait on old entity script engines in threadpool
2016-05-12 17:51:40 -07:00
Zach Pomerantz
7e82494a66
Add cap on entities scripting thread stop time
2016-05-12 17:51:37 -07:00
Zach Pomerantz
f40fe88ee7
Clean up entity script engine deletion
2016-05-12 17:51:36 -07:00
Atlante45
07adef9465
Fix entities collision sounds
2016-05-05 14:55:28 -07:00
Zach Pomerantz
bc8a171fde
Merge branch 'master' of github.com:highfidelity/hifi into feat/resource-prefetch
2016-04-27 11:55:24 -07:00
Seth Alves
e2025b0d1f
lock entity-tree before accessing entities
2016-04-21 15:27:15 -07:00
Zach Pomerantz
c096b0dfa1
Add TextureType to NetworkTexture for reflection
2016-04-20 20:18:22 -07:00
Brad Hefta-Gaub
55010cebb7
remove unhelpful comment
2016-04-18 12:43:32 -07:00
Brad Hefta-Gaub
374ba10524
more CR feedback
2016-04-18 12:23:36 -07:00
Brad Hefta-Gaub
0d20f2468e
CR feedback
2016-04-18 12:13:21 -07:00
Brad Hefta-Gaub
c26115cf2e
one small tweak
2016-04-18 11:40:17 -07:00
Brad Hefta-Gaub
f6c75d0530
cleanup
2016-04-18 10:41:54 -07:00
Brad Hefta-Gaub
d1f6b371c9
cleanup
2016-04-18 10:27:12 -07:00
Brad Hefta-Gaub
a4f562672a
cleanup
2016-04-18 10:08:33 -07:00
Brad Hefta-Gaub
9db0fe0d11
switch to using QSharedPointer for _entitiesScriptEngine
2016-04-18 09:46:04 -07:00
Brad Hefta-Gaub
87078b1ea2
first cut at resetting entities script engine on domain change
2016-04-16 11:09:23 -07:00
Zach Pomerantz
1e710712cc
Check entities scripting thread before signaling it
2016-04-06 11:19:07 -07:00
Zach Pomerantz
0e9b783ca3
Release skybox texs when not rendering
2016-04-01 14:46:50 -07:00
Brad Hefta-Gaub
03f9a2b46f
more optimization in find best zone
2016-03-31 09:36:51 -07:00
Brad Hefta-Gaub
28978c8adb
optimize checkEnterLeaveEntities() to do distance check and stationary checks less frequently
2016-03-30 17:49:30 -07:00
Zach Pomerantz
29dedd5524
Update model URL on render thread
2016-03-29 10:42:40 -07:00
Zach Pomerantz
3e9e083df5
Update users of NetworkGeometry
2016-03-24 11:35:41 -07:00
Brad Hefta-Gaub
492e71345a
Revert "Revert "Fix ModelBlender crash""
...
This reverts commit f274cdcc7f
.
2016-03-21 11:42:25 -07:00
Brad Hefta-Gaub
f274cdcc7f
Revert "Fix ModelBlender crash"
2016-03-21 10:47:31 -07:00
Andrew Meadows
d7d428d1b2
Merge pull request #7387 from ZappoMan/fixBlenderCrash
...
Fix ModelBlender crash
2016-03-21 09:14:11 -07:00
Seth Alves
f8b8877369
coding standard
2016-03-20 17:37:06 -07:00
Seth Alves
d4ed9993b2
don't spam log when a zone is invisible
2016-03-20 15:06:17 -07:00
Brad Hefta-Gaub
7483b8546b
remove FaceModel, make Model support shared_from_this() so we can ave shared and weak pointers to it
2016-03-17 17:05:35 -07:00
Chris Collins
307a0cf05a
Merge pull request #7349 from zzmp/fix/guard-skybox-tex
...
Guard against failure to load skybox tex
2016-03-16 15:06:52 -07:00
Howard Stearns
010aaa55c0
const ref
2016-03-14 22:13:26 -07:00
Howard Stearns
d7e3699bc8
Merge branch 'master' of https://github.com/highfidelity/hifi into zone-visibility
2016-03-14 17:45:52 -07:00
Zach Pomerantz
b6322164cf
Guard against failure to load skybox tex
2016-03-14 11:15:06 -07:00
Seth Alves
dbd548a8c7
fix a crash
2016-03-13 11:01:11 -07:00
howard-stearns
8799bf2d55
Alternative implementation, which only selects visible bestZone.
2016-03-11 16:36:13 -08:00
howard-stearns
e538edba0a
Merge branch 'master' of https://github.com/highfidelity/hifi into zone-visibility
2016-03-11 10:22:01 -08:00
howard-stearns
9cdd0ac6d0
Respect zone visibility property.
2016-03-11 10:19:44 -08:00
Zach Pomerantz
40378920b1
Merge branch 'master' of github.com:highfidelity/hifi into fix/skybox-tex
2016-03-10 21:44:31 -08:00
Zach Pomerantz
d7d351fc63
Guard against unloaded env cubemaps
2016-03-10 12:50:52 -08:00
Zach Pomerantz
d615e2e83b
Avoid redundant zone updates
2016-03-10 12:27:45 -08:00
Zach Pomerantz
1640314076
Use one procedural for skybox (avoid copies)
2016-03-10 10:12:22 -08:00
Zach Pomerantz
74e1d32221
Reuse procedural on skybox
2016-03-09 19:40:27 -08:00
samcake
16ac69315f
Imroving the roughness/specular highlight nd fixing a bug with the CUbemap texture
2016-03-01 16:38:02 -08:00
Zach Pomerantz
5c64115b26
Use keyLight in DLE instead of _skyboxTexture
2016-03-01 14:44:34 -08:00
samcake
630c61e61d
Reflection is working correctly with the PBR property, ship t
2016-02-29 18:54:43 -08:00
Zach Pomerantz
c20bd6cbbc
Update Scene on ZoneEntity update
...
ZoneEntity is unique in that it is not updated
every frame that it is rendered, but only
when the avatar moves.
This introduces custom code so that the
RenderableZoneEntity initiates an update
in the EntityTreeRenderer on update,
to improve usability of zone editing.
2016-02-25 10:06:19 -08:00
Zach Pomerantz
9000c3479b
Avoid double-update of zone
2016-02-25 10:06:19 -08:00