Commit graph

70973 commits

Author SHA1 Message Date
SamGondelman
bba806f78c merge with master, fix uniform slots, use varyings for sigma 2018-08-08 22:27:22 -07:00
Anthony Thibault
90b0bd333f
Merge pull request #13774 from danteruiz/revert-tablet-material-entity
Revert to using overlays instead of material entities for button highlighting.
2018-08-08 17:33:26 -07:00
David Back
8db0711b5b set grabbable user data in addModelEntity, pass grabbable from asset browser 2018-08-08 16:33:47 -07:00
NissimHadar
bf53f24918 WIP -documentation 2018-08-08 14:51:30 -07:00
SamGondelman
a0c3c09b05 Merge remote-tracking branch 'upstream/master' into bloom 2018-08-08 14:44:02 -07:00
Sam Gateau
16bf46ea34 Merge branch 'master' of github.com:highfidelity/hifi into punk 2018-08-08 14:22:52 -07:00
Ryan Huffman
2ba2c4b68a Fix TextureCache not compressing textures on Android 2018-08-08 14:06:34 -07:00
Andrew Meadows
9b0dcb45ba don't update fading avatars 2018-08-08 14:00:44 -07:00
Anthony J. Thibault
3fa3cd8cfd In CCD IK chains, remove the LeftHand and RightHand constraint completely.
When used in combination with the elbow pole vector, this was causing the hand to never properly reach its rotation target.
It was also having side effects causing the elbow to never straighten properly to reach its position target.

There is possibly a bug in how this tip constraint is enforced and I've verified that there are no ill effects in removing it.
2018-08-08 13:56:47 -07:00
David Back
a04ffd969e deselect when reselecting same entity, fix indents 2018-08-08 13:32:38 -07:00
Ryan Huffman
544a6504f2
Merge pull request #13760 from ctrlaltdavid/M16932
Render Touch controllers at physical hands's locations
2018-08-08 13:11:21 -07:00
David Back
adc2c9c6fc Merge branch 'master' of https://github.com/highfidelity/hifi into entityListCtrlReselection 2018-08-08 12:41:54 -07:00
Simon Walton
88bd4e3d9a WIP - safe landing infrastructure 2018-08-08 12:32:45 -07:00
Cristian Luis Duarte
1a261bea04 Android - People screen renaming 2018-08-08 15:41:28 -03:00
Sam Gondelman
16b483b338
Merge pull request #13766 from SamGondelman/shaders
Miscellaneous shader fixes
2018-08-08 11:34:36 -07:00
NissimHadar
4cdc6196e4 WIP - adding help. 2018-08-08 11:07:21 -07:00
sabrina-shanman
5b6916177c Add support for rotation as CollisionRegion parameter and make it the default 2018-08-08 10:47:13 -07:00
sabrina-shanman
22142a84b8 Remove JS documentation on 'loaded' parameter referencing unsupported model collision pick 2018-08-08 10:42:26 -07:00
Stephen Birarda
e686df6fb9
Merge pull request #13720 from Atlante45/feat/test-tool
Stack tester changes
2018-08-08 13:40:05 -04:00
sabrina-shanman
6249d1c3aa Initialize btCollisionWorld::ContactResultCallback BEFORE AllContactsCallback variables 2018-08-08 10:32:26 -07:00
Ryan Huffman
6be0c43fca Update generateIrradiance to take a BackendTarget 2018-08-08 10:00:02 -07:00
Ryan Huffman
26e69de81e Add braces around std::array intialization to suppress warning 2018-08-08 10:00:02 -07:00
Ryan Huffman
140b9be1c4 Update BackendTarget to include version 2018-08-08 10:00:02 -07:00
Ryan Huffman
f1e63f489b Update image::processImage to use compress flag for GLES 2018-08-08 10:00:01 -07:00
Ryan Huffman
9ea08f1850 Add ETC2 support to Oven 2018-08-08 10:00:01 -07:00
Anthony J. Thibault
c4c3581285 Fix memory corruption in PerformanceTimer when Stats are active
PerformanceTimer was neither thread safe nor re-entrant.  Because it was being used increasingly on render and worker threads it has increased the likelihood of heap corruption.
I was able to identify this by enabling full page heap verification using the gflags app.

https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/enable-page-heap
2018-08-08 09:53:26 -07:00
SamGondelman
397ff6fb3b Merge branch 'bloom' of github.com:SamGondelman/hifi into bloom 2018-08-08 09:30:22 -07:00
Sam Gateau
7efd5964bd Merge branch 'master' of github.com:highfidelity/hifi into punk 2018-08-08 09:28:14 -07:00
Sam Gateau
9295007d99 fixing the ui script and trying to get shadow 2018-08-08 09:22:31 -07:00
amantley
297e5b2e2f removed print statements 2018-08-08 09:18:28 -07:00
Andrew Meadows
49a1d0a18a MyAvatar RigidBody ignores backfacing triangles 2018-08-08 09:11:09 -07:00
sabrina-shanman
4ffe164569 Address Mac/Linux build warnings 2018-08-08 08:56:35 -07:00
NissimHadar
65d4a061a2 WIP - working on help. 2018-08-08 08:25:12 -07:00
Olivier Prat
2584ce4c96 Merged with master 2018-08-08 08:42:44 +02:00
NissimHadar
1f4c0ebeb5 WIP - working on Help. 2018-08-07 22:55:45 -07:00
SamGondelman
fb75b42059 working on enabling bloom 2018-08-07 22:26:30 -07:00
SamGondelman
2959a406d7 working on enabling bloom 2018-08-07 21:52:05 -07:00
Clément Brisset
e9f23a43f6
Merge pull request #13726 from Atlante45/fix/angle-between
Fix angleBetween potential NaN return value
2018-08-07 18:31:57 -07:00
amantley
274bf33318 fix for the avatar scale reset when we re-enter hmd mode 2018-08-07 18:29:51 -07:00
SamGondelman
0dd8d2d3d4 working on enabling bloom 2018-08-07 18:18:58 -07:00
sabrina-shanman
69812d04ae Reduce scope of CollisionPick shapeType to primitive shapes 2018-08-07 17:42:38 -07:00
NissimHadar
76e0e8d3fa WIP - working on Help. 2018-08-07 17:13:34 -07:00
NissimHadar
b8c7971ebe WIP - working on Help. 2018-08-07 17:03:44 -07:00
NissimHadar
cd186aa657 Removed unneeded MD file. 2018-08-07 15:56:49 -07:00
Sam Gondelman
9ec0b05fe4
Merge pull request #13776 from samcake/black
Fix bug with texel opaque and transparent cut off shader function
2018-08-07 15:52:18 -07:00
Sam Gondelman
da71572d2c
Merge pull request #13775 from SamGondelman/shadows
Don't bind materials during shadow pass
2018-08-07 15:43:48 -07:00
SamGondelman
6ff0b9d417 fix debug tools 2018-08-07 15:25:56 -07:00
NissimHadar
4eaa06fbc5
Merge pull request #13725 from NissimHadar/exportToTestRail
Export test suite to TestRail
2018-08-07 15:20:47 -07:00
r3tk0n
32165dff40 Fixed rotations in MyAvatar::goToFeetLocation() 2018-08-07 14:31:48 -07:00
NissimHadar
cce17eb181 Added tabbed interface. 2018-08-07 14:20:45 -07:00