Olivier Prat
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6240454c55
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Switched back to half res depth when resolutionLevel>1
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2018-09-28 10:33:47 +02:00 |
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Olivier Prat
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8e914fa565
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Bilateral blur shader cleanup and quad split normal at occlusion resolution
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2018-09-28 10:25:57 +02:00 |
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Olivier Prat
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135e10eaa2
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Packed occlusion depth for faster bilateral filtering
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2018-09-27 19:51:01 +02:00 |
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Olivier Prat
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1998096630
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On single bilateral blur shader
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2018-09-27 17:03:14 +02:00 |
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Olivier Prat
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349a8b39ad
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Added config parameter to switch between HBAO / SSAO
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2018-09-27 16:39:42 +02:00 |
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Olivier Prat
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94a162893a
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Finally, a clean HBAO!
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2018-09-27 10:44:06 +02:00 |
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Olivier Prat
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dee0a6afa2
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Found bug with low res depth fetch in occlusion
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2018-09-26 16:59:01 +02:00 |
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Olivier Prat
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9899eb6d3f
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Concentrating on resolution level 1
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2018-09-25 15:46:07 +02:00 |
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Olivier Prat
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60f5913002
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Bilateral blur taps are evaluated in shader
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2018-09-25 11:06:05 +02:00 |
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Olivier Prat
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0c586edeeb
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Fixed for stereo
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2018-09-25 10:31:24 +02:00 |
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Olivier Prat
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190996e670
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Switched to full screen depth and normals
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2018-09-25 10:01:30 +02:00 |
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Olivier Prat
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9cebdbd507
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Separate frame buffers for each AO split
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2018-09-24 19:08:37 +02:00 |
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Olivier Prat
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6704a27b12
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Back to one batch
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2018-09-24 14:59:57 +02:00 |
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Olivier Prat
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2e40a5f3ff
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Using UVs for buildNormals
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2018-09-24 14:38:03 +02:00 |
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Olivier Prat
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9f0201878d
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Some work to try to find the odd resolution bug
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2018-09-21 17:14:39 +02:00 |
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Olivier Prat
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cf739db3a5
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Added AO normal to Luci
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2018-09-20 18:01:02 +02:00 |
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Olivier Prat
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1c2da13309
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Much better face normal reconstruction
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2018-09-20 15:34:28 +02:00 |
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Olivier Prat
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64b72e3538
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Removed normal from bilateral blur... again
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2018-09-20 11:27:00 +02:00 |
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Olivier Prat
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d5d0f056a9
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Fixed for any resolution level in stereo
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2018-09-20 11:15:25 +02:00 |
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Olivier Prat
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b1db7ab403
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Fixed for stereo rendering with resolution level 0
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2018-09-20 10:18:06 +02:00 |
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Olivier Prat
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6921e71a9a
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Added normal distance to bilateral filtering
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2018-09-19 17:49:01 +02:00 |
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Olivier Prat
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8a11d18f0d
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Quarter resolution with split rendering
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2018-09-19 17:24:31 +02:00 |
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Olivier Prat
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3493d40fd7
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Added gather to split AO
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2018-09-19 10:37:27 +02:00 |
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Olivier Prat
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a127c1e3b2
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Merge branch 'master' of http://github.com/highfidelity/hifi into ao
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2018-09-19 08:41:43 +02:00 |
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Sam Gateau
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d768809fbc
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Merge pull request #13969 from SamGondelman/modelBugs
Fixing Model animation bugs
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2018-09-18 11:28:37 -07:00 |
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Olivier Prat
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03814e7653
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Preparing for split rendering of HBAO directions
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2018-09-18 18:33:28 +02:00 |
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Olivier Prat
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3d096d0644
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Added shared header
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2018-09-18 16:10:39 +02:00 |
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Olivier Prat
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9141be9124
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Shader compile fix
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2018-09-18 15:29:27 +02:00 |
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Olivier Prat
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60418b36d7
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Preparing for halton taps
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2018-09-18 15:18:06 +02:00 |
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Olivier Prat
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fb7a8bdd4d
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Mip depth sampling in HBAO now works
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2018-09-18 12:13:49 +02:00 |
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Olivier Prat
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f7379dfcc9
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Switched AO buffer to single R8 component
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2018-09-18 11:54:39 +02:00 |
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Olivier Prat
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a2abf33669
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Removed falloff distance as we're directly using the radius
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2018-09-18 11:45:58 +02:00 |
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Olivier Prat
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acc6d0b79e
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Fixed wrong AO with far objects!
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2018-09-18 10:22:35 +02:00 |
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Olivier Prat
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c27f3dcafe
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Some cleanup, still trying to solve the problem
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2018-09-18 08:45:04 +02:00 |
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Olivier Prat
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0f467ceeb9
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Border clamping for linear depth texture
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2018-09-17 17:19:07 +02:00 |
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Olivier Prat
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d0eef1b8d0
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Some cleanup
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2018-09-17 16:12:54 +02:00 |
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Olivier Prat
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d9e2c8df69
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Fixed uniform buffer slot index in DebugAmbientOcclusion
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2018-09-17 15:06:00 +02:00 |
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Olivier Prat
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ad5064b045
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Removed falloff distance from shader
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2018-09-17 14:33:48 +02:00 |
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Olivier Prat
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acab748f57
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Merge with master
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2018-09-17 14:29:54 +02:00 |
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John Conklin II
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be76c43aec
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Merge pull request #13999 from gcalero/dont_popup_login_android
Don't popup login dialog in android
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2018-09-14 16:06:03 -07:00 |
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John Conklin II
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cb8e3c6452
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Merge pull request #14003 from danteruiz/snap-fix
Fix snapshot settings issue in HMD
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2018-09-14 15:34:22 -07:00 |
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John Conklin II
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49e578ebef
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Merge pull request #13998 from AndrewMeadows/dont-zero-kinematic
don't zero kinematic velocities when releasing simulation ownership
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2018-09-14 15:18:06 -07:00 |
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John Conklin II
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65ef04ae75
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Merge pull request #13937 from luiscuenca/stt_teleport_wip
Safe Teleport Target
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2018-09-14 15:11:18 -07:00 |
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Dante Ruiz
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ff52639bc3
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fix update
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2018-09-14 14:10:36 -07:00 |
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Dante Ruiz
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4eb5c9714b
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fix snapshot settings
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2018-09-14 12:59:28 -07:00 |
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luiscuenca
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04e6225a95
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Threshold back
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2018-09-14 11:22:47 -07:00 |
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luiscuenca
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8c9173b639
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Safe landing for discrepancies
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2018-09-14 11:06:30 -07:00 |
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David Back
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86972cf4fb
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Merge pull request #13992 from dback2/entityListSearchCase
Fix entity list search case-sensitivity and allow id search
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2018-09-14 10:58:44 -07:00 |
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Gabriel Calero
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72eeeac2ba
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Don't popup login dialog in android
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2018-09-14 14:40:30 -03:00 |
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Andrew Meadows
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9390687e2d
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remove redundant EntityMotionState::updateSendVelocities() call
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2018-09-14 10:37:55 -07:00 |
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