Commit graph

47429 commits

Author SHA1 Message Date
Andrew Meadows
6125357104 restore avatar steps up without sweeps 2016-10-14 22:35:37 -07:00
Anthony J. Thibault
35aebd21e6 Fix for upward jerk, when switching between domains. 2016-10-13 18:10:53 -07:00
Anthony J. Thibault
81db8f7e08 Merge branch 'master' into out-of-body-experience 2016-10-13 17:27:15 -07:00
Chris Collins
90b283f83b Merge pull request #8806 from huffman/fix/atp-script-cache
Update ScriptCache to clear ATP assets when disconnected from a domain
2016-10-13 16:30:29 -07:00
Stephen Birarda
b2a896a405 Merge pull request #8808 from huffman/fix/change-entry-to-welcome
Change default hifi address from dev-welcome to welcome
2016-10-13 16:25:40 -07:00
Ryan Huffman
6cf4802cc2 Change default hifi address from dev-welcome to welcome 2016-10-13 16:06:07 -07:00
Brad Hefta-Gaub
4a318e5498 Merge pull request #8784 from howard-stearns/crowd-animation
make agent avatar animations work again, and use them in crowds
2016-10-13 16:02:41 -07:00
Ryan Huffman
7626f49ddc Replace qDebug with qCDebug in ScriptCache 2016-10-13 15:43:28 -07:00
Ryan Huffman
decb94b719 Update ScriptCache to clear ATP assets when disconnected from a domain 2016-10-13 14:05:53 -07:00
Brad Hefta-Gaub
0e1b377227 Merge pull request #8785 from jherico/oculus_crash
Additional plugin debugging, better plugin resource cleanup
2016-10-13 13:54:34 -07:00
Brad Hefta-Gaub
37e58d123e Merge pull request #8793 from AndrewMeadows/recenter-above-ground2
prevent avatar from recentering below ground
2016-10-13 13:50:06 -07:00
Brad Hefta-Gaub
5638f6228b Merge pull request #8792 from howard-stearns/allow-hmd-hand-controllers-without-interface-focus
allow hand controller operations when Interface doesn't have focus, but ONLY when in hmd
2016-10-13 13:48:44 -07:00
Chris Collins
7ec1e05165 Merge pull request #8791 from hyperlogic/bug-fix/avatar-hold-action-deadlock-fix
Deadlock fix in avatar grab action.
2016-10-13 13:48:28 -07:00
Chris Collins
635e3d1ea1 Merge pull request #8796 from hyperlogic/bug-fix/avatar-hold-action-crash-on-exit
Prevent crash on exit.
2016-10-13 13:23:43 -07:00
Chris Collins
8659f12a62 Merge pull request #8805 from huffman/fix/temp-rez-import
Fix edit.js not allowing imports when you only have temp rez permissions
2016-10-13 12:09:02 -07:00
Ryan Huffman
55d4695489 Fix edit.js not allowing imports when you only have temp rez permissions 2016-10-13 11:51:54 -07:00
Chris Collins
b41d72a9fd Merge pull request #8777 from hyperlogic/bug-fix/oculus-touch-fixes
Bug fixes in oculus_touch default mapping
2016-10-13 10:57:27 -07:00
Seth Alves
b746fe2b9c Merge pull request #8801 from flipside/master
changed USE_STABLE_GLOBAL_SERVICES to use 1
2016-10-13 10:56:28 -07:00
Clément Brisset
b53559a64a Merge pull request #8795 from Atlante45/fix/content-update-window
Update window size automaticatlly
2016-10-13 10:53:56 -07:00
Ryan Downe Karpf
397816679d Merge pull request #8790 from huffman/feat/reliable-path-queries
Update ds path queries to be reliable
2016-10-13 09:21:44 -07:00
Mat Tyndall
1966a710b5 set inital USE_STABLE_GLOBAL_SERVICES to 0 2016-10-13 00:12:05 -07:00
Mat Tyndall
0e567da8d2 changed USE_STABLE_GLOBAL_SERVICES to use 1 2016-10-13 00:01:17 -07:00
Anthony J. Thibault
f0dba9e766 Prevent crash on exit.
If you or another user begins to near-grab an object while you exit the application, you might run into this crash.
The PhysicalEntitySimulation has a list of AvatarHoldActions shared_ptr's.
When it is destroyed, via the Application destructor, it will release these pointers.
This in turn will invoke a AvatarHoldAction destructor, which attempts to reference the AvatarManager via the DependencyManager.
However at this point the AvatarManager has already been destroyed, leading to a null dereference.

The fix is to check the AvatarManager pointer first.
2016-10-12 16:29:05 -07:00
Atlante45
4bea6f2931 Update window size automaticatlly 2016-10-12 15:18:39 -07:00
howard-stearns
579c95b5dd pr feedback 2016-10-12 14:42:41 -07:00
howard-stearns
055e2ffcb0 Merge branch 'master' of https://github.com/highfidelity/hifi into crowd-animation 2016-10-12 14:38:07 -07:00
Howard Stearns
08f3a85aab Merge pull request #8751 from davidkelly/dk/codecInAgentAvatar
Have avatar sounds negotiate codecs
2016-10-12 14:32:39 -07:00
Brad Davis
2d6522a76f Merge pull request #8786 from hyperlogic/bug-fix/more-openvr-shutdown-crashes
Prevent crashes in openvr on shutdown
2016-10-12 13:54:56 -07:00
Andrew Meadows
d54c07ed14 Merge 'master' into 'out-of-body-experience' 2016-10-12 13:35:27 -07:00
Andrew Meadows
867fc3ccbf prevent avatar from recentering below ground 2016-10-12 13:23:44 -07:00
Chris Collins
58d4eb7452 Merge pull request #8788 from ctrlaltdavid/fix-asset-browser
QA READY: Fix Asset Browser add-to-world
2016-10-12 13:02:35 -07:00
Anthony J. Thibault
aa52963e5d Made the Grip buttons less sensitive to inadvertent squeezes. 2016-10-12 12:59:43 -07:00
David Kelly
c8850a8b8e PR feedback
AgentAvatarTimer now in its own files.  The thread still is created
the same way, and started only when you are an avatar, but now I
remember to stop it when you no longer are one.  Audio is still at
100Hz, but avatar messages go at 60Hz as before.  Unsure it matters,
but easy to do.   Looking at that buzz now.
2016-10-12 12:44:24 -07:00
David Rowe
18f19b07d4 Fix checkbox not being disabled per dropdown default
And tweak checkbox position.
2016-10-13 08:37:30 +13:00
howard-stearns
0099a4e549 allow hand controller operations when Interface doesn't have focus, but
ONLY when in hmd.
2016-10-12 11:23:06 -07:00
Anthony J. Thibault
ba4c356d7f Deadlock fix in avatar grab action.
Reverse the order we acquire the entityTree & holdActions locks, to avoid deadlocks when the network thread also acquires them.
The network thread does this when hold actions from other avatars are received.
2016-10-12 11:05:19 -07:00
Ryan Huffman
a44653db57 Update ds path queries to be reliable 2016-10-12 10:47:42 -07:00
Anthony Thibault
77e8082742 Merge pull request #8787 from AndrewMeadows/recenter-above-ground
prevent avatar from recentering below ground
2016-10-12 10:07:26 -07:00
Seth Alves
16af14d1f6 Merge pull request #8758 from hyperlogic/bug-fix/allow-ignoreik-false
allow equipped object to follow hand and not controller
2016-10-12 09:52:57 -07:00
Brad Davis
4e0fffb8b7 Merge pull request #8779 from gcalero/shaders_gl_es
Adapt shader for GL ES support
2016-10-12 08:32:50 -07:00
Brad Hefta-Gaub
0f1e61e240 Merge pull request #8781 from ZappoMan/tweakGrabPoint
adjust grab indicators
2016-10-12 07:08:16 -07:00
David Rowe
86f6cee2ad Fix Asset Browser add-to-world drop-down 2016-10-12 20:08:33 +13:00
David Rowe
ee31e3b896 Fix Asset Browser add-to-world with spaces unwittingly appended to names 2016-10-12 20:08:15 +13:00
Brad Hefta-Gaub
6630ec3208 Merge pull request #8746 from ctrlaltdavid/21033
Send High Fidelity user's visibility when users.js starts up
2016-10-11 21:36:22 -07:00
Brad Hefta-Gaub
8e8eba5e0c Merge pull request #8770 from jherico/textures_tweak
Fix GPU texture counter, better logging for memory pressure
2016-10-11 21:36:03 -07:00
Brad Hefta-Gaub
8ac31a041d Merge pull request #8654 from ZappoMan/betterAway
fix away HMD unmouted logic
2016-10-11 20:35:08 -07:00
Brad Hefta-Gaub
cded9c03f9 Merge pull request #8767 from ZappoMan/viveControllerFixes
fix 'any endpoints' for axis style inputs
2016-10-11 20:33:35 -07:00
Brad Davis
28771cbda9 Additional plugin debugging, better plugin resource cleanup 2016-10-11 19:40:02 -07:00
Stephen Birarda
33e426bfd2 Merge pull request #8778 from Atlante45/asset-client
Fix crash in AssetClient handleProgressCallback
2016-10-11 18:36:23 -07:00
Anthony J. Thibault
f76dbeeffd Edit.js now works with new ignoreIK default 2016-10-11 17:12:02 -07:00