Andrew Meadows
6125357104
restore avatar steps up without sweeps
2016-10-14 22:35:37 -07:00
Anthony J. Thibault
35aebd21e6
Fix for upward jerk, when switching between domains.
2016-10-13 18:10:53 -07:00
Anthony J. Thibault
81db8f7e08
Merge branch 'master' into out-of-body-experience
2016-10-13 17:27:15 -07:00
Chris Collins
90b283f83b
Merge pull request #8806 from huffman/fix/atp-script-cache
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Update ScriptCache to clear ATP assets when disconnected from a domain
2016-10-13 16:30:29 -07:00
Stephen Birarda
b2a896a405
Merge pull request #8808 from huffman/fix/change-entry-to-welcome
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Change default hifi address from dev-welcome to welcome
2016-10-13 16:25:40 -07:00
Ryan Huffman
6cf4802cc2
Change default hifi address from dev-welcome to welcome
2016-10-13 16:06:07 -07:00
Brad Hefta-Gaub
4a318e5498
Merge pull request #8784 from howard-stearns/crowd-animation
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make agent avatar animations work again, and use them in crowds
2016-10-13 16:02:41 -07:00
Ryan Huffman
7626f49ddc
Replace qDebug with qCDebug in ScriptCache
2016-10-13 15:43:28 -07:00
Ryan Huffman
decb94b719
Update ScriptCache to clear ATP assets when disconnected from a domain
2016-10-13 14:05:53 -07:00
Brad Hefta-Gaub
0e1b377227
Merge pull request #8785 from jherico/oculus_crash
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Additional plugin debugging, better plugin resource cleanup
2016-10-13 13:54:34 -07:00
Brad Hefta-Gaub
37e58d123e
Merge pull request #8793 from AndrewMeadows/recenter-above-ground2
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prevent avatar from recentering below ground
2016-10-13 13:50:06 -07:00
Brad Hefta-Gaub
5638f6228b
Merge pull request #8792 from howard-stearns/allow-hmd-hand-controllers-without-interface-focus
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allow hand controller operations when Interface doesn't have focus, but ONLY when in hmd
2016-10-13 13:48:44 -07:00
Chris Collins
7ec1e05165
Merge pull request #8791 from hyperlogic/bug-fix/avatar-hold-action-deadlock-fix
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Deadlock fix in avatar grab action.
2016-10-13 13:48:28 -07:00
Chris Collins
635e3d1ea1
Merge pull request #8796 from hyperlogic/bug-fix/avatar-hold-action-crash-on-exit
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Prevent crash on exit.
2016-10-13 13:23:43 -07:00
Chris Collins
8659f12a62
Merge pull request #8805 from huffman/fix/temp-rez-import
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Fix edit.js not allowing imports when you only have temp rez permissions
2016-10-13 12:09:02 -07:00
Ryan Huffman
55d4695489
Fix edit.js not allowing imports when you only have temp rez permissions
2016-10-13 11:51:54 -07:00
Chris Collins
b41d72a9fd
Merge pull request #8777 from hyperlogic/bug-fix/oculus-touch-fixes
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Bug fixes in oculus_touch default mapping
2016-10-13 10:57:27 -07:00
Seth Alves
b746fe2b9c
Merge pull request #8801 from flipside/master
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changed USE_STABLE_GLOBAL_SERVICES to use 1
2016-10-13 10:56:28 -07:00
Clément Brisset
b53559a64a
Merge pull request #8795 from Atlante45/fix/content-update-window
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Update window size automaticatlly
2016-10-13 10:53:56 -07:00
Ryan Downe Karpf
397816679d
Merge pull request #8790 from huffman/feat/reliable-path-queries
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Update ds path queries to be reliable
2016-10-13 09:21:44 -07:00
Mat Tyndall
1966a710b5
set inital USE_STABLE_GLOBAL_SERVICES to 0
2016-10-13 00:12:05 -07:00
Mat Tyndall
0e567da8d2
changed USE_STABLE_GLOBAL_SERVICES to use 1
2016-10-13 00:01:17 -07:00
Anthony J. Thibault
f0dba9e766
Prevent crash on exit.
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If you or another user begins to near-grab an object while you exit the application, you might run into this crash.
The PhysicalEntitySimulation has a list of AvatarHoldActions shared_ptr's.
When it is destroyed, via the Application destructor, it will release these pointers.
This in turn will invoke a AvatarHoldAction destructor, which attempts to reference the AvatarManager via the DependencyManager.
However at this point the AvatarManager has already been destroyed, leading to a null dereference.
The fix is to check the AvatarManager pointer first.
2016-10-12 16:29:05 -07:00
Atlante45
4bea6f2931
Update window size automaticatlly
2016-10-12 15:18:39 -07:00
howard-stearns
579c95b5dd
pr feedback
2016-10-12 14:42:41 -07:00
howard-stearns
055e2ffcb0
Merge branch 'master' of https://github.com/highfidelity/hifi into crowd-animation
2016-10-12 14:38:07 -07:00
Howard Stearns
08f3a85aab
Merge pull request #8751 from davidkelly/dk/codecInAgentAvatar
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Have avatar sounds negotiate codecs
2016-10-12 14:32:39 -07:00
Brad Davis
2d6522a76f
Merge pull request #8786 from hyperlogic/bug-fix/more-openvr-shutdown-crashes
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Prevent crashes in openvr on shutdown
2016-10-12 13:54:56 -07:00
Andrew Meadows
d54c07ed14
Merge 'master' into 'out-of-body-experience'
2016-10-12 13:35:27 -07:00
Andrew Meadows
867fc3ccbf
prevent avatar from recentering below ground
2016-10-12 13:23:44 -07:00
Chris Collins
58d4eb7452
Merge pull request #8788 from ctrlaltdavid/fix-asset-browser
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QA READY: Fix Asset Browser add-to-world
2016-10-12 13:02:35 -07:00
Anthony J. Thibault
aa52963e5d
Made the Grip buttons less sensitive to inadvertent squeezes.
2016-10-12 12:59:43 -07:00
David Kelly
c8850a8b8e
PR feedback
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AgentAvatarTimer now in its own files. The thread still is created
the same way, and started only when you are an avatar, but now I
remember to stop it when you no longer are one. Audio is still at
100Hz, but avatar messages go at 60Hz as before. Unsure it matters,
but easy to do. Looking at that buzz now.
2016-10-12 12:44:24 -07:00
David Rowe
18f19b07d4
Fix checkbox not being disabled per dropdown default
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And tweak checkbox position.
2016-10-13 08:37:30 +13:00
howard-stearns
0099a4e549
allow hand controller operations when Interface doesn't have focus, but
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ONLY when in hmd.
2016-10-12 11:23:06 -07:00
Anthony J. Thibault
ba4c356d7f
Deadlock fix in avatar grab action.
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Reverse the order we acquire the entityTree & holdActions locks, to avoid deadlocks when the network thread also acquires them.
The network thread does this when hold actions from other avatars are received.
2016-10-12 11:05:19 -07:00
Ryan Huffman
a44653db57
Update ds path queries to be reliable
2016-10-12 10:47:42 -07:00
Anthony Thibault
77e8082742
Merge pull request #8787 from AndrewMeadows/recenter-above-ground
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prevent avatar from recentering below ground
2016-10-12 10:07:26 -07:00
Seth Alves
16af14d1f6
Merge pull request #8758 from hyperlogic/bug-fix/allow-ignoreik-false
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allow equipped object to follow hand and not controller
2016-10-12 09:52:57 -07:00
Brad Davis
4e0fffb8b7
Merge pull request #8779 from gcalero/shaders_gl_es
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Adapt shader for GL ES support
2016-10-12 08:32:50 -07:00
Brad Hefta-Gaub
0f1e61e240
Merge pull request #8781 from ZappoMan/tweakGrabPoint
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adjust grab indicators
2016-10-12 07:08:16 -07:00
David Rowe
86f6cee2ad
Fix Asset Browser add-to-world drop-down
2016-10-12 20:08:33 +13:00
David Rowe
ee31e3b896
Fix Asset Browser add-to-world with spaces unwittingly appended to names
2016-10-12 20:08:15 +13:00
Brad Hefta-Gaub
6630ec3208
Merge pull request #8746 from ctrlaltdavid/21033
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Send High Fidelity user's visibility when users.js starts up
2016-10-11 21:36:22 -07:00
Brad Hefta-Gaub
8e8eba5e0c
Merge pull request #8770 from jherico/textures_tweak
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Fix GPU texture counter, better logging for memory pressure
2016-10-11 21:36:03 -07:00
Brad Hefta-Gaub
8ac31a041d
Merge pull request #8654 from ZappoMan/betterAway
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fix away HMD unmouted logic
2016-10-11 20:35:08 -07:00
Brad Hefta-Gaub
cded9c03f9
Merge pull request #8767 from ZappoMan/viveControllerFixes
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fix 'any endpoints' for axis style inputs
2016-10-11 20:33:35 -07:00
Brad Davis
28771cbda9
Additional plugin debugging, better plugin resource cleanup
2016-10-11 19:40:02 -07:00
Stephen Birarda
33e426bfd2
Merge pull request #8778 from Atlante45/asset-client
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Fix crash in AssetClient handleProgressCallback
2016-10-11 18:36:23 -07:00
Anthony J. Thibault
f76dbeeffd
Edit.js now works with new ignoreIK default
2016-10-11 17:12:02 -07:00