SamGondelman
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6111c8a108
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initial work on combining shader variants
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2019-06-03 19:36:01 -07:00 |
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SamGondelman
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49947d9f6d
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better default values
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2019-01-21 16:51:08 -08:00 |
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SamGondelman
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5b1ea24d20
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glsl initializer lists are 4.2
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2019-01-21 12:35:48 -08:00 |
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SamGondelman
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835615fbbd
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separate out v3 and v4
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2018-12-20 16:33:13 -08:00 |
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SamGondelman
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bf704c2d0d
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remove gl_DepthRange
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2018-12-19 16:21:12 -08:00 |
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SamGondelman
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2acb6b6857
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v3 procedurals and shader fixes
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2018-11-28 17:58:27 -08:00 |
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Brad Davis
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c8e664a0a1
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
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SamGondelman
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82029b4cb0
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fix v1 and transparent procedurals
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2018-08-07 09:28:40 -07:00 |
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Brad Davis
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dcdc3a323c
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
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Bradley Austin Davis
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fc51b93691
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Olivier Prat
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328f1dec9b
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Extended to other shaders
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2018-04-25 18:56:18 +02:00 |
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SamGondelman
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d59f368ad6
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
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SamGondelman
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e0b2c076ef
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cleanup and fix forward procedural rendering
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2018-04-11 13:03:57 -07:00 |
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SamGondelman
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0c069574c5
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forward pipelines for primitives
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2018-04-10 15:56:08 -07:00 |
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