Commit graph

15 commits

Author SHA1 Message Date
SamGondelman
6111c8a108 initial work on combining shader variants 2019-06-03 19:36:01 -07:00
SamGondelman
49947d9f6d better default values 2019-01-21 16:51:08 -08:00
SamGondelman
5b1ea24d20 glsl initializer lists are 4.2 2019-01-21 12:35:48 -08:00
SamGondelman
835615fbbd separate out v3 and v4 2018-12-20 16:33:13 -08:00
SamGondelman
bf704c2d0d remove gl_DepthRange 2018-12-19 16:21:12 -08:00
SamGondelman
2acb6b6857 v3 procedurals and shader fixes 2018-11-28 17:58:27 -08:00
Brad Davis
c8e664a0a1 New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
SamGondelman
82029b4cb0 fix v1 and transparent procedurals 2018-08-07 09:28:40 -07:00
Brad Davis
dcdc3a323c Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
Bradley Austin Davis
fc51b93691 Fix OSX build 2018-08-03 16:15:58 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Olivier Prat
328f1dec9b Extended to other shaders 2018-04-25 18:56:18 +02:00
SamGondelman
d59f368ad6 hide menu, fix shaders 2018-04-20 17:38:38 -07:00
SamGondelman
e0b2c076ef cleanup and fix forward procedural rendering 2018-04-11 13:03:57 -07:00
SamGondelman
0c069574c5 forward pipelines for primitives 2018-04-10 15:56:08 -07:00