Atlante45
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fd20686f0f
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Removed Systime.h includes
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2014-04-21 17:23:06 -07:00 |
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Atlante45
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f7f30e118c
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More gettimeofday cleanup
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2014-04-21 15:17:11 -07:00 |
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Andrzej Kapolka
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a2dc58f7f9
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Moved FBX code to its own library so that we can use it for bots.
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2014-04-14 17:15:58 -07:00 |
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Atlante45
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2cc2149647
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Glow when you talk, flash when you clip
closes #2592
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2014-04-10 11:55:30 -07:00 |
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Stephen Birarda
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ae4b8348a2
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fix header include guards via regex
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2014-04-09 12:03:17 -07:00 |
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Stephen Birarda
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6a51df9e38
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initial regex replacement of headers
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2014-04-08 17:30:36 -07:00 |
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Andrew Meadows
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aa8c2fc8cb
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use radians instead of degrees (almost) everywhere
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2014-03-11 17:26:58 -07:00 |
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Philip Rosedale
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bae16e24e8
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new audio buffer display text, cleanup drawText()
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2014-02-27 23:17:39 -08:00 |
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Philip Rosedale
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7ce380a333
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relocate mute button, audio scope
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2014-02-27 18:02:53 -08:00 |
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Philip Rosedale
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0a1e840d10
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Bot.js NPCs wander around and make sounds
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2014-02-26 13:50:04 -08:00 |
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ZappoMan
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d61ba02a38
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removed more cruft
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2014-02-25 21:44:38 -08:00 |
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Jose Carlos
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976732120e
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fixed typo
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2014-02-24 23:33:25 +01:00 |
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Jose Carlos
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c8c371b6f4
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Changed the displayname background rect: instead of having squared
corners, they are bevel
Added some test code to prevent the decay effect in the text rendering
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2014-02-24 22:02:06 +01:00 |
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ZappoMan
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ef11865d24
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implement text overlay support
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2014-02-15 21:13:44 -08:00 |
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ZappoMan
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98cdc656c4
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more scripting support, including adding a Quat helper class that makes JS quat math easier
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2014-01-29 00:56:08 -08:00 |
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Lucas Crisman
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a2f8a61a69
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stats font & color changes, styling audio & bandwidth meters
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2014-01-24 05:06:55 -03:00 |
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Philip Rosedale
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0fcc2d8634
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Removed _avatarTouch class
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2013-12-06 15:11:01 -08:00 |
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Andrzej Kapolka
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70ca1106b1
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Working on testing the Leap/Hydra hands against the avatar body.
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2013-12-03 17:28:36 -08:00 |
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Andrzej Kapolka
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2633223f4e
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Compute the bone radii from the vertices. It's more error-prone than I
expected, but it more or less works.
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2013-12-02 18:07:29 -08:00 |
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Andrzej Kapolka
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1706c7c97a
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New IK method: will be easier to add constraints, adds "gravity" influence to
sap potential energy.
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2013-11-06 15:51:26 -08:00 |
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Stephen Birarda
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f6c265dcf3
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remove the ground plane
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2013-10-29 15:22:04 -07:00 |
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Andrzej Kapolka
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a33c7ce20c
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More work on extracting rotations.
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2013-10-22 12:54:32 -07:00 |
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LionTurtle
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3b464094d9
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Remove magic numbers, fix spacing, and other code clean up in nudge code.
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2013-09-10 11:09:50 -07:00 |
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LionTurtle
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ac878c9c63
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UI for nudge completed!
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2013-09-09 16:53:31 -07:00 |
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LionTurtle
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d965789812
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Switching nudge to cut/paste implementation. Preliminary.
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2013-09-06 11:40:35 -07:00 |
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LionTurtle
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59943dc2e8
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Merge branch 'nudge'
Conflicts:
interface/src/Menu.cpp
libraries/voxels/src/VoxelTree.h
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2013-09-05 17:58:39 -07:00 |
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LionTurtle
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868ef8bec6
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Add VoxelNudgeMode and preliminary UI grid for nudging.
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2013-09-05 17:42:25 -07:00 |
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Andrzej Kapolka
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2cff4b6b3a
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"Laser pointer" for transmitter.
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2013-08-22 17:09:23 -07:00 |
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Mark Peng
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1790b0595c
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Render other avatar's lookat to point at my camera if the other avatar
is looking at my head.
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2013-08-05 14:26:39 -07:00 |
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Philip Rosedale
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b9a8d6080e
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Render world box goes out to edge of world.
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2013-08-02 15:43:37 -07:00 |
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Mark Peng
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9ba0e3bb0c
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Add reference lines to mouse voxel when adding/deleting voxels.
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2013-08-01 13:03:17 -07:00 |
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Mark Peng
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0bbea078b5
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Merge remote-tracking branch 'upstream/master'
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2013-07-17 13:52:46 -07:00 |
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Mark Peng
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5ffe3fa4b4
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Rendering of indicator circle in 3D space. Spacing edits in util.
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2013-07-17 13:52:05 -07:00 |
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Philip Rosedale
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192ae63789
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Colliding with ground, voxels makes interesting sounds and flashes your display
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2013-07-16 16:40:50 -07:00 |
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Mark Peng
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24d32bcdc8
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Fix style mistakes according to code review for eyecontact code.
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2013-07-11 10:40:57 -07:00 |
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Mark Peng
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0b334f9e5d
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Make lookAtVectors lock on other avatar's eyes if the mouse is over
the other avatar's head.
Add rayIntersectsSphere function to Util. glm::intersectRaySphere was buggy.
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2013-07-10 15:56:23 -07:00 |
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atlante45
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d38c1f081c
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Modified code according to review for UI job
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2013-07-09 10:25:46 +02:00 |
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atlante45
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d6c70ea6ca
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#19368 - Improve editing/building workflow in Interface
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2013-06-25 00:24:21 +02:00 |
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Philip Rosedale
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e32f9f387a
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Basic random eye movements added, and fixation on camera in mirror mode.
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2013-06-13 13:50:56 -07:00 |
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ZappoMan
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fc3fb7d3f0
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fixed bug with loading of corrupt settings file where NaN returned for avatar position details
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2013-06-10 11:46:06 -07:00 |
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Philip Rosedale
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b5e63fb446
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Added debug->run timing tests option to speed test some common functions (please add some more, bottom of util.cpp
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2013-06-06 17:52:19 -07:00 |
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Philip Rosedale
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24dcd14371
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Added sensor fusion for more stable gyro roll, pitch.
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2013-06-05 23:53:01 -07:00 |
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Andrzej Kapolka
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73f8fca2af
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More work on voxeltars; added rotations.
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2013-06-03 13:00:54 -07:00 |
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Andrzej Kapolka
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3f6cf08b97
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Removed remaining Orientation bits (and class itself), enforce limits on
head yaw/pitch/roll.
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2013-05-30 15:15:12 -07:00 |
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Andrzej Kapolka
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d6855b6430
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Massive changes to orientations: use quaternions rather than Orientation
class.
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2013-05-29 19:05:33 -07:00 |
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Jeffrey Ventrella
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17c61c88c7
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cleaned up avatar slow-down upon nearness; fixed mouse pressed bug;
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2013-05-09 13:04:22 -07:00 |
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Philip Rosedale
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be1b803656
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Noise Test function, adjust chat position
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2013-05-07 10:41:39 -07:00 |
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Philip Rosedale
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c7635604a9
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Fixes in merge.
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2013-05-07 08:40:11 -07:00 |
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Philip Rosedale
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00c8673ceb
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Added Utility function angleBetween() which returns the positive angle between any two 3D vectors.
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2013-05-06 18:45:06 -07:00 |
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Jeffrey Ventrella
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22a0e39d6c
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more work on avatar touch, reachable radius, and hand states
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2013-05-06 18:29:20 -07:00 |
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