Andrzej Kapolka
3ed99f40a6
Working on support for off-axis projection.
2013-05-17 10:17:21 -07:00
Andrzej Kapolka
8e04c17cc2
Merge branch 'master' of https://github.com/worklist/hifi
...
Conflicts:
interface/src/Application.cpp
2013-05-14 14:44:22 -07:00
Andrzej Kapolka
ebc612f87a
Start out with gray, fix coloring smaller portions by (similar to deleting)
...
breaking up leaf nodes into their components.
2013-05-14 14:23:08 -07:00
ZappoMan
8dc61d89fc
Added support for "destructive" vs "non-destructive" voxel create
...
- changed VoxelTree to support destructive and non-destructive mode
- added protocol packet headers to differentiate
- added new UI to switch modes
- default mode now, non-destructive.
2013-05-14 14:19:31 -07:00
ZappoMan
4e92f5d3d8
tweaks to delta sending
2013-05-14 12:11:32 -07:00
ZappoMan
fa37b88fa8
first cut at delta view frustum encoding
2013-05-14 09:02:01 -07:00
ZappoMan
f63407aea5
added printDebugDetails()
2013-05-14 08:57:49 -07:00
ZappoMan
dd4303800d
Merge branch 'master' of https://github.com/worklist/hifi into render_voxels_optimization
2013-05-13 13:15:02 -07:00
ZappoMan
777dd6dc53
Added PointerStack class, and implemented support for monochrome in VoxelTree
2013-05-13 09:57:36 -07:00
Andrzej Kapolka
eb77f5ff83
Removed debug code, more tests for staged-for-deletion.
2013-05-12 20:36:10 -07:00
Andrzej Kapolka
be88fec7d3
Fixed the major bug, which is that non-leaves were being collapsed. Update
...
full VBO on deletion, since otherwise we don't see the update.
2013-05-12 20:08:01 -07:00
Andrzej Kapolka
4289921b7e
Merge branch 'master' of https://github.com/worklist/hifi
2013-05-11 15:39:18 -07:00
Andrzej Kapolka
750843e867
More editing progress. Now there are threading issues. Joy!
2013-05-10 21:02:08 -07:00
ZappoMan
930353e658
optimized distanceToCamera() added distanceToPoint() and distanceSquaredToPoint()
2013-05-10 18:13:08 -07:00
Andrzej Kapolka
f0573e6ee5
When we add (or recolor) a voxel, make sure it has no children. When we
...
attempt to remove a voxel that would be a child of a larger solid one, carve
up the parent.
2013-05-10 17:31:55 -07:00
ZappoMan
ef20b3e4b3
optimized performance of VoxelNode::isLeaf()
2013-05-10 14:32:44 -07:00
Andrzej Kapolka
501aac39da
Use isColored, not getShouldRender.
2013-05-10 10:46:04 -07:00
Andrzej Kapolka
e6e5b20dee
Merge branch 'master' of https://github.com/worklist/hifi
2013-05-10 10:20:04 -07:00
ZappoMan
3af8a1b8f4
code review fixes
2013-05-10 10:03:28 -07:00
Andrzej Kapolka
beadb6a93d
Merge branch 'master' of https://github.com/worklist/hifi
...
Conflicts:
interface/src/main.cpp
2013-05-10 10:03:05 -07:00
Andrzej Kapolka
f6fcdd78b2
Adding/removing voxels at different sizes.
2013-05-10 09:53:53 -07:00
ZappoMan
9dc09de75e
make VoxelSystem::deleteVoxelAt() work properly
2013-05-10 09:32:56 -07:00
ZappoMan
33fc9f5389
fixed partial VBO updates
2013-05-09 17:01:20 -07:00
ZappoMan
c73d4ddfa4
Merge branch 'master' of https://github.com/worklist/hifi into render_voxels_optimization
2013-05-09 14:06:42 -07:00
Andrzej Kapolka
7ff8b84f4c
Return the box face, as well as the distance, from the ray intersection test.
...
Use it to determine which voxel neighbor we create when adding.
2013-05-09 10:46:52 -07:00
ZappoMan
655f14121d
Voxel Render Optimization - using blended VBO update strategy
...
- Fixed a bug in updateNodeInArraysAsFullVBO() that caused blended strategy
to not work properly.
- Implement strategy to usually update only the portion of the VBOs that
have changed, unless nodes have been removed, and then update the full
VBO. This siginificantly improves treeToArrays() performance
- Still to do implement partial strategy for copy buffers and update GPU
2013-05-09 10:25:12 -07:00
ZappoMan
244b4a17f7
lowered voxel count so Ryan can run, and handle too many voxels case slightly more gracefully than crashing
2013-05-08 18:06:13 -07:00
ZappoMan
5f55d511c5
Merge branch 'master' of https://github.com/worklist/hifi into render_voxels_optimization
2013-05-08 15:01:50 -07:00
ZappoMan
66e416d4dd
added VoxelNode::inFrustum() which returns OUTSIDE, INTERSECT, INSIDE to allow more optimal frustum analysis
2013-05-08 14:23:36 -07:00
ZappoMan
24501e5c68
added contains() and remove() methods
2013-05-08 14:22:03 -07:00
Andrzej Kapolka
1c8b835bb8
Merge branch 'master' of https://github.com/worklist/hifi
2013-05-08 13:15:21 -07:00
ZappoMan
2f3a7f8ea8
use different voxel persist files for local or server mode
2013-05-08 12:19:27 -07:00
Andrzej Kapolka
4ed7176ff6
Move the sun back up again to match the lighting.
2013-05-08 12:07:21 -07:00
Andrzej Kapolka
c34b6df2f4
Merge branch 'master' of https://github.com/worklist/hifi
...
Conflicts:
voxel-server/src/main.cpp
2013-05-08 11:56:03 -07:00
Andrzej Kapolka
310c0288c7
Changed atmosphere radius to 1000 meters.
2013-05-08 10:31:13 -07:00
ZappoMan
e508c9fedc
removed a redundant comment
2013-05-08 10:04:06 -07:00
ZappoMan
bc55c09ed7
Added more SceneUtils support cleaned up voxel-edit to use scene utils
...
- Added addCornersAndAxisLines() scene
- Added addSurfaceScene() scene
- moved improved addSphereScene() from voxel-edit to SceneUtils.cpp
- added command line options to voxel-edit to create different scenes
2013-05-08 02:15:39 -07:00
ZappoMan
cdf72711b5
cleaned up compiler warning
2013-05-08 02:15:10 -07:00
ZappoMan
de969891d8
Merge branch 'master' of https://github.com/worklist/hifi into render_voxels_optimization
2013-05-08 01:19:35 -07:00
ZappoMan
6f05403c0d
added SceneUtils.h/.cpp which moves addSphereScene() to a common location
2013-05-08 01:06:10 -07:00
ZappoMan
7d6b28dd4d
Tweaks to createSphere() plus some new helper functions
...
- changed createSphere() to support new NATURAL mode which uses perlin
noise to create natural color and shape
- added getVoxelCount()
- coding standard cleanup
2013-05-08 01:02:55 -07:00
ZappoMan
146334e4d7
dead code cleanup
2013-05-08 00:49:37 -07:00
ZappoMan
2cee643e7c
update TREE_SCALE to 128 so it's power of 2, and MAX_VOXELS_PER_SYSTEM to 500k
2013-05-08 00:47:42 -07:00
Andrzej Kapolka
7c8a06ed4d
Added wrapper classes for shaders/shader programs to ease the process of
...
compiling, linking, assigning uniforms, etc. They're modeled after the ones
included in QtOpenGL, which we can't use at the moment because they require
a Qt OpenGL context.
2013-05-07 17:40:55 -07:00
Andrzej Kapolka
7c9b0d8f58
Have the voxel server push out an environment packet with its regular updates.
2013-05-07 15:10:02 -07:00
Andrzej Kapolka
c7e31ec414
Merge branch 'master' of https://github.com/worklist/hifi
...
Conflicts:
libraries/shared/src/PacketHeaders.h
2013-05-07 14:44:17 -07:00
Andrzej Kapolka
47f3566929
Wavelengths, switch for environment rendering, far plane adjustment.
2013-05-07 14:40:30 -07:00
Andrzej Kapolka
7faa9e4318
More work on atmosphere rendering; rendering now working.
2013-05-07 12:40:15 -07:00
Philip Rosedale
3afb1dc7a8
Merge branch 'master' of https://github.com/worklist/hifi
2013-05-07 08:40:43 -07:00
ZappoMan
d11e490b62
cleaned up code in createSphere()
2013-05-06 21:07:42 -07:00