SamGondelman
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ee02fa9a91
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model asks for renderUpdate if animating
(cherry picked from commit 873ae9b9d6 )
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2017-10-09 13:55:48 -07:00 |
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SamGondelman
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a6b7578c3c
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start fixing asynch issue, fixes model loading!
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2017-10-05 12:30:00 -07:00 |
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SamGondelman
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3a6e84e681
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trying to fix model issue
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2017-10-04 17:26:12 -07:00 |
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SamGondelman
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215193ad90
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try to improve performance
(cherry picked from commit a5f5f9fc5d )
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2017-10-04 13:50:35 -07:00 |
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Andrew Meadows
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67481287ff
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comment out asserts that fail to compile in Debug
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2017-09-26 09:29:43 -07:00 |
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SamGondelman
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86198606e0
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add _modelJustLoaded and updateTransforForSkinnedMesh on creation
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2017-09-22 17:12:44 -07:00 |
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SamGondelman
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9f12d3a365
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fix missing models
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2017-09-21 17:57:25 -07:00 |
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Brad Davis
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688ee68cf9
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Ensure thread-safety for model pointer access
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2017-09-14 12:29:23 -07:00 |
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Menithal
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40d339a831
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21484: Updated code to go with PR feedback
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2017-09-11 20:36:29 +03:00 |
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Menithal
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856452405e
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Made Code abit more concise for better compilation
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2017-09-05 08:46:37 +03:00 |
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Menithal
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119a2703f7
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Removed Debug Joints that wasnt used anylonger
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2017-09-04 22:20:00 +03:00 |
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Menithal
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03e076046b
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Added Joint Name check for translations
This way if there is a mismatch in the skeleton, the translations are
applied to the models correctly
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2017-09-04 22:16:02 +03:00 |
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Menithal
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5506520226
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Fixed missing semi colon
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2017-09-01 08:20:54 +03:00 |
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Brad Davis
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65b49a958f
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Merge branch 'master' into 21484
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2017-08-31 14:59:30 -07:00 |
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Menithal
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0e3fc64f63
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Fixed Inverse logic and Cleanup
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2017-09-01 00:35:56 +03:00 |
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Menithal
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ea79748ed3
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Some adjustments
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2017-08-29 23:59:36 +03:00 |
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Zach Fox
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0cdef28cfd
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Fixup after Merge branch 'master' of https://github.com/highfidelity/hifi into SelectionScriptingInterface
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2017-08-28 14:55:18 -07:00 |
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Brad Davis
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e817d3ced4
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Threaded rendering & entity rendering refactor
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2017-08-24 13:34:34 -07:00 |
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Zach Fox
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2a75d97006
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First steps
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2017-08-22 12:56:16 -07:00 |
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Menithal
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dc5e374485
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Merge remote-tracking branch 'upstream/master' into 21484
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2017-08-17 22:28:43 +03:00 |
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Sam Gateau
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79f3be1efe
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Merge pull request #11021 from Zvork/fade2
Fade dissolve effect JUST AVATARS
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2017-08-10 13:48:30 -07:00 |
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Menithal
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982d4a451f
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Updated Protocol to add allowTranslation
There still is a bug for the value no actually updating
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2017-08-08 23:47:37 +03:00 |
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Menithal
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34d9e9b371
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Preliminary Research Complete
Found the part that needs updating with the AnimationProperty
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2017-08-08 00:03:24 +03:00 |
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David Kelly
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4b7779f0f5
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add flag to outline render flags, fix pal.js/edit.js interaction
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2017-08-03 07:57:21 -07:00 |
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Olivier Prat
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e85bb6fd08
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Fixed compilation warnings on Mac
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2017-07-31 19:19:00 +02:00 |
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Olivier Prat
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5f1d45d4de
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Revert "Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines"
This reverts commit 8a2fd01e81 .
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2017-07-31 18:06:51 +02:00 |
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Olivier Prat
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8a2fd01e81
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Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines
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2017-07-31 15:31:37 +02:00 |
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Olivier Prat
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1336582c6b
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Removed fade transition on model entities.
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2017-07-31 15:06:24 +02:00 |
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Olivier Prat
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490aad2a06
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Merged from master
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2017-07-31 12:00:35 +02:00 |
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Zach Fox
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9147bc21d0
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Getting there.
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2017-07-26 11:41:27 -07:00 |
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Zach Fox
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9020607ccf
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First pass
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2017-07-25 17:54:46 -07:00 |
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Seth Alves
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72e5fecb4e
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do Model::getMeshes on the correct thread. added ModelScriptingInterface::getVertexCount and ModelScriptingInterface::getVertex
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2017-07-20 16:34:34 -07:00 |
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Seth Alves
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a8698c2fbc
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EntityScriptingInterface::getMeshes support for Model entities
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2017-07-19 08:59:09 -07:00 |
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Olivier Prat
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b125fba2e1
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Removed untested avatar bubble fade code. Made changes as requested by Andrew
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2017-07-13 23:04:55 +02:00 |
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Olivier Prat
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93218da473
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Fixed compilation errors on Mac and Linux
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2017-07-13 17:51:16 +02:00 |
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Olivier Prat
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7552cca316
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First alpha version of bubble collision fade events. Missing a lot of information.
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2017-07-11 19:26:15 +02:00 |
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Olivier Prat
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aba8be595e
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Separated fade categories from transition event types
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2017-07-11 11:37:24 +02:00 |
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Olivier Prat
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cc4e168369
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Working fade again
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2017-07-10 16:45:13 +02:00 |
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Olivier Prat
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66d09a4c3c
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Some objects fade and fixed crash due to invalid meta item id
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2017-07-10 16:02:12 +02:00 |
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Olivier Prat
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267531cc1a
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First working fade
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2017-07-10 15:27:09 +02:00 |
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Sam Gateau
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ca7e782566
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2017-06-29 10:54:27 +02:00 |
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Brad Davis
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28d727153b
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PR feedback
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2017-06-27 19:22:07 -07:00 |
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Brad Davis
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8130a91b8c
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Cleanup entity dependencies
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2017-06-27 19:15:49 -07:00 |
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samcake
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20d8c11e28
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ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore
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2017-06-22 17:54:16 -07:00 |
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Brad Davis
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fece438602
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Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
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howard-stearns
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3d4f9be05b
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fix teleport vs stuck-in-floor work
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2017-06-12 17:01:13 -07:00 |
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Howard Stearns
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3d62900daf
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When we do precision detailed picking on a model, check the back faces, too. In other words, precision picking from inside a model works.
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2017-06-03 16:49:16 -07:00 |
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Andrew Meadows
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7b879a7964
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Model has a Rig rather than a RigPointer
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2017-05-19 13:24:16 -07:00 |
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Andrew Meadows
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31bfc98b87
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use const reference for ScenePointer when possible
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2017-04-18 11:52:22 -07:00 |
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Seth Alves
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b99959c73d
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munge collision-hull at last minute rather than store munged url as a property
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2017-04-11 07:00:22 -07:00 |
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