Commit graph

276 commits

Author SHA1 Message Date
ZappoMan
5253485261 added TREE_SCALE to default camera farClip 2013-05-04 07:46:42 -07:00
ZappoMan
2c128fd813 added voxel-edit tool, as well as made voxel file read/write work, disabled voxel persist on server shutdown 2013-05-03 19:19:48 -07:00
ZappoMan
e3164b3976 added read/write voxel files 2013-05-03 17:09:43 -07:00
ZappoMan
f4099349e8 change to encodeTreeBitstreamRecursion() to allow calling without viewFrustum 2013-05-03 15:13:00 -07:00
ZappoMan
1366794bdc added some tree methods for primitive voxel editing 2013-05-03 15:00:03 -07:00
ZappoMan
e9d556419f got rid of some dead code 2013-05-03 14:39:00 -07:00
ZappoMan
a4f2dc283d various changes to help debug render pipeline
- fixing some cases where TREE_SCALE was not using constant in prep for making TREE_SCALE larger
- added createLine() to VoxelTree
- added axis lines made of voxels to scene
- added corner points made of voxels to scene
2013-05-03 09:58:52 -07:00
ZappoMan
34a059db9a more optimizations of render pipeline 2013-05-02 22:26:56 -07:00
ZappoMan
771c604121 more render pipeline optimizations 2013-05-02 18:12:55 -07:00
ZappoMan
fcce4753c9 more optimizations on render pipeline 2013-05-02 16:37:31 -07:00
ZappoMan
5a14c71225 added dirty bit support to VoxelTree, use it to determine when to call treeToArrays 2013-05-02 15:57:31 -07:00
ZappoMan
174c3ee65b search into level appropriately 2013-05-02 11:31:20 -07:00
ZappoMan
6a7ebb3a55 fixed LOD issue in client 2013-05-01 22:57:19 -07:00
Philip Rosedale
f78f983e2d Merge pull request #176 from ZappoMan/render_voxels_optimization
Render voxels optimization
2013-05-01 20:52:48 -07:00
ZappoMan
cfcfacfbdb cleanup 2013-05-01 18:25:42 -07:00
ZappoMan
4f86b5570f first cut at improved render pipeline 2013-05-01 18:21:13 -07:00
Jeffrey Ventrella
aeb545656e (1) added a few methods to orientation; (2) fixed Eve's height; (3) added pitch and roll members to Avatar (not used yet); added avatar pull from handshake; 2013-05-01 15:38:55 -07:00
Jeffrey Ventrella
c88a7f8f55 fixed merge 2013-05-01 13:51:59 -07:00
Jeffrey Ventrella
b388e9a760 (1) re-designed and debugged the orientation class and cleaned up quaternion code, and fixed issues in camera and main related to yaw and camera transforms (2) improved hand-holding algorithm 2013-05-01 13:00:08 -07:00
Stephen Birarda
cee73e4622 don't replay last buffer for silent agent 2013-05-01 10:57:59 -07:00
ZappoMan
47326230a1 fixed build buster 2013-04-30 11:57:06 -07:00
ZappoMan
f8523e135d cr cleanup 2013-04-30 11:44:59 -07:00
ZappoMan
2a746ec111 cr cleanup 2013-04-30 11:34:14 -07:00
ZappoMan
7fddd63a61 cr cleanup 2013-04-30 11:29:13 -07:00
ZappoMan
91ca787e2f removed MarkerNode 2013-04-30 11:14:36 -07:00
ZappoMan
dae3881821 removed MarkerNode 2013-04-30 11:13:41 -07:00
ZappoMan
447de68fb5 cr cleanup, remove loadBitstreamBuffer() 2013-04-30 11:06:30 -07:00
ZappoMan
7d801e99d1 cr cleanup 2013-04-30 10:55:04 -07:00
ZappoMan
2ec2824e8f cr cleanup 2013-04-30 10:46:48 -07:00
ZappoMan
a6b486aa89 cr cleanup 2013-04-30 10:39:45 -07:00
ZappoMan
59ce921645 cr cleanup 2013-04-30 10:38:30 -07:00
ZappoMan
778d3715ce cr cleanup 2013-04-30 10:37:02 -07:00
ZappoMan
4cea0ffa10 cr cleanup 2013-04-30 10:33:13 -07:00
ZappoMan
5a90dc4487 cr cleanup 2013-04-30 10:32:55 -07:00
ZappoMan
0fd3f00054 cr cleanup 2013-04-30 10:28:34 -07:00
ZappoMan
218dd3d62b cr cleanup 2013-04-30 10:27:38 -07:00
ZappoMan
37b139621a cr cleanup 2013-04-30 10:27:32 -07:00
ZappoMan
6d378281a8 cr cleaup - third times a charm? 2013-04-30 10:24:13 -07:00
ZappoMan
3673ee36ad cr cleanup and optimization of isLeaf() 2013-04-30 10:23:35 -07:00
ZappoMan
bf3b014743 code review cleanup 2013-04-30 10:16:04 -07:00
ZappoMan
8a5633a0db got rid of compareOctalCodesDepth() and cleaned up compareOctalCodes() 2013-04-30 10:09:15 -07:00
ZappoMan
ee814d7ddc better version of boundaryDistanceForRenderLevel() 2013-04-29 19:18:38 -07:00
ZappoMan
429ba8c729 Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work 2013-04-29 17:48:12 -07:00
ZappoMan
823e23d50a add VoxelConstants.h 2013-04-29 17:46:02 -07:00
ZappoMan
accda966d5 Add LOD culling to the server protocol.
- Add LOD/distance culling to VoxelTree:encodeTreeBitstreamRecursion()
  and VoxelTree::searchForColoredNodesRecursion()
- added new levels to boundaryDistanceForRenderLevel()
- added more spheres to the scene to get a better sense of LOD behavior
2013-04-29 17:38:52 -07:00
ZappoMan
ea219cdd16 Merge pull request #163 from birarda/no-avatars
remove half-baked ping reply setup from avatar mixer
2013-04-29 14:53:24 -07:00
ZappoMan
a638542aa0 added support for LOD scanned sendding order of voxel scene 2013-04-29 14:34:17 -07:00
Andrzej Kapolka
0fe4d57ad7 I think this is the least intrusive fix for the chat crashes: lock the agent
list when we're updating from the network, simulating, or rendering.  I think
there are likely to be other synchronization issues, but this is a start.
2013-04-29 13:17:39 -07:00
Stephen Birarda
7b8d377eb4 simplify the avatar mixer communication while publicly accessible 2013-04-29 12:47:03 -07:00
ZappoMan
781721b79c clean up constants for voxels 2013-04-29 06:49:57 -07:00