James B. Pollack
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4efe31f158
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work
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2015-11-20 15:15:57 -08:00 |
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James B. Pollack
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6f76f0cbc0
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release grasp at cleanup
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2015-11-19 16:22:54 -08:00 |
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James B. Pollack
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3f89d73fc6
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add grasp to equip and example
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2015-11-19 16:15:34 -08:00 |
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Seth Alves
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94f18672d4
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equip from a distance uses a spring to pull the object to the hand before equipping it
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2015-11-17 17:18:16 -08:00 |
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Seth Alves
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5ae3c5aea0
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adjust size of near-grab radius.
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2015-11-17 14:59:06 -08:00 |
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Seth Alves
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c6051bb325
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reduce size of near-grab radius. don't draw pick laser until we know we aren't going to do a near grab
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2015-11-17 14:58:20 -08:00 |
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Seth Alves
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d21a2fee20
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don't use spatial-key for normal grab, only equip. allow switching from a near or far grab to an equip.
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2015-11-17 13:12:22 -08:00 |
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Seth Alves
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b062d23f61
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bumper is now an equip toggle
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2015-11-17 09:51:52 -08:00 |
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Seth Alves
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8a434c8ab1
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don't attempt to near-grab things that aren't physical
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2015-11-09 14:10:26 -08:00 |
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Seth Alves
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c4194f2359
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don't try to grab polylines. set wantTrigger on various whiteboard parts
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2015-11-05 13:26:23 -08:00 |
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Seth Alves
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4a3b434fd4
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change grabbing-non-colliding to trigger. fix whiteboard and some other scripts
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2015-11-05 10:35:02 -08:00 |
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Seth Alves
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05a977e31b
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get rid of code that computes release velocity
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2015-11-04 16:26:30 -08:00 |
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Seth Alves
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adb9118dc1
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don't set release velocity
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2015-11-04 16:21:02 -08:00 |
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Seth Alves
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1cbe6c4463
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don't attempt to grab particles or zones
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2015-11-04 13:59:37 -08:00 |
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Seth Alves
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c2f9a49598
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don't grab light
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2015-11-04 11:15:57 -08:00 |
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Seth Alves
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1e498a41f0
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rework search logic
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2015-11-04 10:46:20 -08:00 |
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Atlante45
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d8797ef9d7
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Initialize relativePosition/Rotation
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2015-11-03 16:07:37 -08:00 |
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Stephen Birarda
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8346ce27b3
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allow a non-colliding grab of locked entities
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2015-11-03 14:22:41 -08:00 |
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Seth Alves
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27b239176f
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fix grab
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2015-11-03 10:16:56 -08:00 |
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Seth Alves
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fe2c0effd0
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oops left debug on
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2015-11-02 16:17:46 -08:00 |
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Seth Alves
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0a5f43bba7
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fix up boolean test
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2015-11-02 16:16:13 -08:00 |
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Seth Alves
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181901ed19
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distance grab works better with hmd on
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2015-11-02 14:42:28 -08:00 |
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Brad Hefta-Gaub
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286905c20c
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Merge pull request #6250 from jherico/peek
Adding peek support for endpoints
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2015-10-31 16:09:27 -07:00 |
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Seth Alves
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9346366fc5
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fix grab script
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2015-10-31 14:28:54 -07:00 |
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Brad Davis
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abbfe15395
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Adding peek support for endpoints
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2015-10-31 14:26:14 -07:00 |
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Brad Hefta-Gaub
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46f9a432ab
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fix handControllerGrab.js
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2015-10-31 14:21:50 -07:00 |
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Seth Alves
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896ed3927c
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merge from upstream
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2015-10-30 19:17:43 -07:00 |
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Seth Alves
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944f0965c0
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some refactoring and a bug fix -- grab script can throw things again
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2015-10-30 16:35:50 -07:00 |
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Seth Alves
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cf83ca22bb
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change how kinematic objects get data back to entity when an action is active
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2015-10-30 15:30:54 -07:00 |
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Seth Alves
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b102081f2f
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upon release, set velocity after returning entity to being dynamic
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2015-10-30 11:35:51 -07:00 |
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Seth Alves
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93503d0a21
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make kinematic grab set entities kinematic in bullet and update entity position
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2015-10-30 11:03:13 -07:00 |
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Brad Davis
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ccbae81dad
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Merge branch 'master' into HEAD
Conflicts:
interface/src/avatar/SkeletonModel.cpp
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2015-10-29 10:24:38 -07:00 |
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Seth Alves
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8d0aaed41a
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fix bug that was deleting actions with 0 ttl. in js interface, action parameter 'lifetime' is now called 'ttl'
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2015-10-26 13:50:21 -07:00 |
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Brad Hefta-Gaub
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060f87d14a
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CR feedback
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2015-10-23 17:33:45 -07:00 |
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Brad Hefta-Gaub
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9ba1b800d9
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CR feedback
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2015-10-23 17:15:39 -07:00 |
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Brad Hefta-Gaub
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090dc5409b
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CR feedback
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2015-10-23 17:14:59 -07:00 |
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Brad Hefta-Gaub
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ed20e7d209
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CR feedback
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2015-10-23 17:14:13 -07:00 |
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Brad Hefta-Gaub
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6b795364c8
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make handGrab treat shoulder bumbers and triggers as merged control
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2015-10-23 16:30:40 -07:00 |
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Brad Hefta-Gaub
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3e7364608b
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make handControllerGrab.js work with new API
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2015-10-22 09:17:29 -07:00 |
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Seth Alves
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f85ef9267b
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oops
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2015-10-20 18:29:27 -07:00 |
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Seth Alves
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311254c395
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require user-data to have wantsTrigger in it before non-colliding calls will happen
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2015-10-20 18:26:12 -07:00 |
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Seth Alves
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7dcbb5849a
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another bug
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2015-10-20 17:44:12 -07:00 |
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Seth Alves
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ed480f651f
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missed a line
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2015-10-20 17:43:31 -07:00 |
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Seth Alves
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f16b62df83
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- grab script: possible fix for line disappearing
- grab script: go from 3 pickrays back to 1
- grab script: put "sphere" test back in, but with fixed distance test
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2015-10-20 17:34:35 -07:00 |
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James B. Pollack
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8e1c3c32d1
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additions to debug and also to handle some two handed situations
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2015-10-20 16:24:17 -07:00 |
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Brad Hefta-Gaub
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dfe3e5b1cb
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fix laser lifetimes
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2015-10-20 09:30:27 -07:00 |
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Seth Alves
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41f7ef1e2e
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cleanups
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2015-10-19 16:53:27 -07:00 |
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Seth Alves
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6138775270
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put back support for spatialKey
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2015-10-19 15:40:14 -07:00 |
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Seth Alves
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5a968e3c96
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tweak
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2015-10-19 15:20:04 -07:00 |
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Seth Alves
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8fbf081223
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git rid of sphere test
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2015-10-19 14:51:18 -07:00 |
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