Commit graph

329 commits

Author SHA1 Message Date
Seth Alves
44aa3e044b make it so near grabbing while edit is active doesn't select a new entity 2017-02-10 16:56:53 -08:00
Philip Rosedale
e94e41698e remove debug 2017-02-08 18:04:55 -08:00
Philip Rosedale
dc957d09d8 remove comment 2017-02-08 15:45:29 -08:00
Philip Rosedale
fe92d38b60 Fixed scaling of self 2017-02-08 15:42:10 -08:00
Seth Alves
47976406fc Merge pull request #9607 from hyperlogic/bug-fix/better-haptics
More consistent haptics on web overlays and entities
2017-02-08 05:47:05 -08:00
Anthony J. Thibault
244437d971 set WANT_DEBUG_STATE back to false 2017-02-07 23:50:06 -08:00
Anthony J. Thibault
6738c0eade More consistent haptics on web overlays and entities 2017-02-03 12:05:30 -08:00
Dante Ruiz
2a3d0b6b17 enforce more button clicking logic 2017-02-03 19:13:57 +00:00
Chris Collins
bac5bd5c0e Merge pull request #9595 from hyperlogic/bug-fix/tablet-ui-bugfixes
tablet-ui: Bug fixes
2017-02-02 17:53:47 -08:00
Anthony J. Thibault
6bef9e888b Merge branch 'master' into bug-fix/tablet-ui-no-domain 2017-02-02 17:21:20 -08:00
Dante Ruiz
0ec8071288 better scrolling and fixed button touching 2017-02-02 23:16:39 +00:00
Anthony J. Thibault
9df887de2a You can no longer scale the tablet with double-grab 2017-02-02 10:16:02 -08:00
Anthony J. Thibault
e2e19884bb Tablet should work even when not connected to any domain.
handControllerGrab.js and WebTablet.js now parents objects to the
AVATAR_SELF_ID parentID, instead of using MyAvatar.sessionUUID, which
is unavailable when not connected to any domain.

I removed several early returns handControllerGrab.js that prevented
grabbing from working if MyAvatar.sessionUUID was invalid.

There were places in the EntityItem.cpp and EntityScriptingInterface.cpp
C++ that would log an error if parentID was set to AVATAR_SELF_ID.
This was to prevent AVATAR_SELF_ID from ever going over the network.
Instead, we now prevent this by replacing all outgoing references of
AVATAR_SELF_ID with the sessionID of the current node.
2017-01-31 13:52:12 -08:00
Dante Ruiz
b264d84385 minimize git diff 2017-01-30 13:27:25 -08:00
Dante Ruiz
57a9d34cda minimize git diff 2017-01-30 13:27:25 -08:00
Dante Ruiz
8879727d88 ability to grab tablet in edit mode 2017-01-30 13:27:25 -08:00
Seth Alves
95d5c64e83 put a schmitt trigger in place to de-bounce tablet clicks 2017-01-26 15:09:35 -08:00
Seth Alves
c0f169e242 allow tablet-stabbers to more easily click buttons 2017-01-26 14:54:32 -08:00
Seth Alves
f2ff6fd9e7 allow stylus to work when edit.js is running 2017-01-23 15:52:40 -08:00
Seth Alves
9d77e9937c only make the last cm of the stylus active to avoid accidently closing tablet when grabbing base 2017-01-23 14:38:48 -08:00
Seth Alves
c958314918 merge from upstream 2017-01-23 13:52:01 -08:00
Dante Ruiz
d5427f8722 close tablet bug fix 2017-01-23 17:33:33 +00:00
humbletim
d20ac20ff2 move isInEditMode guard to setState 2017-01-23 01:31:11 -05:00
humbletim
15394056eb * add isInEditMode to utils.js
* update grab.js to use the latest Settings edit mode detection approach
* add edit guards to handControllerGrab.js and grab.js
* update edit.js to consistently initialize Setting's edit flag
2017-01-20 22:29:40 -05:00
Dante Ruiz
5c55b86be6 fix bug 2017-01-21 01:56:06 +00:00
Seth Alves
87ea9161e4 avoid bad interaction between far-grab and equip 2017-01-20 14:49:49 -08:00
Seth Alves
7f25135633 try again on haptics from touching tablet overlay with stylus 2017-01-20 11:06:35 -08:00
Seth Alves
6641f9bafd Merge pull request #9444 from druiz17/homeButtonFix
Home button is now an overlay
2017-01-20 10:32:31 -08:00
Seth Alves
caae804318 re-enable haptic pulse when stylus touches tablet overlay 2017-01-20 10:12:15 -08:00
Dante Ruiz
a319db3cb4 removed duplicate code 2017-01-20 00:57:48 +00:00
Dante Ruiz
1e7e4576cc comparing with ID instead of strings 2017-01-19 16:38:55 -08:00
Anthony J. Thibault
2c3c96b600 Fix for broken entity scrolling introduced by 23ea65e2
this.grabbedEntity was being cleared before entityTouchingExit transition could send the release event.
2017-01-19 14:23:43 -08:00
Seth Alves
18e9b476c5 Merge pull request #9439 from hyperlogic/tablet-ui
Improved stylus and laser input deadspot
2017-01-19 12:43:02 -08:00
Seth Alves
41ddfbfd27 clean up grab.js. provide a way to delete old tablets that got saved into Settings on exit 2017-01-19 11:34:38 -08:00
Anthony J. Thibault
2fd691d844 Improved stylus and laser input deadspot 2017-01-18 18:23:00 -08:00
Seth Alves
7c938728e5 don't do constant haptics if stylus touches tablet frame. home button triggers only once per click 2017-01-18 16:56:39 -08:00
Anthony J. Thibault
56c897cc2f Process the tablet stylus even when reticle is over 2d HUD overlay. 2017-01-18 15:36:09 -08:00
Anthony J. Thibault
fc5c2c8def Fix for glitchy scrolling 2017-01-18 15:32:38 -08:00
Anthony J. Thibault
28dac9d802 Lasers now interact with the tablet in edit mode. 2017-01-18 15:32:36 -08:00
Seth Alves
a8038ce64e cleanups 2017-01-18 10:50:02 -08:00
Seth Alves
1f92b57bf2 switch to model stylus 2017-01-18 10:46:18 -08:00
Seth Alves
89d7b8bfc6 call releaseEquip when an equipped entity is dropped with a secondary press 2017-01-17 13:27:01 -08:00
Seth Alves
5c205f5800 avoid an unhook loop if two different hands have passed something back and forth more than once 2017-01-17 10:24:30 -08:00
Seth Alves
6bace4f451 merge from upstream 2017-01-17 09:29:30 -08:00
howard-stearns
0a3236dcc9 handControllerGrab update loop change 2017-01-16 14:54:32 -08:00
Seth Alves
23ea65e2b5 more changes to handle camera-relative-controller joints. 2017-01-16 10:26:16 -08:00
Seth Alves
b617b3a114 put code to delete prim-stylus tip back in 2017-01-16 07:50:36 -08:00
Seth Alves
756d96c368 fix search ray getting left on. started adding stylus models 2017-01-16 07:46:12 -08:00
Seth Alves
4a451e95dc don't call release when off state is entered. don't attempt to unhook stylus as a stray child 2017-01-15 11:29:29 -08:00
Seth Alves
b8234ad75c try a different way of keeping track of original parentIDs of grabbed entities 2017-01-15 10:16:28 -08:00