sabrina-shanman
|
390e89a64d
|
Fix missing NestableTransformNode import
|
2018-09-06 10:20:26 -07:00 |
|
sabrina-shanman
|
f7226757ad
|
Just import TransformNode in AvatarTransformNode.h and similar
|
2018-09-06 10:03:05 -07:00 |
|
sabrina-shanman
|
84a2512f31
|
Fix collision pick scale not being used
|
2018-09-05 16:51:27 -07:00 |
|
sabrina-shanman
|
e8ce152687
|
Scale collision picks relative to parent by adding and using more
specialized transform nodes.
|
2018-09-05 16:51:28 -07:00 |
|
sabrina-shanman
|
62344c106d
|
Make render states a map when returned from PointerScriptingInterface::getPointerProperties
|
2018-08-31 11:19:53 -07:00 |
|
sabrina-shanman
|
2e290ea798
|
Only create a NestableTransformNode if the spatially nestable exists
|
2018-08-31 10:52:00 -07:00 |
|
sabrina-shanman
|
f71fc83309
|
Remove PickResult::needsToCompareResults
|
2018-08-31 10:48:48 -07:00 |
|
sabrina-shanman
|
4d85cb17f3
|
Include full transform in CollisionPick::getResultTransform
|
2018-08-31 10:46:17 -07:00 |
|
sabrina-shanman
|
9bf088d32b
|
Just assign mathPick.loaded in CollisionPick::getMathematicalPick
|
2018-08-31 10:28:45 -07:00 |
|
sabrina-shanman
|
e94d7de99a
|
Add JS API hook for getting overlay IDs from a pointer via
Pointer.getPointerProperties
|
2018-08-31 09:18:07 -07:00 |
|
sabrina-shanman
|
1fe909f9ad
|
Make CollisionPick::getResultTransform() always return a valid transform
|
2018-08-29 16:33:51 -07:00 |
|
sabrina-shanman
|
686f9fb18a
|
Move load state flag from CollisionPickResult to CollisionRegion and make it a boolean
|
2018-08-29 16:29:59 -07:00 |
|
sabrina-shanman
|
2d73b7845e
|
Code style fixes
|
2018-08-29 15:00:01 -07:00 |
|
sabrina-shanman
|
0981f08b22
|
Do not propagate avatar scale in AvatarHeadTransformNode
|
2018-08-29 14:48:27 -07:00 |
|
sabrina-shanman
|
c6e6da2e3f
|
Make MouseTransformNode actually parent the pick to a mouse rather than a MouseRayPick, and properly include rotation information
|
2018-08-27 16:53:55 -07:00 |
|
sabrina-shanman
|
397b03d5d5
|
Add threshold parameter to collision pick with minimum of 0
|
2018-08-27 14:12:24 -07:00 |
|
sabrina-shanman
|
cce62f4d92
|
Do not assume picks with doesIntersect()==false have no results to compare. Fixes CollisionPickResult 'loaded' value always evaluating to false when not colliding
|
2018-08-24 15:47:52 -07:00 |
|
sabrina-shanman
|
6e160ad22f
|
Add TransformNode-based parenting and implement for CollisionPicks
|
2018-08-24 15:47:52 -07:00 |
|
sabrina-shanman
|
3167d3c0c7
|
Create TransformNodes for SpatiallyNestables, the mouse, and MyAvatar head
|
2018-08-24 15:47:52 -07:00 |
|
John Conklin II
|
477fba4b15
|
Merge pull request #13847 from AndrewMeadows/workload-avatars-002
workload tracks other avatars and adds/removes from physics simulation accordingly
|
2018-08-24 12:43:51 -07:00 |
|
Andrew Meadows
|
10d0833c19
|
use DynamicsWorld::numCollisionObjects instead of our own count
|
2018-08-23 15:57:54 -07:00 |
|
Zach Fox
|
dddb2141f0
|
Implement Wallet Security feature - Auto Logout checkbox
|
2018-08-23 15:45:29 -07:00 |
|
Zach Fox
|
a1d88a8588
|
Merge howard/wallet-locker2 into my branch
|
2018-08-23 14:45:16 -07:00 |
|
Andrew Meadows
|
abf4a926d8
|
cleanup
|
2018-08-23 12:59:28 -07:00 |
|
Andrew Meadows
|
8f2141b592
|
fix compile error
|
2018-08-23 12:59:28 -07:00 |
|
Andrew Meadows
|
777b90bdc0
|
add 'physics body count' to debug stats
|
2018-08-23 12:59:28 -07:00 |
|
Andrew Meadows
|
f5cae61b43
|
fix typo causing compile failure
|
2018-08-23 12:59:28 -07:00 |
|
Andrew Meadows
|
87223946ad
|
add/remove avatars according to workload region
|
2018-08-23 12:59:28 -07:00 |
|
Andrew Meadows
|
3ecabb6583
|
cleanup after removing spaghetti
|
2018-08-23 12:59:28 -07:00 |
|
Andrew Meadows
|
99aafb1f95
|
move code from Avatar to OtherAvatar
|
2018-08-23 12:59:28 -07:00 |
|
Andrew Meadows
|
615b8addd0
|
fix order of includes
|
2018-08-23 12:59:28 -07:00 |
|
Andrew Meadows
|
598a227f1a
|
use OtherAvatar instead of Avatar in AvatarMotionState
|
2018-08-23 12:59:28 -07:00 |
|
Andrew Meadows
|
3c01433e12
|
stub for avatars changing workload regions
|
2018-08-23 12:59:28 -07:00 |
|
Andrew Meadows
|
21adbf49c0
|
remove cruft
|
2018-08-23 12:59:28 -07:00 |
|
Andrew Meadows
|
15665b25e8
|
give OtherAvatars a proxy in workload
|
2018-08-23 12:59:28 -07:00 |
|
John Conklin II
|
1320a34a18
|
Merge pull request #13841 from luiscuenca/noAttachmentsToJSON
Don't include old attachment data on new avatar recordings
|
2018-08-23 10:51:33 -07:00 |
|
John Conklin II
|
5dd64645eb
|
Merge pull request #13861 from SimonWalton-HiFi/safe-landing-fixes
Fix safe-landing protocol for sparse domains
|
2018-08-23 10:17:08 -07:00 |
|
Wayne Chen
|
4daa30c1d0
|
changing text for check preference
|
2018-08-22 15:58:37 -07:00 |
|
Wayne Chen
|
9518b8cdaf
|
rearrangement
|
2018-08-22 15:46:02 -07:00 |
|
Wayne Chen
|
c32cc1ead2
|
adding implementation
|
2018-08-22 15:42:15 -07:00 |
|
Simon Walton
|
dd098f05c2
|
Change EntityQueryInitialResultsComplete protocol to use exclusive sequence number
|
2018-08-22 14:54:07 -07:00 |
|
luiscuenca
|
b3d127c953
|
Fix flickering
|
2018-08-22 14:31:34 -07:00 |
|
John Conklin II
|
50684f00c8
|
Merge pull request #13856 from sethalves/dont-squash-delete-events
don't squash delete events during shutdown so that QtWebEngine process gets destoryed
|
2018-08-22 12:44:35 -07:00 |
|
Seth Alves
|
579b2435c2
|
don't squash delete events during shutdown so that QWebEngine process gets destroyed
|
2018-08-22 11:04:26 -07:00 |
|
John Conklin II
|
04d72ea39d
|
Merge pull request #13850 from samcake/punk
Adjust Workload Region to be bigger
|
2018-08-22 10:21:14 -07:00 |
|
John Conklin II
|
32562511e8
|
Merge pull request #13782 from ElderOrb/FB17184
Add Support for Managing Avatar Entities to the Avatar App
|
2018-08-22 10:20:04 -07:00 |
|
luiscuenca
|
5f4903f884
|
Record entities
|
2018-08-22 08:53:51 -07:00 |
|
Sam Gateau
|
0f6f465e7f
|
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
|
2018-08-21 19:23:33 -07:00 |
|
Alexander Ivash
|
cfb820762d
|
bulk adjusting to coding guidelines
|
2018-08-22 00:42:01 +03:00 |
|
Stephen Birarda
|
1723f3d3d8
|
don't use entity tree to clear all avatar entities
|
2018-08-21 12:21:29 -07:00 |
|