Angus Antley
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382a03929e
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changed back to regular 2 bone Ik for arms in json and cleaned up rig.cpp and polevector constraint
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2019-02-15 07:06:43 -08:00 |
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amantley
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07a4f49c58
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adding the armik nodes into the json
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2019-02-05 17:21:39 -08:00 |
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amantley
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34d32eeda8
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removed the extra ikoverlay in the avatar-animation.json
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2019-02-04 10:17:22 -08:00 |
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amantley
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f68ee4e7ce
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merged with master
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2019-01-31 09:56:46 -08:00 |
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amantley
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d547d5b854
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changed the json reader to take an array not a string for the flex targets
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2019-01-30 18:16:02 -08:00 |
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Jeff Clinton
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0def57f2c8
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Merge pull request #14805 from danteruiz/fix-qml-rendering
Case 20902: Give SendAsset.qml a background color
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2019-01-30 08:54:03 -08:00 |
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Dante Ruiz
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ccf02d8b65
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fix SendAssets.qml
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2019-01-29 17:16:27 -08:00 |
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Simon Walton
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e45634d4ea
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Merge remote-tracking branch 'upstream/master' into pal_username_update
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2019-01-29 11:55:39 -08:00 |
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Angus Antley
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3994311583
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starting the move of the initial head base spline to myskeletonmodel
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2019-01-29 08:54:35 -08:00 |
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amantley
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1919cc3b1a
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disable mid joint when not valid. more work on this tomorrow
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2019-01-28 17:49:46 -08:00 |
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Simon Walton
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d2af7eed3d
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Don't update PAL namecard with empty strings
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2019-01-28 17:44:04 -08:00 |
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Shannon Romano
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d8f781deae
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Merge pull request #14719 from jherico/feature/quest_frame_serialization
case 20883: GPU frame serialization and related tools
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2019-01-28 15:47:55 -08:00 |
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amantley
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ffd3a24bf2
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further cleaning, broke the arms
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2019-01-28 13:53:30 -08:00 |
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amantley
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f8bfef6dbd
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cleaning up the _hipsIndex references, cleaning in general
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2019-01-28 11:50:23 -08:00 |
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Angus Antley
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2679a3a30d
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changed the naming of the middle joint from secondary target to midJoint, also generalized the handling of the neck head rotation after the middle spline is updated
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2019-01-27 16:30:13 -08:00 |
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amantley
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0b6d0b4baf
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renamed json to reflect spline node
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2019-01-25 18:17:15 -08:00 |
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Shannon Romano
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f084021fdf
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Merge pull request #14678 from hyperlogic/feature/hmd-avatar-alignment-type
Added HMD Avatar Alignment Type
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2019-01-25 17:32:41 -08:00 |
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Shannon Romano
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fe874ca5b1
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Merge pull request #14511 from danteruiz/spinbox-fixes
case 20100: fix SpinBox.qml in ControlsUit and adjusting OpenVrConfiguration SpinBoxes
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2019-01-25 17:30:16 -08:00 |
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amantley
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f2a7f37950
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got rid of the lag in the spline code by setting the flex coeffs to 1.0
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2019-01-25 17:11:07 -08:00 |
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Jeff Clinton
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f78fdffeda
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Merge pull request #14727 from wayne-chen/oculusLoginFeature
MS20311: Oculus login feature
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2019-01-25 16:16:32 -08:00 |
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amantley
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bcbd9323c0
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Merge remote-tracking branch 'upstream/master' into animSplineIK
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2019-01-25 14:42:24 -08:00 |
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amantley
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446d7b9514
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added the flex coeff for the primary and secondary spline targets to the json
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2019-01-25 14:41:18 -08:00 |
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Adam Smith
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f651ad2f67
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Merge pull request #14711 from SamGondelman/NOverlays10
Case 20585: Add missing Web Overlay functionality to Web Entities
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2019-01-25 14:00:52 -08:00 |
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Wayne Chen
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c136f24181
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Merge branch 'master' into oculusLoginFeature
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2019-01-25 11:44:14 -08:00 |
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Shannon Romano
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90c7423dfb
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Merge pull request #14772 from wayne-chen/loginScreenPreserveRatio
MS20825: Login Screen Aspect/Crop with resizing
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2019-01-25 11:16:10 -08:00 |
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amantley
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37f92d2319
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added code to read tip and base var info from the json
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2019-01-24 17:02:30 -08:00 |
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Wayne Chen
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4880c7081e
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adding blurred images
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2019-01-24 16:00:24 -08:00 |
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Wayne Chen
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5c55761e4d
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adding fill mode for aspect/crop
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2019-01-24 15:57:04 -08:00 |
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Wayne Chen
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9da7465698
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readding render session, adding newlines for oculus failure
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2019-01-24 15:33:50 -08:00 |
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SamGondelman
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9a734b2011
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merge with master
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2019-01-23 17:48:24 -08:00 |
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amantley
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cdd03646c2
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latest spline code with ik node removed started cleanup
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2019-01-23 17:22:13 -08:00 |
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Anthony Thibault
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a7a71e4286
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Merge branch 'master' into feature/hmd-avatar-alignment-type
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2019-01-23 15:52:20 -08:00 |
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Dante Ruiz
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df34d8dcc0
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fix spinbox and adjusting OpenVrConfiguration spin boxes
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2019-01-23 14:59:37 -08:00 |
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Wayne Chen
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049282e2b3
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fixing text alignment issues, adding some oculus user log
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2019-01-23 14:38:06 -08:00 |
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Brad Davis
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e18e3fc138
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Gpu Frame serialization
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2019-01-23 13:21:34 -08:00 |
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Wayne Chen
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e6426cb680
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fixing bug with cancel button
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2019-01-23 10:26:51 -08:00 |
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Clement
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61be5a3cc4
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Enable "Add To World" Asset Browser button for glTF
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2019-01-22 17:01:06 -08:00 |
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amantley
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dbd03e2eb4
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got the spline arms and legs working without any inverse kinematic node in the json, using _withIKnode.json
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2019-01-22 11:53:18 -08:00 |
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amantley
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8d88c627b0
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nearly have the arms legs and back working with out the ik node
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2019-01-21 17:41:08 -08:00 |
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amantley
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6680ca53ad
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added updateHands2 which deals with two bone hands animvars
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2019-01-20 08:56:39 -08:00 |
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amantley
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3a2697fa8c
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working on the two bone ik for the hands
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2019-01-18 17:55:19 -08:00 |
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amantley
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7777162351
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got the spine2 rotationa and the head spline working
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2019-01-18 15:28:41 -08:00 |
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SamGondelman
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d6f0fbd17b
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fix snap app issue
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2019-01-18 10:48:20 -08:00 |
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Anthony Thibault
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0ab13f1e48
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Merge pull request #14705 from luiscuenca/changeCollisionDesignOnAvatarApp
Change Avatar App design for avatar collisions
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2019-01-17 16:06:17 -08:00 |
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Wayne Chen
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238f020392
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remove trailing whitespace
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2019-01-17 14:20:47 -08:00 |
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Wayne Chen
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2859784e17
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Merge branch 'master' into oculusLoginFeature
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2019-01-17 14:20:00 -08:00 |
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John Conklin II
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19e4a7389b
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Merge pull request #14676 from wayne-chen/updateLoginUserLogging
case 20654: Updating user activity logging for login experience
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2019-01-17 12:59:12 -08:00 |
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Wayne Chen
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123f2d71e5
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dismissing login dialog on popup if bad linking
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2019-01-17 11:38:42 -08:00 |
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Adam Smith
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f955313afc
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Merge pull request #14687 from SamGondelman/cancel
Case 20580: Trying to fix wearables and avatar app
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2019-01-17 11:25:30 -08:00 |
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Wayne Chen
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ef63213d28
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fixing linking account problems on oculus/steam, changing callback
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2019-01-16 21:07:54 -08:00 |
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