Commit graph

521 commits

Author SHA1 Message Date
HifiExperiments
aaa92df973 stutter fix: only perform fade transactions when depth == 0 2024-10-23 17:26:03 -07:00
HifiExperiments
43e15c0bc4 disable debug views in mirrors 2024-10-23 16:03:46 -07:00
HifiExperiments
05661c6007 fix haze in mirrors 2024-08-14 18:20:06 -07:00
HifiExperiments
6317bd45ac add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
HifiExperiments
f7c17d6035 new procecural particle entity type 2024-03-21 16:43:09 -07:00
Dale Glass
e7591d6794
Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
c6e4e5de37
Revert "Mirrors + Portals" 2024-01-13 11:18:08 +01:00
HifiExperiments
093cf29778 fix mirrors in deferred 2023-11-19 14:57:02 -08:00
HifiExperiments
10de1288c2 fix view + projection, texture flipping, billboarding 2023-11-13 14:40:56 -08:00
HifiExperiments
89e6cbbfa4 mirrors wip 2023-11-13 14:40:56 -08:00
Sam Gateau
03c5dfad3d propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version 2019-09-03 16:28:32 -07:00
Sam Gateau
c5bd9ecf4f REfreshing the antialiasing qml na dconfig of the Jitter Job 2019-08-19 18:14:29 -07:00
Anna
f58400950a made color format for resolve FB a parameter, reverted name of tonemapping task to preserve back compatibility 2019-07-30 11:57:01 -07:00
Anna
379a262b07 bug fix in deferred, finish merging android & windows forward 2019-07-29 18:15:54 -07:00
Anna
0cc8c1f434 making my changes work on android 2019-07-29 10:43:20 -07:00
Anna
6a6b2f6d27 added tone mapping back 2019-07-26 18:55:08 -07:00
Anna
16595d9412 created tonemapandresample 2019-07-26 11:56:25 -07:00
Anna
b59d967b6c fixed luci, made tone mapping mirrored auto generate, changed color format on forward, bug fixes 2019-07-16 15:44:28 -07:00
Anna
0b51e3c129 progress 2019-07-16 15:43:47 -07:00
Anna
24f022ec3b init commit for this pr, still buggy 2019-07-16 15:41:01 -07:00
SamGondelman
d545ba5bc6 haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
Sam Gateau
cb1bf57bd1 Address pr review comments 2019-06-24 16:54:06 -07:00
Sam Gateau
a278e6c52c REmoving unecessary job introduced dureing development 2019-06-21 17:24:21 -07:00
Sam Gateau
251faf2171 Trying to clean up the solution... 2019-06-18 17:08:08 -07:00
Sam Gateau
e5a772a9b8 Introducing the HUD layer rendering pass into it s own task and file 2019-06-14 17:54:15 -07:00
Sam Gateau
5288314d02 Drafting ways to rescale in forward 2019-06-13 17:42:32 -07:00
SamGondelman
43874fbfb3 fix AA toggle 2019-05-20 17:21:10 -07:00
Olivier Prat
9d0706ec8b Merge branch 'master' of https://github.com/highfidelity/hifi into shadow 2019-04-18 11:06:35 +02:00
Olivier Prat
ae20a5d439 Fixed crash in debugShadow.js 2019-04-17 09:47:33 +02:00
Olivier Prat
b71a8f7902 Switched to split sum model for ambient (as Unreal) 2019-04-04 16:10:33 +02:00
SamGondelman
7db498a130 fix shadows when tablet is open and misc threading issues 2019-03-22 16:20:54 -07:00
Sam Gateau
34db48d3a3 Merging and resolving conflict 2019-02-14 17:03:44 -08:00
Sam Gateau
98a5ec84a9 Adjusting the HUD operator render job to shave an extra framebuffer 2019-02-14 15:35:02 -08:00
SamGondelman
5ce8f566cc more overlay wip 2019-01-25 11:10:11 -08:00
sam gateau
7e1f75e0f3 Fixing the debug of shadow frustum for real 2018-12-20 13:16:41 -08:00
sam gateau
21577ba311 fixing warnings and the debug of shadows 2018-12-20 09:27:15 -08:00
Sam Gateau
80a55e2ae9 Compiling 2018-12-19 20:01:14 -08:00
sam gateau
253a71a20c updating some code and probably broken in this version 2018-12-19 18:22:01 -08:00
sam gateau
b8d96d98b8 fixing warnings from the build 2018-12-18 16:25:24 -08:00
sam gateau
5b50b0332d more fixes 2018-12-18 15:30:45 -08:00
sam gateau
2f18555ee0 removing comments and dead code, rewiring the debug 2018-12-18 14:42:45 -08:00
sam gateau
237fb4dc4c Shadows are completely working with settings on both pipeline 2018-12-17 17:34:47 -08:00
sam gateau
a4b9ec50e9 one step closer 2018-12-14 17:00:58 -08:00
Sam Gateau
e07bc208f3 introducing the Shadow Stage 2018-12-14 00:58:07 -08:00
sam gateau
8bfca612e3 Separating the state view dependant from the shadow to be able to have several versions in flight 2018-12-13 17:56:14 -08:00
Sam Gateau
b09d0b10e9 cleaning light clusters 2018-12-09 22:54:49 -08:00
sam gateau
28d36c81e0 there and back , trying to converge with the new Assemble Lighting Stage task 2018-12-07 16:24:51 -08:00
Sam Gateau
50fcd7f40a trying... 2018-12-06 22:45:44 -08:00
sam gateau
e941833676 gathering the lighting stage jobs in their own task away from the renderer specificities 2018-12-06 17:27:13 -08:00
sam gateau
a267c3115a drafting more factorisation of render tasks 2018-12-05 17:47:33 -08:00