Anthony J. Thibault
349f0355ae
Fix for reset sensors while in desktop mode.
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Previously hitting ' a.k.a. reset sensors, would teleport you to the last
position you were in before you switched into desktop mode, or the spawn location.
This fixes that behavior but not re-centering the avatar while in desktop mode.
2016-12-05 10:42:20 -08:00
David Rowe
71de106594
Tidying
2016-12-04 15:14:47 +13:00
David Rowe
b84bcaf629
Highlight Web overlay with focus
2016-12-04 13:42:12 +13:00
David Rowe
38e6c8075c
Direct keyboard input to Web overlay when has focus
2016-12-04 12:28:44 +13:00
David Rowe
a75d0b3fe8
Merge branch 'master' into 21089
2016-11-30 14:50:51 +13:00
howard-stearns
5188de924f
allow for SnapshotReview dialog to be up during a change of href for all
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media capture
2016-11-22 11:09:43 -08:00
Zach Fox
2c0cfdf241
Fix build for real?
2016-11-18 14:39:30 -08:00
Zach Fox
a81289a0d7
Huge progress today. Buggy behavior with multiple snapshots remains
2016-11-18 14:39:29 -08:00
Zach Fox
8f9ffd2bc5
Framerate is stable, and GIF duration is correctgit add -A!
2016-11-18 14:39:29 -08:00
Zach Fox
25471d9fae
Still unstable, but maybe better?
2016-11-18 14:39:29 -08:00
Zach Fox
fc21cae904
More stable than ever! Uses external GifCreator lib. Still frame timing issues.
2016-11-18 14:39:29 -08:00
Zach Fox
f726ea546f
code cleanup; simultaneous gif and still capture
2016-11-18 14:39:29 -08:00
Zach Fox
1158ae8b3d
Much more stability.
2016-11-18 14:39:29 -08:00
Zach Fox
045dfff158
It's workinggit add -A! Stack corruption errors? Must fix.
2016-11-18 14:39:29 -08:00
Zach Fox
c39a8da3b8
Getting theregit add -A!
2016-11-18 14:39:29 -08:00
Zach Fox
b6dd795b00
It crashes, but it's the start of a new architecture
2016-11-18 14:39:28 -08:00
Zach Fox
ee21d1ccc7
IT WORKSgit add -A! Mega amounts of cleanup to do now.
2016-11-18 14:39:28 -08:00
Zach Fox
704476c197
Initial progressgit add -A!
2016-11-18 14:39:28 -08:00
David Rowe
76de7bf03c
Fix typo
2016-11-08 13:53:37 +13:00
David Rowe
090065ee34
Add user feedback on download process
2016-11-08 13:05:35 +13:00
David Rowe
d33ac21aaa
Merge branch 'master' into 21089
2016-11-08 08:23:10 +13:00
Zach Fox
a12e0325bf
Making progress...
2016-11-03 10:39:55 -07:00
David Rowe
427c8008c6
Merge branch 'master' into 21089
2016-11-03 09:18:25 +13:00
David Rowe
cee8b66ce9
Handle duplicate Clara download asset names
2016-11-01 13:26:05 +13:00
David Rowe
8ab56fe871
Automatically download Clara model to ATP and add to world
2016-10-31 16:02:20 +13:00
David Rowe
12747d26e0
Add parameter that enables automatically adding download model to world
2016-10-30 13:58:17 +13:00
Seth Alves
3ad748cfe2
Merge branch 'master' of github.com:highfidelity/hifi into possible-fix-for-2068
2016-10-28 16:41:39 -07:00
Zach Pomerantz
be23668ca8
delete websurfaces on shutdown
2016-10-28 14:29:52 -07:00
Seth Alves
f47aeae2a7
stop passing bare pointers to EntityTreeRenderer all around
2016-10-27 10:10:22 -07:00
Clément Brisset
b63eb6ba9f
Merge pull request #8665 from zzmp/feat/audio-stats
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move audio stats to QML/JS, with graphs
2016-10-20 16:43:49 -07:00
Brad Hefta-Gaub
d46170bec0
auto shutdown of sandbox when interface quits
2016-10-17 07:55:24 -07:00
Clément Brisset
d18394f249
Merge pull request #8596 from huffman/feat/my-avatar-self-id
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Add ability to parent overlays to MyAvatar for use across servers
2016-10-05 12:03:01 -07:00
Zach Pomerantz
277eefafd7
remove the audio stats dialog
2016-09-23 14:39:07 -07:00
Brad Davis
f33d3a3b36
Migrate logging functionality to shared library
2016-09-23 12:04:58 -07:00
Brad Hefta-Gaub
5d3d4bdbd9
add support for redirection on domain at max capacity
2016-09-21 18:12:38 -07:00
Ryan Huffman
23450e929b
Add special avatar id for attaching overlays
2016-09-13 16:33:58 -07:00
Anthony J. Thibault
dc0d0c2d5c
Merge branch 'master' into feature/tablet-ui-foundation
2016-09-07 09:49:55 -07:00
Anthony J. Thibault
9122a33fff
only raise the webEntity virtual keyboard in HMD mode
2016-09-02 16:53:40 -07:00
Brad Davis
94210d2e69
Use dynamic count for global thread pool
2016-09-02 15:23:35 -07:00
Howard Stearns
89b00883dd
Merge pull request #8428 from highfidelity/discovery
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Snapshot of Snapshot-Discovery to master
2016-08-23 14:32:10 -07:00
howard-stearns
a3d64dbd9c
code cleanup
2016-08-19 14:14:31 -07:00
howard-stearns
f6670a6374
new optional aspect-ratio argument to snapshot chain (javascript through
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c++ display plugin). When non-zero, it pulls out the largest piece from
the center that maintains that ratio. Snapshot button uses 1.91.
2016-08-18 16:29:42 -07:00
howard-stearns
e75f950ac7
Signal receivedHifiSchemeURL
2016-08-17 16:34:59 -07:00
Anthony J. Thibault
7de8cc6422
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-16 16:49:57 -07:00
Anthony J. Thibault
c407818d63
send pointer events from handControllerGrab.js to webEntities
2016-08-16 15:26:14 -07:00
howard-stearns
2b75240771
Merge branch 'master' of https://github.com/highfidelity/hifi into discovery
2016-08-16 11:14:36 -07:00
samcake
8d12a23efb
Merge pull request #8325 from jherico/deferred_batches_threaded
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Threaded rendering
2016-08-15 09:59:44 -07:00
Bradley Austin Davis
274321de8a
First pass at threaded rendering
2016-08-12 22:18:36 -07:00
Anthony J. Thibault
1be434342b
Work In Progress snapshot
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* Added new PointerEvent type.
* Mouse events are still sent from Application to EntityTreeRenderer, however, EntityTreeRenderer converts them to PointerEvents
* All outgoing signals from EntityTreeRenderer use PointerEvents instead of MouseEvents
* Associated JavaScript entity methods will receive PointerEvents instead of MouseEvents
* Events from handControllerGrab.js to entities are currently broken.
2016-08-12 17:11:59 -07:00
Zander Otavka
62f4e3536b
Expose showing asset server to script interface
2016-08-12 15:18:30 -07:00
howard-stearns
e6746acf4c
Merge branch 'master' of https://github.com/highfidelity/hifi into discovery
2016-08-11 15:40:26 -07:00
Anthony J. Thibault
8dac45c99e
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-10 11:27:21 -07:00
Ryan Huffman
5b69ca03f0
Move default skybox out of global and make irradiance gen optional
2016-08-08 16:03:03 -07:00
David Kelly
c8f3a898d2
First cut of a snapshot uploader
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Will need to test end-to-end shortly, etc...
2016-08-08 15:27:27 -07:00
Ryan Huffman
8044910bf2
Add show-address-bar when disconnected from domain
2016-08-04 14:39:53 -07:00
Anthony J. Thibault
6d768d8327
hand controllers send touch events instead of mouse events to web entities
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This gives a much better experience when scrolling web content.
2016-08-02 15:23:46 -07:00
David Kelly
1d7cdff2bc
Snapshot button plus script
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Minor change to allow snapshots to not notify (though the old way
with CTRL+S still does). Added button to do it, saves them to disk.
The plan is for us to add UI to share (or not) the snapshot. That's
why we are not going through the notifications. Also, the
script makes sure to hide/unhide hud and overlays. Next we will upload
the pick to AWS via data-web (if you are logged in), and _then_ make
the share UI.
2016-08-01 18:21:01 -07:00
Anthony Thibault
cf7450beb7
handControllerGrab and web entity input integration
2016-07-29 17:50:45 -07:00
Brad Hefta-Gaub
83dc9ea6bb
punish slow scripts and don't send updates while physics is still loading
2016-07-25 21:46:30 -07:00
Anthony J. Thibault
837b19ed1b
fix for pushing avatar into floor when exiting away mode.
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* Removed MyAvatar.reset() access from JavaScript
* Added HMD.centerUI() to JavaScript, which can be used to reset the 3D UI sphere around the current HMD orientation.
* Added MyAvatar.clearIKJOintLimitHistory() which can be used to reset any remembered IK joint limit history.
* Added MyAvatar.centerBody() which can be used to instantly re-orient the avatar's so that the hips and toes
are facing the same direction as the current HMD orientation.
away.js now uses the above new API's instead of MyAvatar.reset()
2016-07-19 14:42:24 -07:00
Brad Hefta-Gaub
bcee128de0
Merge pull request #6959 from Triplelexx/20769
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CR for Job #20769 - Touchscreen camera input for Interface
2016-07-11 14:24:52 -07:00
Stephen Birarda
43967dc9a6
handle running of non .svo.json JSON files from mp CDN
2016-07-08 15:47:56 -07:00
Stephen Birarda
5bce924eda
keep signature for askToLoadScript
2016-07-08 14:34:42 -07:00
Stephen Birarda
216e47b29a
hide the long URL prefix of scripts from marketplace
2016-07-08 09:43:11 -07:00
Triplelexx
fd4d9761ce
merge master and resolve conflicts
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* remove use of jointsCaptured flag in inputDevice update, TouchscreenDevice now locks the userInputMapper * resolve conflict in Application.cpp, userInputMapper no longer loads default mapping
2016-06-24 03:34:39 +01:00
howard-stearns
f8391f0062
fix reticle bugs
2016-06-23 16:51:15 -07:00
Ryan Huffman
70be7b3273
Merge branch 'master' of https://github.com/highfidelity/hifi into feat/user-actions
2016-06-21 16:39:25 -07:00
Brad Hefta-Gaub
c322317878
rework plugins to not depend on PluginContainer unless they want to
2016-06-21 12:07:05 -07:00
Ryan Huffman
c7955900ab
Add new user activity events
2016-06-16 13:17:18 -07:00
Stephen Birarda
4b5a554122
remove check in version downgrading from NodeList
2016-06-09 15:53:19 -07:00
Atlante45
ee62a211ac
Remove "Input Devices" menu
2016-06-06 13:28:36 -07:00
Atlante45
d8493f960a
Add command line option to enable/disable plugins
2016-06-06 13:28:36 -07:00
Brad Hefta-Gaub
2eef07e414
cleanup and dead code removal
2016-05-24 15:38:08 -07:00
Brad Hefta-Gaub
12a1857280
check point with protocol refusal working
2016-05-24 15:20:11 -07:00
Brad Hefta-Gaub
1cf8236860
Merge branch 'master' of https://github.com/highfidelity/hifi into protocolVersionCheck
2016-05-24 13:31:36 -07:00
Brad Hefta-Gaub
1d9981e624
first cut at support for verifying all protocol version compatibility
2016-05-24 13:31:19 -07:00
Zach Pomerantz
7dabce9cff
Check throttle before idling/painting
2016-05-23 19:04:35 -07:00
Zach Pomerantz
9a4b30a50b
Fix AvatarInputs phantom movement
2016-05-19 13:19:15 -07:00
Ryan Huffman
cf49c8e2bf
Add getUserAgent function that includes plugin information
2016-05-18 15:35:29 -07:00
Zach Pomerantz
65e81077cb
Merge branch 'master' of github.com:highfidelity/hifi into perf/idle-event
2016-05-13 16:24:42 -07:00
Anthony Thibault
8fecb51dde
Merge pull request #7846 from hyperlogic/tony/improved-avatar-debug-draw
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Eye tracking bug fix and debug rendering improvements
2016-05-11 17:41:49 -07:00
Brad Hefta-Gaub
d656f61c64
Merge pull request #7759 from jherico/app_plugin_type
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Don't expose raw pointer to the display plugin
2016-05-11 14:49:22 -07:00
Zach Pomerantz
2d4fd783bd
Rename Paint/Idle events to Present
2016-05-10 16:09:04 -07:00
Anthony J. Thibault
80a349c65b
Merge branch 'master' into tony/improved-avatar-debug-draw
2016-05-10 14:50:13 -07:00
Zach Pomerantz
783be53125
Trigger Idle from present Paint
2016-05-10 14:39:23 -07:00
Brad Hefta-Gaub
350743454b
Merge pull request #7839 from sethalves/entity-simulation-smart-pointers-1
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use smart pointers for entity simulations
2016-05-10 11:35:57 -07:00
Clément Brisset
c3ce463b6c
Merge pull request #7854 from zzmp/refactor/delayLoad
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Clean up resource cache's encapsulation of asynchronous loading
2016-05-10 10:47:23 -07:00
Brad Hefta-Gaub
d7eee98acc
Merge pull request #7827 from AndrewMeadows/threadsafe-viewfrustum
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resurrection of threadsafe ViewFrustum
2016-05-10 09:06:38 -07:00
Seth Alves
b761ecf44f
merge from upstream
2016-05-10 08:18:45 -07:00
Zach Pomerantz
9ac783a88d
Black box asynch resource retrieval
2016-05-09 18:03:19 -07:00
Atlante45
5c196f3df5
Remove Deadlock status
2016-05-09 15:53:45 -07:00
Anthony J. Thibault
641e152699
Eye tracking bug fix and debug rendering improvement
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* Bug fix for eye tracking in HMD, the "up" orientation of your eyes now match your head.
* DebugDraw: added drawRay method.
* Application: Renamed preRender to postUpdate
* AvatarManager: added postUpdate method that iterates over all avatars.
* MyAvatar: Renamed preRender to preDisplaySide
* MyAvatar: split preRender code into postUpdate and preDisplaySide.
* Removed "Show who is looking at me", "Render focus indicator" and "Render lookat target" debug draw.
* Split "Show Look At Vectors" into "Show My Look At Vectors" and "Show Other Look At Vectors", to make it easier to debug eye tracking.
* "Show Look at Vectors" now draws the right eye red and the left eye blue.
* Removed Avatar and MyAvatar renderBody
* Removed look at rendering from head.
* GLMHelpers: Bugfix for generateBasisVectors when up primary and secondary axis were orthogonal
2016-05-08 16:20:32 -07:00
Brad Davis
c54d0bc993
Don't expose raw pointer to the display plugin
2016-05-08 10:35:31 -07:00
Seth Alves
a0771f8ee5
use smart pointers for entity simulations
2016-05-07 09:14:33 -07:00
Andrew Meadows
778820edb4
fix broken dupe method implementation
2016-05-06 09:07:03 -07:00
Andrew Meadows
635e2e78e3
minor cleanup
2016-05-05 18:43:08 -07:00
Andrew Meadows
71b2d647e8
add locks and explicitly copy ViewFrustums
2016-05-05 18:28:27 -07:00
Andrew Meadows
bcf2cc8074
use references not pointers for ViewFrustums
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also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
2016-05-05 18:28:27 -07:00
Andrew Meadows
60a72c6660
getViewFrustum() provides const pointer
2016-05-05 18:28:27 -07:00
Brad Hefta-Gaub
8f3d48190a
switch to QRect instead of vec4
2016-04-16 16:59:47 -07:00