Commit graph

662 commits

Author SHA1 Message Date
AndrewMeadows
361ec5d1ee Merge pull request #3204 from Barnold1953/jsBlendShapes
Exposed Avatar Blendshape control to JS
2014-07-25 09:40:48 -07:00
Philip Rosedale
9a83be618a Merge pull request #3191 from Atlante45/make_scriptEngine_a_qScriptEngine
ScriptEngine now inherit from QScriptEngine
2014-07-24 21:38:13 -07:00
barnold1953
ce1b8cdafc Multicursor editvoxels support 2014-07-24 17:32:41 -07:00
Philip Rosedale
e272d0be75 Merge pull request #3203 from Atlante45/laser_pointer_js
Laser pointer js
2014-07-24 17:28:08 -07:00
barnold1953
d5ea2de4ea Merge branch 'master' of https://github.com/highfidelity/hifi into jsBlendShapes 2014-07-24 11:32:31 -07:00
barnold1953
3d3b4572e3 Added bot_randomExpression.js to test blendshapes 2014-07-23 17:19:41 -07:00
barnold1953
ba9d896856 Revert "Added FacialAnimationData class"
This reverts commit fc9fb11e4f.
2014-07-23 15:54:47 -07:00
barnold1953
6aa9e6b736 Revert "Ability to modify AC avatar blendshapes from JS"
This reverts commit 512034fd7c.
2014-07-23 15:54:40 -07:00
barnold1953
512034fd7c Ability to modify AC avatar blendshapes from JS 2014-07-23 15:23:27 -07:00
Atlante45
0d039b1cdb Fixed invokeMethod bug + removed debug 2014-07-23 14:38:37 -07:00
Thijs Wenker
e36891fdf2 removed unused variable 2014-07-23 18:56:34 +02:00
Thijs Wenker
9d5c81bd67 Merge branch 'master' of https://github.com/worklist/hifi 2014-07-23 16:59:23 +02:00
Thijs Wenker
b6cb19c2f6 FEATURE: Allows detecting simulated cursors in JS, this allows JS-developers to track all cursors separately. By using the deviceID. (deviceID 0 = default mouse-cursor , 1500 and 1501 hydra cursors) 2014-07-23 16:55:59 +02:00
Philip Rosedale
4f52098da1 tuning tweaks to world and avatar lights 2014-07-22 20:23:23 -04:00
Andrzej Kapolka
7faf64c54a Tab fixes. 2014-07-22 14:24:25 -07:00
Andrzej Kapolka
be028c2b01 Fixes for local lights. 2014-07-22 14:13:51 -07:00
barnold1953
fc9fb11e4f Added FacialAnimationData class 2014-07-22 11:56:19 -07:00
Brad Hefta-Gaub
50e9646f03 Merge pull request #3188 from palomapalmer97/master
new voxel scripts
2014-07-21 22:18:44 -07:00
Atlante45
029160a60a Merge branch 'master' of https://github.com/highfidelity/hifi into laser_pointer_js 2014-07-21 14:12:17 -07:00
palomapalmer97
9571098b8b voxel scripts
voxelwall is an 8x8 wall made of voxels that transitions from a bright
red to dark blue

voxelsoundwaves was an array of voxels that was manipulated to resemble
an audio scope that responds to loudness and changes its height
depending on the loudness of the audio that the microphone picks up
2014-07-21 14:10:09 -07:00
Atlante45
91e980f96e Added laserPointer script 2014-07-18 15:39:47 -07:00
Atlante45
c07ba9fec5 Added browser as a tool 2014-07-17 17:50:56 -07:00
Atlante45
7ab8b5a843 Added S3 browser 2014-07-17 17:12:54 -07:00
Brad Hefta-Gaub
d8d6d08958 Merge pull request #3145 from samcake/19734
19734 - Leapmotion support
2014-07-17 08:45:55 -07:00
Brad Hefta-Gaub
cc7da35722 Merge pull request #3177 from Barnold1953/OculusSDK
Use deltaTIme to ensure sand updates are somewhat uniform
2014-07-16 12:36:52 -07:00
barnold1953
44cf662904 Use deltaTIme to ensure sand updates are somewhat uniform 2014-07-16 12:06:48 -07:00
Brad Hefta-Gaub
8a1484ce68 Merge pull request #3174 from wdings23/fix_new_avatar_light
Fix new avatar light
2014-07-16 12:03:21 -07:00
Brad Hefta-Gaub
3dfb5030c5 Merge pull request #3175 from Barnold1953/OculusSDK
Two new example scripts
2014-07-16 12:02:37 -07:00
Atlante45
60f242118e Code cleanup 2014-07-16 11:52:12 -07:00
barnold1953
77b2dd695d fixed header 2014-07-16 11:34:31 -07:00
Atlante45
f960b4fff3 new windows JS interface 2014-07-16 11:32:18 -07:00
barnold1953
4483c7dc6b Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK 2014-07-16 11:24:32 -07:00
barnold1953
8b911c3e2c Finished up basic falling sand example script 2014-07-16 11:21:58 -07:00
barnold1953
f6a184fc2b Bug fixes in fallingSand 2014-07-16 11:10:59 -07:00
TonyPeng
7aae85833b Take out getter for avatar's hash key. 2014-07-16 10:08:49 -07:00
TonyPeng
90d56bc108 Use the number of local lights to update new avatars instead of checking hashes. 2014-07-15 16:10:13 -07:00
barnold1953
b339e9c2af Added getVoxelEnclosingPointBlocking and improved sand script 2014-07-15 11:44:59 -07:00
TonyPeng
4cea4d2838 Resolve upstrem conflict 2014-07-15 10:33:22 -07:00
Brad Hefta-Gaub
12f8cfbb67 Merge pull request #3167 from Atlante45/typed_arrays
Typed arrays
2014-07-15 08:31:02 -07:00
barnold1953
4991bf37a2 Added a brush for the voxel sand script 2014-07-14 17:54:34 -07:00
barnold1953
13960cd645 Basic falling sand script 2014-07-14 16:16:07 -07:00
TonyPeng
afc573b248 Took out debug print 2014-07-14 15:08:29 -07:00
TonyPeng
1aa20dff60 Expose light directions and colors for the avatar list in AvatarManager. Light parameter changes within the script will effect all the avatars currently in AvatarManager. 2014-07-14 13:59:57 -07:00
Atlante45
afa43a9d7e Fix win build fail 2014-07-14 11:06:10 -07:00
Andrew Meadows
8ffc3aa73d merge upstream/master into andrew/thermonuclear (AKA samcake/19734)
Conflicts:
	interface/src/Application.cpp
2014-07-14 09:10:27 -07:00
Philip Rosedale
2d4194cae5 fixes per review, clap animation requires double-tap to start 2014-07-13 23:33:02 -07:00
Atlante45
6d4bb0f4fd Added Uint8ClampedArray 2014-07-11 18:27:26 -07:00
Atlante45
5a8569fcd5 Handling NaN values for floats 2014-07-11 17:46:07 -07:00
barnold1953
829918e6c0 Added grenadeLauncher.js to examples. Sorry in advance for any damage 2014-07-11 17:23:13 -07:00
Atlante45
75573a4c06 Added exception checking to unit tests 2014-07-11 16:23:50 -07:00