Andrew Meadows
39538db63a
fix bitrot from changed glm::vec3 API?
2016-12-28 18:10:45 -08:00
Anthony J. Thibault
d9063b199e
GeometryUtils: coneSphereAngle test
2016-04-26 13:31:06 -07:00
Anthony J. Thibault
4a78300607
MyAvatar: Allow user to raise hands directly overhead.
...
Previously we were using a infinitely tall vertical cylinder
to push hand IK targets out of the body, this had the
side-effect of preventing the hands from being raised over
the head. Now, we collide against the same 3d capsule
used by the physics system for avatar collisions.
2016-03-10 10:20:17 -08:00
Anthony J. Thibault
5d596bcbc4
Added tests for GLMHelpers::safeEulerAngles.
...
To verify that converting to and from quats and eulers will use the same angle order.
Also I fixed some naming inconsistencies in GeometryUtilTests.
2015-12-29 10:07:38 -08:00
Andrew Meadows
6dfbf7f70a
coalesce scattered dupes of unit-test utilities
2015-08-12 14:13:28 -07:00
Andrew Meadows
f9a4b82edd
add swing-twist decomposition util with unit-tests
2015-08-10 14:47:15 -07:00
Andrew Meadows
ef5e7e9ccc
remove PlaneShape dependency from GeometryUtils
...
also add unit tests for indRayRectangleIntersection()
2015-07-28 15:45:48 -07:00