Commit graph

35262 commits

Author SHA1 Message Date
Eric Levin
34234da2d1 fixed spacing 2015-12-01 17:05:51 -08:00
ericrius1
40fb45c6d3 fixed accidental newline in handgrab 2015-12-01 17:04:10 -08:00
ericrius1
0fd1bdaec5 fixed accidental newline in handgrab 2015-12-01 17:03:11 -08:00
ericrius1
e4199439af added collision sounds to some toys 2015-12-01 17:00:43 -08:00
Eric Levin
948479b0e8 Merge pull request #6517 from imgntn/disable2hands
Support disabling both hands in handControllerGrab.js
2015-12-01 16:25:23 -08:00
James B. Pollack
aca0fa7beb support disabling both hands 2015-12-01 16:03:19 -08:00
James B. Pollack
52d6fdac1a Merge pull request #6487 from ctrlaltdavid/20740
Get the Leap Motion working again
2015-12-01 15:40:48 -08:00
Seth Alves
e0eae23dd3 Merge pull request #6515 from imgntn/personal_lasers
Personal lasers in handControllerGrab.js
2015-12-01 13:29:05 -08:00
James B. Pollack
780f93cfdb Merge pull request #6516 from imgntn/toytweaks
Reduce pistol volume
2015-12-01 13:16:39 -08:00
James B. Pollack
fb8316ff12 reduce pistol vol 2015-12-01 13:15:08 -08:00
James B. Pollack
3c8e31cd42 Merge pull request #6509 from ericrius1/toyboxFixes
Toybox Tweaking
2015-12-01 13:07:10 -08:00
James B. Pollack
b787e71587 Update doll.js 2015-12-01 13:06:30 -08:00
James B. Pollack
31d2f6463f cleanup 2015-12-01 13:03:51 -08:00
James B. Pollack
25422084b9 make it so that only you can see your beams until youre grabbing something 2015-12-01 13:02:40 -08:00
Anthony Thibault
dde971cb4f Merge pull request #6514 from howard-stearns/update-ScriptableAvatar
Update ScriptableAvatar
2015-12-01 12:44:04 -08:00
Howard Stearns
455927204e Merge pull request #6511 from hyperlogic/tony/avatar-sim-rate-display-fix
Avatar Sim Rate Display fix
2015-12-01 12:09:07 -08:00
Howard Stearns
8f7f3eed6e ScriptAvatar now gets the .fbx joints:
Because the joint mappings in the .fst can be wrong when the .fst isn't updated for quick changes in the .fbx.
  Because models now really need the preRotation, which is only in the avatar .fbx.
2015-12-01 11:52:42 -08:00
Howard Stearns
ef32853d46 When AvatarData parses the .fst, store the (merged) .fbx filename.
(Interface gets the .fbx by a separate path, but agents don't have that chance.)
2015-12-01 11:51:22 -08:00
Howard Stearns
6e15ae9d7d Update robot agent script to randomly select among all HiFi avatars, identified by name, and with a random turn from front. 2015-12-01 11:49:17 -08:00
Philip Rosedale
8e40889068 Merge pull request #6508 from sethalves/fix-observers-dont-see-equip-motion
possible fix for observers not seeing a held entity moving
2015-12-01 11:41:08 -08:00
James B. Pollack
de100e5264 Merge pull request #6401 from ericrius1/rats
Created exterminatorGame, which allows users to spawn a pistol and shoot rats
2015-12-01 11:39:05 -08:00
James B. Pollack
77d66de7f3 Update masterReset.js
add 0 before numbers
2015-12-01 11:19:42 -08:00
James B. Pollack
0e4aaaceeb Update hiddenEntityReset.js
add 0 before numbers
2015-12-01 11:19:15 -08:00
Seth Alves
7f95e1eec6 make sure observed held objects are active in bullet, disable equip spring action 2015-12-01 10:49:07 -08:00
Anthony J. Thibault
71f1be2b38 Avatar Sim Rate Display fix
Division by zero on first update was causing the displayed
avatar simulation rate to be incorrect.
2015-12-01 10:46:04 -08:00
Seth Alves
2c886658ba Merge pull request #6507 from birarda/es-deadlock
don't persist the octree if it never loaded
2015-12-01 10:11:53 -08:00
ericrius1
a3f8c52aa3 temp fix for doll, moved cat 2015-12-01 10:09:29 -08:00
Stephen Birarda
7dbf29821a don't persist the octree if it never loaded 2015-12-01 10:00:25 -08:00
Seth Alves
11f18c3ada also make sure the holder doesn't end up with a static-in-bullet held object 2015-12-01 09:52:51 -08:00
ericrius1
d80bfc0af6 more gravity for spraycan 2015-12-01 09:41:04 -08:00
James B. Pollack
1ba6bfa2e0 lazers 2015-11-30 18:58:53 -08:00
ericrius1
880aed0e6b fixed missing brace 2015-11-30 18:29:20 -08:00
ericrius1
b67c481726 resolved merge conflicts 2015-11-30 18:19:57 -08:00
ericrius1
efa2f44c90 Merge remote-tracking branch 'highfidelity/master' 2015-11-30 18:16:39 -08:00
ericrius1
90595949f1 moved exterminator game out of dry lake 2015-11-30 18:14:57 -08:00
ericrius1
8992f6bb44 moved pistol to toybox 2015-11-30 17:57:01 -08:00
James B. Pollack
ea831238e6 Merge pull request #6504 from imgntn/bubblemaster
Update master reset scripts for Toybox to have parity with bubble wand
2015-11-30 17:36:40 -08:00
James B. Pollack
8b7cfde02a Merge pull request #6505 from imgntn/boww
Fix release hand message for bow
2015-11-30 17:02:08 -08:00
James B. Pollack
7c12379ada fix release hand message 2015-11-30 17:00:40 -08:00
Howard Stearns
6f50d91208 Merge pull request #6461 from hyperlogic/tony/remove-joint-states
Refactor of Rig and MyAvatar animation JavaScript interface
2015-11-30 16:28:15 -08:00
Anthony J. Thibault
31cecdc174 Menu: removed Enable Avatar Threading option.
To re-enable, you can set ENABLE_AVATAR_UPDATE_THREADING to true on line 2552 of Application.cpp.

Also, removed other unused strings.
2015-11-30 15:45:23 -08:00
Clément Brisset
e168966b87 Merge pull request #6409 from birarda/injector-hybrid
more efficient threading of networked AudioInjector objects
2015-11-30 15:36:41 -08:00
Anthony J. Thibault
f922f61c3d AvatarUpdate: fix for very large dt
This was affecting threaded avatar update when enabled.
2015-11-30 15:21:04 -08:00
ericrius1
706a67b9a1 lowered restitution to 0 to avoid too many collision sounds playing 2015-11-30 15:10:32 -08:00
Anthony J. Thibault
e2d9e37eb8 Fix for head offset for models with no eyes
This was causing in correct body poses while wearing an HMD.
2015-11-30 14:08:21 -08:00
James B. Pollack
9b90c19781 cleanup 2015-11-30 13:24:33 -08:00
Anthony Thibault
7af6dd9390 Merge pull request #6501 from hyperlogic/tony/cmake-fixes
cmake: Fix quazip configure on linux/mac
2015-11-30 13:19:55 -08:00
James B. Pollack
171ae02b03 update to parity with createWand.js 2015-11-30 13:12:39 -08:00
ericrius1
b7884f487c rats 2015-11-30 11:44:34 -08:00
ericrius1
22efcb1854 Added sounds to pistol 2015-11-30 11:42:34 -08:00