HifiExperiments
2eb0ec18fc
fix non-procedural material entity crash
2019-12-11 00:42:59 -08:00
HifiExperiments
b73a608094
procedural vertex shaders
2019-11-15 00:22:40 -08:00
Brad Hefta-Gaub
f88f5ddded
Merge pull request #16496 from highfidelity/fix-realtime-unfocused
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DEV-2760 - Fix Realtime Unfocused to be 60hz
2019-11-14 17:37:19 -08:00
Maia Hansen
df7ad31de3
Merge pull request #16361 from AndrewMeadows/colossal-cave-redux
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DEV-1811 redux: apply entity deletion rules
2019-11-14 12:10:23 -08:00
Brad Hefta-Gaub
56b1be4958
Fix Realtime Unfocused to be 60hz
2019-11-14 10:21:55 -08:00
Andrew Meadows
ec872bfcf8
remove unused variable
2019-11-14 09:59:43 -08:00
Andrew Meadows
7692e858a1
use EntityItemID rather than QUuid
2019-11-14 09:59:43 -08:00
Andrew Meadows
9dd0105ba5
only one copy of entityIDs instead of two
2019-11-14 09:59:43 -08:00
Andrew Meadows
dbeea4038d
remove unused argument
2019-11-14 09:59:43 -08:00
Andrew Meadows
b5ca93a019
remove redundant checks in 'if' clause
2019-11-14 09:59:43 -08:00
Andrew Meadows
b231dadba5
add check for local-entity when changing phys properties
2019-11-14 09:59:43 -08:00
Andrew Meadows
28f51f6204
add comments
2019-11-14 09:59:43 -08:00
Andrew Meadows
de44cdaf25
remove unnecessary check in if clause
2019-11-14 09:59:43 -08:00
Andrew Meadows
0f2d9027e1
fix indentation
2019-11-14 09:59:43 -08:00
Andrew Meadows
039f7cae13
avoid Qt container in another spot
2019-11-14 09:59:43 -08:00
Andrew Meadows
3546bab19a
use std::vector<> instead of QVector<>
2019-11-14 09:59:43 -08:00
Andrew Meadows
fb090d1388
force delete OtherAvatar entities when necessary
2019-11-14 09:59:43 -08:00
Andrew Meadows
4159bc4862
abide by domain-entity hierarchy deletion rules
2019-11-14 09:59:43 -08:00
Andrew Meadows
4e6a647718
don't restrict edit properties of myAvatarEntity
2019-11-14 09:59:43 -08:00
Andrew Meadows
9d92546a8b
revert the revert of PR-16307
2019-11-14 09:59:43 -08:00
Shannon Romano
ba60f5e96d
Merge pull request #16494 from hyperlogic/bug-fix/revert-safe-landing-fix
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Revert safe landing "fix"
2019-11-14 09:52:14 -08:00
Anthony Thibault
929e829801
Revert "Speculative fix for infinite loop in SafeLanding"
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This reverts commit 52acfc9333
.
2019-11-13 17:17:37 -08:00
Anthony Thibault
487515d956
Revert "bug fix from code review comment"
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This reverts commit e81b21ac59
.
2019-11-13 17:17:17 -08:00
Shannon Romano
e1fc666b0f
Merge pull request #16479 from hyperlogic/bug-fix/safe-landing-deadlock
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Speculative fix for infinite loop in SafeLanding
2019-11-13 14:47:41 -08:00
Anthony Thibault
a06905e6d0
Merge pull request #16488 from hyperlogic/bug-fix/android-t-pose
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Bugfix for t-pose avatar when moving
2019-11-13 14:07:36 -08:00
Anthony J. Thibault
e81b21ac59
bug fix from code review comment
2019-11-13 10:40:00 -08:00
Brad Hefta-Gaub
1f2deed941
Merge pull request #16477 from samcake/zorro
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DEV-2711: Fix crash when highlighting custom pipeline shapes
2019-11-13 09:50:16 -08:00
Brad Hefta-Gaub
0dd764cd29
Merge pull request #16487 from amerhifi/resetAudio
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case DEV-2709: reset QAudioDevInfo on switch
2019-11-13 09:48:33 -08:00
Anthony J. Thibault
b92badbe76
Updated avatar-animation-optimized-ik.json from latest avatar-animation.json
2019-11-13 08:23:27 -08:00
Anthony J. Thibault
b4c4d81bd1
Merge branch 'master' into bug-fix/android-t-pose
2019-11-13 08:21:19 -08:00
amerhifi
3939c7e6fd
adding qaudio reset on switch.
2019-11-12 17:07:43 -08:00
amerhifi
d7fbd1e2d4
Merge branch 'master' of https://github.com/highfidelity/hifi
2019-11-12 16:57:47 -08:00
Anthony Thibault
7736582f3b
Merge pull request #16486 from DouglasWilcox/HMD_strafe_transition_bug
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Fix HMD strafe locomotion animation.
2019-11-12 15:49:15 -08:00
Anthony J. Thibault
365b132c30
Bugfix for t-pose avatar when moving
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The android specific optimized IK animation graph was out of date, it was referencing
animations that have been deleted, hence the t-pose. This PR updates and renames the
android/optimized ik animation graph to the latest.
2019-11-12 15:33:41 -08:00
DouglasWilcox
f9f28fc286
Handle HMD in input vars and remove/fix json transitions in/out of HMD strafe states.
2019-11-12 14:15:19 -08:00
Shannon Romano
d0dceb15c2
Merge pull request #16481 from amerhifi/master
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case dev-2663: Adding safeguard in case device list is empty
2019-11-12 13:28:53 -08:00
amerhifi
89d494cf81
Merge branch 'master' of https://github.com/amerhifi/hifi
2019-11-12 09:35:47 -08:00
amer cerkic
35065cf4d8
Merge branch 'master' of https://github.com/highfidelity/hifi
2019-11-11 16:15:41 -08:00
Shannon Romano
5f2f647dfb
Merge pull request #16480 from kencooke/audio-hrtf-attn-improved
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DEV-2330: Improved attenuation zones
2019-11-11 13:17:36 -08:00
amer cerkic
3a764169ba
adding new device to list if default not found
2019-11-11 11:13:44 -08:00
amer cerkic
549e181be0
adding safeguard in case device list is empty
2019-11-11 11:00:33 -08:00
Shannon Romano
75ba65c2c9
Merge pull request #16467 from DouglasWilcox/rand_settles_and_by_momentum
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Different settle transition depending on momentum
2019-11-11 10:48:57 -08:00
Ken Cooke
ddd11305de
Improved HRTF algorithm to expose parametric occlusion/lowpass effect
2019-11-09 09:57:16 -08:00
Ken Cooke
63eb905712
Redefine audio zone attenuation coefficient of 1.0 to mean "silent at any distance"
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instead of extreme rate of falloff with distance.
2019-11-09 09:32:00 -08:00
Anthony J. Thibault
52acfc9333
Speculative fix for infinite loop in SafeLanding
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This PR containts two fixes.
1) Tightening up the locks in the SafeLanding class to prevent race conditions.
By inspection there are cases where variables are read and modified outside of locks.
2) A check to help prevent an infinite loop in the _sequenceNumber std::distance calculation.
This is the main issue, in some cases backtrace is reporting the main thread as deadlocked.
The stacktrace points to an issue with the std::distance() calculation.
If the EntityQueryInitialResultsComplete is delayed signficantly, there could be a rare
case where the _sequenceNumber map grows large enough for the wraparound less then operator
will no longer function correctly. This will cause the std::distance calculation to never complete.
I've added a guard to prevent this from happening and some logs to help diagnose this issue in the future.
2019-11-08 14:22:04 -08:00
dooglifeSF
055d5cdf9b
Simplify boolean statements, revise several settle anims
2019-11-08 13:46:38 -08:00
dooglifeSF
02045a9fdf
add random versions of full sized settle
2019-11-08 11:57:06 -08:00
Shannon Romano
2a30f0fcba
Merge pull request #16472 from Nex-Pro/patch-1
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Update WindowScriptingInterface.h
2019-11-08 11:44:09 -08:00
Sam Gateau
8175b9486f
Fix crash when highlighting custom pipeline shapes
2019-11-08 11:18:02 -08:00
Brad Hefta-Gaub
757d77ac5d
Merge pull request #16473 from thoys/fix/quest/handControllersFix
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Oculus Quest: Fix for the hand controllers in the latest version
2019-11-08 11:00:23 -08:00