Commit graph

20259 commits

Author SHA1 Message Date
Zach Fox
2c5db54b08 Super close 2016-12-19 10:20:08 -08:00
Zach Fox
802e283508 Another checkpoint, getting closer 2016-12-19 10:20:08 -08:00
Zach Fox
c9dc91900f Checkpoint 2016-12-19 10:20:08 -08:00
Brad Davis
ee3c8e6efd Merge pull request #9225 from jherico/chrome_tracing
Additional work on tracing
2016-12-16 17:53:55 -08:00
Brad Davis
2d73588361 Fix stat tracker missing in agents 2016-12-16 17:34:00 -08:00
Stephen Birarda
59f6c8857d Merge pull request #9180 from huffman/feat/tutorial-touch
Add touch support to tutorial
2016-12-16 17:12:22 -08:00
Ryan Huffman
1d9a32c528 Add FIXME comment to texture setting in Model.cpp 2016-12-16 16:32:53 -08:00
David Kelly
b68a07e930 Merge pull request #9197 from davidkelly/dk/injectorVolume
No longer applying volume when reading audio injector buffer
2016-12-16 15:11:33 -08:00
Ryan Huffman
18a166bee8 Fix models not settings textures if not loaded 2016-12-16 15:05:17 -08:00
Ryan Huffman
8f536fcf5e Fix syntax error in UserActivityLogger 2016-12-16 15:05:17 -08:00
Ryan Huffman
f3f6317c91 Add controller name and update version in tutorial user stats 2016-12-16 15:05:17 -08:00
Ryan Huffman
90e121ba47 Extend HMD scripting interface to check subdevices 2016-12-16 15:05:17 -08:00
samcake
1ded581895 Merge pull request #9217 from zzmp/feat/render-forward-bounds
Render bounds in Forward Render Task
2016-12-16 14:57:14 -08:00
Brad Davis
30a9961362 tracing polish 2016-12-16 14:02:27 -08:00
Andrew Meadows
ee6a9f4506 adding profile stats relating to avatar CPU costs 2016-12-16 13:41:31 -08:00
samcake
5ce854612a Merge pull request #9213 from jherico/chrome_tracing
Add support for chrome tracing output
2016-12-16 09:37:55 -08:00
Brad Davis
a12b8b4b62 Cleanup dead code 2016-12-16 09:21:41 -08:00
Chris Collins
940ead46d0 Merge pull request #9214 from kencooke/audio-ambisonic-src
Ambisonic resampler, optimized using AVX2
2016-12-16 09:19:34 -08:00
Ryan Huffman
7bb2755913 Add chrome tracing support 2016-12-16 01:14:01 -08:00
Zach Pomerantz
013713f92c rm unused scene 2016-12-15 15:21:57 -05:00
Zach Pomerantz
9e05403aba forward render opaque bounds 2016-12-15 14:59:25 -05:00
Zach Pomerantz
bae6ceb2ae rm extra buffer clears in forward render 2016-12-15 14:57:22 -05:00
Brad Hefta-Gaub
25c6e8021f Merge pull request #9198 from zzmp/chmod/render-utils
Change file permissions of source code to remove execute bits
2016-12-15 10:37:36 -08:00
samcake
7a29dbe7d4 Merge pull request #9207 from zzmp/feat/render-forward-empty
Forward render task (empty and only used with RENDER_FORWARD set)
2016-12-15 09:57:18 -08:00
Seth Alves
26639aac15 Merge pull request #8789 from Atlante45/fix/settings
Use JSON for application Settings
2016-12-15 07:00:46 -08:00
Stephen Birarda
6c344b0c75 Merge pull request #9211 from Atlante45/disable_steamworks
Make Steam client calls into a plugin
2016-12-14 17:35:51 -08:00
Atlante45
0dec97fc03 Make Steamworks a plugin 2016-12-14 15:37:49 -08:00
Ken Cooke
b4994a3d89 Ambisonic resampler, optimized using AVX2.
int16_t and float versions.
Removed unused SSE2 version.
Removed unused getExactInput().
Refactored to remove nested #ifdefs.
2016-12-14 15:18:41 -08:00
Andrew Meadows
c1e283fa6d Merge pull request #9201 from samcake/red
Fix local light shading tiling issue
2016-12-14 12:25:02 -08:00
David Kelly
a8157ae2cd Typo, plus some CR feedback 2016-12-13 17:48:30 -08:00
Zach Pomerantz
87a8ad1289 strip forward render task to clear and blit 2016-12-13 20:48:05 -05:00
David Kelly
d6b99ce57e Removed volume from AudioInjectorLocalBuffer
Since it doesn't use it.  Now clamping at 0-1 in the
AudioInjector::getVolume() call.  This is better -- one spot so it now
always gets clamped.
2016-12-13 17:34:56 -08:00
Zach Pomerantz
bc59be12ef create flagged forward render task 2016-12-13 19:19:30 -05:00
Brad Hefta-Gaub
a2ba03284e Merge pull request #9186 from ZappoMan/kinectPlugin
Kinect Plugin
2016-12-13 15:29:41 -08:00
samcake
d9cb07bf9a Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-12-13 15:28:33 -08:00
samcake
0b221abfb2 writting the abs differently 2016-12-13 15:27:50 -08:00
samcake
f509d1fca4 Clening up the fix 2016-12-13 12:48:16 -08:00
Zach Fox
44c6eb303b Fix the bug 2016-12-13 12:46:31 -08:00
samcake
f8f4ddb16a Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-12-13 11:47:41 -08:00
Zach Pomerantz
9a37ccbf3c chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
samcake
d4f4bd4519 Debugginfg the bad tiles lighting 2016-12-12 18:02:14 -08:00
Clément Brisset
050c0fe14a Merge pull request #9188 from kencooke/audio-wav-parser
Fix and improve the WAV file loader
2016-12-12 17:51:20 -08:00
Brad Hefta-Gaub
37a4253d20 Merge pull request #9192 from sethalves/es-leak
use smart pointers to avoid leaking EntityTreeElementExtraEncodeData
2016-12-12 17:16:00 -08:00
Stephen Birarda
b4f43e01b1 Merge pull request #9189 from huffman/feat/help-touch
Add support for oculus touch in help menu
2016-12-12 16:48:00 -08:00
Seth Alves
6fe35ac0da use smart pointers to avoid leaking EntityTreeElementExtraEncodeData 2016-12-12 16:04:41 -08:00
samcake
9155f11b3d Merge pull request #9190 from jherico/test_mode
Add test mode to interface
2016-12-12 15:37:05 -08:00
Brad Davis
2a43f5fbef Add test mode to interface 2016-12-12 14:51:11 -08:00
Zach Fox
7030c7b0a6 Space bubble improvements (#9142)
* The space bubble around a player's avatar is now visualized. When another avatar enters a player's bubble, The bubble visualization will appear, a soft tone will play, and the "Bubble" HUD button will flash.
* The space bubble radius setting has been removed. Space bubble size now scales based on avatar scale.
* Space bubble collision detection is now more accurate and reliable.
* CTRL + N toggles the bubble.
* The "Bubble" HUD button has been moved to the proper location.
2016-12-12 14:22:54 -08:00
Ryan Huffman
9f166d82ce Add support for oculus touch in help menu 2016-12-12 13:44:09 -08:00
David Kelly
3f3d922eca No longer applying volume when reading audio injector buffer
Since we also apply the gain in HRTF (on both server and client), the
mono sources sort of had volume^2 applied to them.
2016-12-12 12:01:02 -08:00