Commit graph

89 commits

Author SHA1 Message Date
Sam Gateau
2c05349b06 Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-07-10 11:10:07 -07:00
Sam Gateau
7fc9fd97ff Replacing setUniformTexture by setResourceTexture in order to differenciate the 2 types of binding points for the BUffers. 2015-07-10 11:03:12 -07:00
Sam Gateau
11f2d74030 Simple cleaning to remove dependancies on the viewStateInterface in the deferredLightingEffect 2015-07-09 17:33:25 -07:00
samcake
1f13106f51 FIxed the issue on mac due to the abs function not correctly executing 2015-07-09 15:05:03 -07:00
Sam Gateau
110b009aa4 Less magic in this world 2015-07-09 09:55:25 -07:00
Sam Gateau
8f4a108441 Dead code and disable debug info 2015-07-09 09:37:35 -07:00
Sam Gateau
fb37af3e04 Removing dead code 2015-07-09 09:25:07 -07:00
Sam Gateau
e901d5cad0 Uncommented a block left behind... 2015-07-09 09:21:53 -07:00
Sam Gateau
8314fe8c7f FInally getting a nice spot light volume working for all angles 2015-07-09 03:45:19 -07:00
samcake
5557dc4da2 clean and release the new deferredLIghtingEffect 2015-07-07 10:00:05 -07:00
samcake
a2f6693bd7 getting the deferred lighting to work 2015-07-06 14:40:10 -07:00
Atlante45
0093403bba Add depth bias option to simple programs
Simple programs are now lazily generated and stored in a hash
2015-07-04 18:33:03 -07:00
samcake
84b70fbaca Mergin yellow with the Status bar rendering into Daft cwith the switch to batch for deferred pass 2015-07-03 11:36:19 -07:00
samcake
1b69b38835 fix shader issue on mac 2015-06-27 06:34:58 -07:00
Atlante45
efd805bea7 Introduce new emissive simple program
Also fixes the shading on web entities using that program
2015-06-26 16:17:41 -07:00
Sam Gateau
c41ebcae78 Covering all the case for rendering the light passes 2015-06-26 15:40:08 -07:00
Sam Gateau
f7ca1f608f Migrating the deferred lighting effect to Batch and in doing so, introducing the StandardShaderLib to gpu and the first 2 shaders 2015-06-22 14:06:14 +02:00
Clément Brisset
5192796851 Merge pull request #5168 from samcake/daft
Improving the rendering job architecture
2015-06-19 18:00:39 +02:00
Atlante45
9c7f24eeb6 Add culled option for simple programs 2015-06-19 16:50:38 +02:00
Sam Gateau
9be87758fd Improving the design of the Jobs and varying 2015-06-16 15:00:47 +02:00
samcake
5e351c0328 FIxing the transparent rendering on Mac 2015-06-08 18:36:12 +02:00
Sam Gateau
8d3a3221b0 shuffling the rendering steps to get to render transparent and light it correctly 2015-06-06 09:50:56 -07:00
ZappoMan
1b8572640b more hacking sams tweaks 2015-06-01 09:07:32 -07:00
Atlante45
51570aac68 Add simple textured pipeline 2015-05-29 16:49:31 +02:00
Atlante45
c9022212e8 More work on the text renderer 2015-05-26 20:34:23 +02:00
Clément Brisset
e980859059 Simple Program uses gpu API 2015-05-22 16:14:32 +01:00
Atlante45
5d2187cedf Remove non batch call to bind/releaseSimpleProgram 2015-05-22 16:37:02 +02:00
Atlante45
ee264368c0 Add renderQuad to DeferredLighting 2015-05-20 16:45:21 +02:00
Atlante45
a7ee10001a Remove used deprecated methods
Also added a warning on the single one in use right now,
so that it gets deleted once it is moved to the rendering pipeline
2015-05-18 16:37:28 +02:00
Atlante45
ede94e4248 Merge branch 'master' of https://github.com/highfidelity/hifi into remove_gl_transform 2015-05-18 11:39:17 +02:00
Atlante45
b8fffdb2ef bind/releaseSimpleProgram takes Batch 2015-05-16 04:26:57 +02:00
Atlante45
b11525debf Add missing batch args 2015-05-16 04:03:46 +02:00
Ryan Huffman
5abd4bb08e Update GeometryCache to accept gpu::Batch 2015-05-15 15:20:50 -07:00
Sam Cake
765145b898 Moving the load of the texture and the generation of the cube map irradiance in the same thread 2015-05-15 11:28:59 -07:00
Sam Cake
238d3751c5 cleaning up the SH generation 2015-05-13 16:00:05 -07:00
Sam Cake
65e83df214 Generating the SH from the cube map! 2015-05-13 11:08:18 -07:00
Seth Alves
7a85bfa0d1 fix up grab.js to use line entity 2015-05-12 11:36:05 -07:00
Seth Alves
38caed00ca Attempt to draw line entity item 2015-05-12 10:25:50 -07:00
Sam Gateau
5a11143a5d Using the skybox cubemap for ambient lighting 2015-05-09 11:40:46 -07:00
Sam Gateau
b5b146b81b Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution
Expose these to javascript
2015-04-16 17:35:37 -07:00
Sam Gateau
fec52f6b10 Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properly 2015-04-14 18:27:24 -07:00
Sam Gateau
87030236cb working version with the gpu::SAmpler and the gpu::Framebuffer 2015-04-14 15:53:24 -07:00
Sam Gateau
c34c5f6075 adding the Fremabuffer to be used for shadows and main rendering 2015-04-14 08:47:52 -07:00
Sam Gateau
0d721ec1e9 merging 2015-03-31 17:47:05 -07:00
Sam Gateau
74f04c0c84 remove useless comment 2015-03-31 14:57:51 -07:00
Sam Gateau
edf0ca2b06 Forbifd the global ambient lighting to go the simple global value and instead fallback to the first Spherical harmonics preset 2015-03-31 10:29:03 -07:00
Seth Alves
a47ae9212b quiet compiler 2015-03-28 17:13:31 -07:00
Sam Gateau
69667fb5ca making the state work 2015-03-23 10:21:35 -07:00
Sam Gateau
07bcd115c2 trying to remove useless glsl code for Legacy path 2015-03-20 13:28:42 -07:00
Sam Gateau
0bd78be7f4 Transition model shaders to gpu:Shader 2015-03-18 15:57:01 -07:00