Sam Gateau
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2c05349b06
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Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
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2015-07-10 11:10:07 -07:00 |
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Sam Gateau
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7fc9fd97ff
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Replacing setUniformTexture by setResourceTexture in order to differenciate the 2 types of binding points for the BUffers.
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2015-07-10 11:03:12 -07:00 |
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Sam Gateau
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11f2d74030
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Simple cleaning to remove dependancies on the viewStateInterface in the deferredLightingEffect
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2015-07-09 17:33:25 -07:00 |
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samcake
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1f13106f51
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FIxed the issue on mac due to the abs function not correctly executing
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2015-07-09 15:05:03 -07:00 |
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Sam Gateau
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110b009aa4
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Less magic in this world
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2015-07-09 09:55:25 -07:00 |
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Sam Gateau
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8f4a108441
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Dead code and disable debug info
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2015-07-09 09:37:35 -07:00 |
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Sam Gateau
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fb37af3e04
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Removing dead code
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2015-07-09 09:25:07 -07:00 |
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Sam Gateau
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e901d5cad0
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Uncommented a block left behind...
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2015-07-09 09:21:53 -07:00 |
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Sam Gateau
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8314fe8c7f
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FInally getting a nice spot light volume working for all angles
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2015-07-09 03:45:19 -07:00 |
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samcake
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5557dc4da2
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clean and release the new deferredLIghtingEffect
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2015-07-07 10:00:05 -07:00 |
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samcake
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a2f6693bd7
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getting the deferred lighting to work
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2015-07-06 14:40:10 -07:00 |
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Atlante45
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0093403bba
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Add depth bias option to simple programs
Simple programs are now lazily generated and stored in a hash
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2015-07-04 18:33:03 -07:00 |
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samcake
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84b70fbaca
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Mergin yellow with the Status bar rendering into Daft cwith the switch to batch for deferred pass
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2015-07-03 11:36:19 -07:00 |
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samcake
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1b69b38835
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fix shader issue on mac
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2015-06-27 06:34:58 -07:00 |
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Atlante45
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efd805bea7
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Introduce new emissive simple program
Also fixes the shading on web entities using that program
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2015-06-26 16:17:41 -07:00 |
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Sam Gateau
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c41ebcae78
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Covering all the case for rendering the light passes
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2015-06-26 15:40:08 -07:00 |
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Sam Gateau
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f7ca1f608f
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Migrating the deferred lighting effect to Batch and in doing so, introducing the StandardShaderLib to gpu and the first 2 shaders
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2015-06-22 14:06:14 +02:00 |
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Clément Brisset
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5192796851
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Merge pull request #5168 from samcake/daft
Improving the rendering job architecture
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2015-06-19 18:00:39 +02:00 |
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Atlante45
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9c7f24eeb6
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Add culled option for simple programs
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2015-06-19 16:50:38 +02:00 |
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Sam Gateau
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9be87758fd
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Improving the design of the Jobs and varying
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2015-06-16 15:00:47 +02:00 |
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samcake
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5e351c0328
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FIxing the transparent rendering on Mac
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2015-06-08 18:36:12 +02:00 |
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Sam Gateau
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8d3a3221b0
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shuffling the rendering steps to get to render transparent and light it correctly
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2015-06-06 09:50:56 -07:00 |
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ZappoMan
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1b8572640b
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more hacking sams tweaks
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2015-06-01 09:07:32 -07:00 |
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Atlante45
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51570aac68
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Add simple textured pipeline
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2015-05-29 16:49:31 +02:00 |
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Atlante45
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c9022212e8
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More work on the text renderer
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2015-05-26 20:34:23 +02:00 |
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Clément Brisset
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e980859059
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Simple Program uses gpu API
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2015-05-22 16:14:32 +01:00 |
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Atlante45
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5d2187cedf
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Remove non batch call to bind/releaseSimpleProgram
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2015-05-22 16:37:02 +02:00 |
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Atlante45
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ee264368c0
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Add renderQuad to DeferredLighting
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2015-05-20 16:45:21 +02:00 |
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Atlante45
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a7ee10001a
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Remove used deprecated methods
Also added a warning on the single one in use right now,
so that it gets deleted once it is moved to the rendering pipeline
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2015-05-18 16:37:28 +02:00 |
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Atlante45
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ede94e4248
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Merge branch 'master' of https://github.com/highfidelity/hifi into remove_gl_transform
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2015-05-18 11:39:17 +02:00 |
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Atlante45
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b8fffdb2ef
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bind/releaseSimpleProgram takes Batch
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2015-05-16 04:26:57 +02:00 |
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Atlante45
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b11525debf
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Add missing batch args
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2015-05-16 04:03:46 +02:00 |
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Ryan Huffman
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5abd4bb08e
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Update GeometryCache to accept gpu::Batch
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2015-05-15 15:20:50 -07:00 |
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Sam Cake
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765145b898
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Moving the load of the texture and the generation of the cube map irradiance in the same thread
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2015-05-15 11:28:59 -07:00 |
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Sam Cake
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238d3751c5
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cleaning up the SH generation
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2015-05-13 16:00:05 -07:00 |
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Sam Cake
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65e83df214
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Generating the SH from the cube map!
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2015-05-13 11:08:18 -07:00 |
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Seth Alves
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7a85bfa0d1
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fix up grab.js to use line entity
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2015-05-12 11:36:05 -07:00 |
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Seth Alves
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38caed00ca
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Attempt to draw line entity item
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2015-05-12 10:25:50 -07:00 |
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Sam Gateau
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5a11143a5d
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Using the skybox cubemap for ambient lighting
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2015-05-09 11:40:46 -07:00 |
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Sam Gateau
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b5b146b81b
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Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution
Expose these to javascript
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2015-04-16 17:35:37 -07:00 |
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Sam Gateau
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fec52f6b10
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Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properly
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2015-04-14 18:27:24 -07:00 |
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Sam Gateau
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87030236cb
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working version with the gpu::SAmpler and the gpu::Framebuffer
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2015-04-14 15:53:24 -07:00 |
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Sam Gateau
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c34c5f6075
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adding the Fremabuffer to be used for shadows and main rendering
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2015-04-14 08:47:52 -07:00 |
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Sam Gateau
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0d721ec1e9
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merging
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2015-03-31 17:47:05 -07:00 |
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Sam Gateau
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74f04c0c84
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remove useless comment
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2015-03-31 14:57:51 -07:00 |
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Sam Gateau
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edf0ca2b06
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Forbifd the global ambient lighting to go the simple global value and instead fallback to the first Spherical harmonics preset
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2015-03-31 10:29:03 -07:00 |
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Seth Alves
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a47ae9212b
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quiet compiler
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2015-03-28 17:13:31 -07:00 |
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Sam Gateau
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69667fb5ca
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making the state work
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2015-03-23 10:21:35 -07:00 |
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Sam Gateau
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07bcd115c2
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trying to remove useless glsl code for Legacy path
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2015-03-20 13:28:42 -07:00 |
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Sam Gateau
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0bd78be7f4
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Transition model shaders to gpu:Shader
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2015-03-18 15:57:01 -07:00 |
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