Commit graph

99 commits

Author SHA1 Message Date
samcake
20d8c11e28 ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore 2017-06-22 17:54:16 -07:00
Brad Davis
2d0bbf70ae Migrate core avatar rendering functionality to library 2017-05-04 14:08:59 -07:00
Atlante45
eaca3b672f Switch to JSON for application settings 2016-10-12 10:20:19 -07:00
ZappoMan
c2113ea96b remove non-batch versions of GeometryCache renderXYZ() methods 2015-07-23 07:42:58 -07:00
Brad Davis
89faf85ad9 Working on text rendering overlays 2015-07-16 15:56:01 -07:00
ZappoMan
e39ea72daf removed dead code 2015-07-14 21:25:49 -07:00
ZappoMan
e885ac1821 improved performance of ByteCountCoding<> decode 2015-07-08 17:32:51 -07:00
ZappoMan
b50b7dd500 CR feedback 2015-06-08 14:36:31 -07:00
Atlante45
6dc3bf9285 Fix world box messing up everything 2015-06-04 13:48:39 +02:00
Ryan Huffman
b8f3c42712 Update renderWorldBox to use batches 2015-06-03 09:03:04 -07:00
ZappoMan
4a6cc5c6f2 Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
Conflicts:
	interface/src/avatar/Hand.cpp
	interface/src/ui/overlays/ImageOverlay.cpp
2015-01-27 16:44:11 -08:00
Atlante45
6a00dcbf0a More switches to new Settings 2015-01-20 00:30:29 -08:00
ZappoMan
e6388a65b9 rough pass at adding color to geometry cache 2015-01-13 20:53:05 -08:00
ZappoMan
a20fa1242d first cut are removing immediate mode GL_LINES 2015-01-05 15:46:48 -08:00
Philip Rosedale
e5f93d00ac remove unused utility functions 2014-10-12 20:42:15 -07:00
Philip Rosedale
dc09572776 remove unused functions 2014-10-12 20:17:20 -07:00
Atlante45
fd20686f0f Removed Systime.h includes 2014-04-21 17:23:06 -07:00
Atlante45
f7f30e118c More gettimeofday cleanup 2014-04-21 15:17:11 -07:00
Andrzej Kapolka
a2dc58f7f9 Moved FBX code to its own library so that we can use it for bots. 2014-04-14 17:15:58 -07:00
Atlante45
2cc2149647 Glow when you talk, flash when you clip
closes #2592
2014-04-10 11:55:30 -07:00
Stephen Birarda
ae4b8348a2 fix header include guards via regex 2014-04-09 12:03:17 -07:00
Stephen Birarda
6a51df9e38 initial regex replacement of headers 2014-04-08 17:30:36 -07:00
Andrew Meadows
aa8c2fc8cb use radians instead of degrees (almost) everywhere 2014-03-11 17:26:58 -07:00
Philip Rosedale
bae16e24e8 new audio buffer display text, cleanup drawText() 2014-02-27 23:17:39 -08:00
Philip Rosedale
7ce380a333 relocate mute button, audio scope 2014-02-27 18:02:53 -08:00
Philip Rosedale
0a1e840d10 Bot.js NPCs wander around and make sounds 2014-02-26 13:50:04 -08:00
ZappoMan
d61ba02a38 removed more cruft 2014-02-25 21:44:38 -08:00
Jose Carlos
976732120e fixed typo 2014-02-24 23:33:25 +01:00
Jose Carlos
c8c371b6f4 Changed the displayname background rect: instead of having squared
corners, they are bevel
Added some test code to prevent the decay effect in the text rendering
2014-02-24 22:02:06 +01:00
ZappoMan
ef11865d24 implement text overlay support 2014-02-15 21:13:44 -08:00
ZappoMan
98cdc656c4 more scripting support, including adding a Quat helper class that makes JS quat math easier 2014-01-29 00:56:08 -08:00
Lucas Crisman
a2f8a61a69 stats font & color changes, styling audio & bandwidth meters 2014-01-24 05:06:55 -03:00
Philip Rosedale
0fcc2d8634 Removed _avatarTouch class 2013-12-06 15:11:01 -08:00
Andrzej Kapolka
70ca1106b1 Working on testing the Leap/Hydra hands against the avatar body. 2013-12-03 17:28:36 -08:00
Andrzej Kapolka
2633223f4e Compute the bone radii from the vertices. It's more error-prone than I
expected, but it more or less works.
2013-12-02 18:07:29 -08:00
Andrzej Kapolka
1706c7c97a New IK method: will be easier to add constraints, adds "gravity" influence to
sap potential energy.
2013-11-06 15:51:26 -08:00
Stephen Birarda
f6c265dcf3 remove the ground plane 2013-10-29 15:22:04 -07:00
Andrzej Kapolka
a33c7ce20c More work on extracting rotations. 2013-10-22 12:54:32 -07:00
LionTurtle
3b464094d9 Remove magic numbers, fix spacing, and other code clean up in nudge code. 2013-09-10 11:09:50 -07:00
LionTurtle
ac878c9c63 UI for nudge completed! 2013-09-09 16:53:31 -07:00
LionTurtle
d965789812 Switching nudge to cut/paste implementation. Preliminary. 2013-09-06 11:40:35 -07:00
LionTurtle
59943dc2e8 Merge branch 'nudge'
Conflicts:
	interface/src/Menu.cpp
	libraries/voxels/src/VoxelTree.h
2013-09-05 17:58:39 -07:00
LionTurtle
868ef8bec6 Add VoxelNudgeMode and preliminary UI grid for nudging. 2013-09-05 17:42:25 -07:00
Andrzej Kapolka
2cff4b6b3a "Laser pointer" for transmitter. 2013-08-22 17:09:23 -07:00
Mark Peng
1790b0595c Render other avatar's lookat to point at my camera if the other avatar
is looking at my head.
2013-08-05 14:26:39 -07:00
Philip Rosedale
b9a8d6080e Render world box goes out to edge of world. 2013-08-02 15:43:37 -07:00
Mark Peng
9ba0e3bb0c Add reference lines to mouse voxel when adding/deleting voxels. 2013-08-01 13:03:17 -07:00
Mark Peng
0bbea078b5 Merge remote-tracking branch 'upstream/master' 2013-07-17 13:52:46 -07:00
Mark Peng
5ffe3fa4b4 Rendering of indicator circle in 3D space. Spacing edits in util. 2013-07-17 13:52:05 -07:00
Philip Rosedale
192ae63789 Colliding with ground, voxels makes interesting sounds and flashes your display 2013-07-16 16:40:50 -07:00