James B. Pollack
|
7bc7bddc3a
|
set defaults
|
2015-12-22 12:00:45 -08:00 |
|
ericrius1
|
45ba7a3d35
|
merged
|
2015-12-21 10:46:54 -08:00 |
|
ericrius1
|
0dd7287e61
|
mergedq
|
2015-12-21 10:46:45 -08:00 |
|
ericrius1
|
7a7befafb9
|
arc balls working
|
2015-12-21 10:43:59 -08:00 |
|
ericrius1
|
1beec0dbe7
|
balls
|
2015-12-18 18:15:05 -08:00 |
|
James B. Pollack
|
387c30d83f
|
close button
|
2015-12-18 15:04:13 -08:00 |
|
James B. Pollack
|
a25feb5578
|
switching branches
|
2015-12-17 16:58:38 -08:00 |
|
James B. Pollack
|
8e2128c692
|
update light volume when you move light parent
|
2015-12-17 11:59:21 -08:00 |
|
James B. Pollack
|
5cc5a2ab33
|
working non kinematic release
|
2015-12-17 10:58:14 -08:00 |
|
James B. Pollack
|
cd911b31d2
|
dont accidentally constrain all objects
|
2015-12-17 10:26:54 -08:00 |
|
James B. Pollack
|
40a096ca8d
|
kinematic grab things
|
2015-12-16 14:34:01 -08:00 |
|
James B. Pollack
|
e37d68449b
|
rename folder
|
2015-12-16 13:57:40 -08:00 |
|
James B. Pollack
|
9a2d9997e9
|
prep for feedback
|
2015-12-15 18:20:12 -08:00 |
|
James B. Pollack
|
d4f55ed6d2
|
working lsiders
|
2015-12-15 15:55:03 -08:00 |
|
James B. Pollack
|
76487bca7a
|
updates
|
2015-12-14 13:01:03 -08:00 |
|
James B. Pollack
|
e43b60f9f5
|
other variations
|
2015-12-14 11:40:47 -08:00 |
|
James B. Pollack
|
a0b698c028
|
reorg props
|
2015-12-12 17:33:54 -08:00 |
|
James B. Pollack
|
0ddc2ba76e
|
rename lasers to lines
|
2015-12-12 16:18:15 -08:00 |
|
James B. Pollack
|
fe05542440
|
more vis
|
2015-12-12 14:30:34 -08:00 |
|
Thijs Wenker
|
cfd2c2785c
|
Merge branch 'master' of https://github.com/worklist/hifi into 20736
|
2015-12-12 21:16:02 +01:00 |
|
Thijs Wenker
|
cb948e0608
|
allow entity scripts to attach entities to a hand with handControllerGrab.js
|
2015-12-12 21:15:06 +01:00 |
|
James B. Pollack
|
70a0e51cc9
|
back to default state
|
2015-12-11 17:59:03 -08:00 |
|
James B. Pollack
|
1b1edf6f7a
|
actually delete lights now that it doesnt crash
|
2015-12-11 17:23:35 -08:00 |
|
James B. Pollack
|
11aaeb1ec0
|
only create particle beams if set
|
2015-12-11 14:48:07 -08:00 |
|
James B. Pollack
|
4e9d81f187
|
add support for various beam visualizations
|
2015-12-11 11:38:16 -08:00 |
|
James B. Pollack
|
2acc0df1f0
|
beams with spotlights
|
2015-12-10 17:39:29 -08:00 |
|
James B. Pollack
|
16ab7e74de
|
cleanup spotlights
|
2015-12-10 16:53:13 -08:00 |
|
James B. Pollack
|
efaa30a509
|
rotatable light
|
2015-12-10 16:18:40 -08:00 |
|
James B. Pollack
|
9fc456697e
|
merge
|
2015-12-10 14:30:55 -08:00 |
|
James B. Pollack
|
c3e9cde7fb
|
beamz
|
2015-12-10 13:44:53 -08:00 |
|
James B. Pollack
|
1000b60280
|
far beams
|
2015-12-10 12:21:50 -08:00 |
|
James B. Pollack
|
31526091d3
|
create beams at start
|
2015-12-10 11:13:35 -08:00 |
|
James B. Pollack
|
1134d12ea0
|
particles
|
2015-12-09 16:08:32 -08:00 |
|
Atlante45
|
65bc6aa371
|
Fix left hand grab
|
2015-12-09 14:25:18 -08:00 |
|
James B. Pollack
|
2fb318cc53
|
work with clements branch
|
2015-12-08 17:52:23 -08:00 |
|
Atlante45
|
1d498af76e
|
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
|
2015-12-04 15:18:25 -08:00 |
|
Seth Alves
|
4246672813
|
enable head-moving of distance grabbing
|
2015-12-04 10:38:24 -08:00 |
|
Seth Alves
|
17b5ade9c0
|
allow moving distantly grabbed objects with head
|
2015-12-03 16:45:46 -08:00 |
|
Seth Alves
|
a600df5ea6
|
try a different method of exagerating hand motion onto distanly held object
|
2015-12-03 16:04:39 -08:00 |
|
Eric Levin
|
34234da2d1
|
fixed spacing
|
2015-12-01 17:05:51 -08:00 |
|
ericrius1
|
40fb45c6d3
|
fixed accidental newline in handgrab
|
2015-12-01 17:04:10 -08:00 |
|
ericrius1
|
0fd1bdaec5
|
fixed accidental newline in handgrab
|
2015-12-01 17:03:11 -08:00 |
|
ericrius1
|
e4199439af
|
added collision sounds to some toys
|
2015-12-01 17:00:43 -08:00 |
|
James B. Pollack
|
aca0fa7beb
|
support disabling both hands
|
2015-12-01 16:03:19 -08:00 |
|
Atlante45
|
c4e43c4e0b
|
Merge branch 'baseball-test' of github.com:Atlante45/hifi into baseball
|
2015-12-01 15:16:05 -08:00 |
|
Atlante45
|
97454ae446
|
Update handControllerGrab.js
|
2015-12-01 14:32:59 -08:00 |
|
Seth Alves
|
e0eae23dd3
|
Merge pull request #6515 from imgntn/personal_lasers
Personal lasers in handControllerGrab.js
|
2015-12-01 13:29:05 -08:00 |
|
James B. Pollack
|
31d2f6463f
|
cleanup
|
2015-12-01 13:03:51 -08:00 |
|
James B. Pollack
|
25422084b9
|
make it so that only you can see your beams until youre grabbing something
|
2015-12-01 13:02:40 -08:00 |
|
Philip Rosedale
|
8e40889068
|
Merge pull request #6508 from sethalves/fix-observers-dont-see-equip-motion
possible fix for observers not seeing a held entity moving
|
2015-12-01 11:41:08 -08:00 |
|
Seth Alves
|
7f95e1eec6
|
make sure observed held objects are active in bullet, disable equip spring action
|
2015-12-01 10:49:07 -08:00 |
|
James B. Pollack
|
1ba6bfa2e0
|
lazers
|
2015-11-30 18:58:53 -08:00 |
|
ericrius1
|
b67c481726
|
resolved merge conflicts
|
2015-11-30 18:19:57 -08:00 |
|
James Pollack
|
55f797838f
|
remove unused key
|
2015-11-28 23:22:00 -08:00 |
|
James Pollack
|
1e2398cbea
|
use constants
|
2015-11-28 23:04:52 -08:00 |
|
James Pollack
|
1315201bdc
|
update name of function
|
2015-11-28 22:55:44 -08:00 |
|
James Pollack
|
8f51ee6f58
|
rename hand disabler
|
2015-11-28 22:29:12 -08:00 |
|
James B. Pollack
|
9ec2a01475
|
isolate grab script changes from bow branch
|
2015-11-27 12:13:53 -08:00 |
|
James B. Pollack
|
6f76f0cbc0
|
release grasp at cleanup
|
2015-11-19 16:22:54 -08:00 |
|
James B. Pollack
|
3f89d73fc6
|
add grasp to equip and example
|
2015-11-19 16:15:34 -08:00 |
|
ericrius1
|
4bf1c36fd6
|
Firing works
|
2015-11-18 14:32:49 -08:00 |
|
ericrius1
|
aed5629eca
|
equipping
|
2015-11-18 12:50:42 -08:00 |
|
ericrius1
|
47c2119888
|
Adding generic pistol
|
2015-11-18 12:25:36 -08:00 |
|
Seth Alves
|
94f18672d4
|
equip from a distance uses a spring to pull the object to the hand before equipping it
|
2015-11-17 17:18:16 -08:00 |
|
Seth Alves
|
5ae3c5aea0
|
adjust size of near-grab radius.
|
2015-11-17 14:59:06 -08:00 |
|
Seth Alves
|
c6051bb325
|
reduce size of near-grab radius. don't draw pick laser until we know we aren't going to do a near grab
|
2015-11-17 14:58:20 -08:00 |
|
Seth Alves
|
d21a2fee20
|
don't use spatial-key for normal grab, only equip. allow switching from a near or far grab to an equip.
|
2015-11-17 13:12:22 -08:00 |
|
Seth Alves
|
b062d23f61
|
bumper is now an equip toggle
|
2015-11-17 09:51:52 -08:00 |
|
Seth Alves
|
8a434c8ab1
|
don't attempt to near-grab things that aren't physical
|
2015-11-09 14:10:26 -08:00 |
|
Seth Alves
|
c4194f2359
|
don't try to grab polylines. set wantTrigger on various whiteboard parts
|
2015-11-05 13:26:23 -08:00 |
|
Seth Alves
|
4a3b434fd4
|
change grabbing-non-colliding to trigger. fix whiteboard and some other scripts
|
2015-11-05 10:35:02 -08:00 |
|
Seth Alves
|
05a977e31b
|
get rid of code that computes release velocity
|
2015-11-04 16:26:30 -08:00 |
|
Seth Alves
|
adb9118dc1
|
don't set release velocity
|
2015-11-04 16:21:02 -08:00 |
|
Seth Alves
|
1cbe6c4463
|
don't attempt to grab particles or zones
|
2015-11-04 13:59:37 -08:00 |
|
Seth Alves
|
c2f9a49598
|
don't grab light
|
2015-11-04 11:15:57 -08:00 |
|
Seth Alves
|
1e498a41f0
|
rework search logic
|
2015-11-04 10:46:20 -08:00 |
|
Atlante45
|
d8797ef9d7
|
Initialize relativePosition/Rotation
|
2015-11-03 16:07:37 -08:00 |
|
Stephen Birarda
|
8346ce27b3
|
allow a non-colliding grab of locked entities
|
2015-11-03 14:22:41 -08:00 |
|
Seth Alves
|
27b239176f
|
fix grab
|
2015-11-03 10:16:56 -08:00 |
|
Seth Alves
|
fe2c0effd0
|
oops left debug on
|
2015-11-02 16:17:46 -08:00 |
|
Seth Alves
|
0a5f43bba7
|
fix up boolean test
|
2015-11-02 16:16:13 -08:00 |
|
Seth Alves
|
181901ed19
|
distance grab works better with hmd on
|
2015-11-02 14:42:28 -08:00 |
|
Brad Hefta-Gaub
|
286905c20c
|
Merge pull request #6250 from jherico/peek
Adding peek support for endpoints
|
2015-10-31 16:09:27 -07:00 |
|
Seth Alves
|
9346366fc5
|
fix grab script
|
2015-10-31 14:28:54 -07:00 |
|
Brad Davis
|
abbfe15395
|
Adding peek support for endpoints
|
2015-10-31 14:26:14 -07:00 |
|
Brad Hefta-Gaub
|
46f9a432ab
|
fix handControllerGrab.js
|
2015-10-31 14:21:50 -07:00 |
|
Seth Alves
|
896ed3927c
|
merge from upstream
|
2015-10-30 19:17:43 -07:00 |
|
Seth Alves
|
944f0965c0
|
some refactoring and a bug fix -- grab script can throw things again
|
2015-10-30 16:35:50 -07:00 |
|
Seth Alves
|
cf83ca22bb
|
change how kinematic objects get data back to entity when an action is active
|
2015-10-30 15:30:54 -07:00 |
|
Seth Alves
|
b102081f2f
|
upon release, set velocity after returning entity to being dynamic
|
2015-10-30 11:35:51 -07:00 |
|
Seth Alves
|
93503d0a21
|
make kinematic grab set entities kinematic in bullet and update entity position
|
2015-10-30 11:03:13 -07:00 |
|
Brad Davis
|
ccbae81dad
|
Merge branch 'master' into HEAD
Conflicts:
interface/src/avatar/SkeletonModel.cpp
|
2015-10-29 10:24:38 -07:00 |
|
Seth Alves
|
8d0aaed41a
|
fix bug that was deleting actions with 0 ttl. in js interface, action parameter 'lifetime' is now called 'ttl'
|
2015-10-26 13:50:21 -07:00 |
|
Brad Hefta-Gaub
|
060f87d14a
|
CR feedback
|
2015-10-23 17:33:45 -07:00 |
|
Brad Hefta-Gaub
|
9ba1b800d9
|
CR feedback
|
2015-10-23 17:15:39 -07:00 |
|
Brad Hefta-Gaub
|
090dc5409b
|
CR feedback
|
2015-10-23 17:14:59 -07:00 |
|
Brad Hefta-Gaub
|
ed20e7d209
|
CR feedback
|
2015-10-23 17:14:13 -07:00 |
|
Brad Hefta-Gaub
|
6b795364c8
|
make handGrab treat shoulder bumbers and triggers as merged control
|
2015-10-23 16:30:40 -07:00 |
|
Brad Hefta-Gaub
|
3e7364608b
|
make handControllerGrab.js work with new API
|
2015-10-22 09:17:29 -07:00 |
|
Seth Alves
|
f85ef9267b
|
oops
|
2015-10-20 18:29:27 -07:00 |
|