1- This adds a new Material icon to identify the material entities that are linked to a parent.
Since those material entities become invisible, this help to figure their presence.
2- The Create App - Preference: "Show Zones in Create Mode"
has been removed, since it was doing nothing for a couple of years now.
the method behind is still in the API, but do nothing.
(abandoned since it was only drawing a box that wasn't useful to figure the shape of the zone)
There was no real value to bring this back in a different way.
3- The Create App - Preference: "Show Lights and Particle Systems in Create Mode"
has been renamed for "Show Icons in Create Mode"
since this setting was also managing all the icons (including Zones and now the Parented Materials)
The objective of the setting is mainly to simplify the display at the edit when a scene is very dense.
(In the future, we might want to make this "à la carte". For now, I think we can try as is. )
Add a new entity in-world edition icon for Material (when not parented)
and new version for the 4 existing icons: Now they are all dark gray (same tone)
with a white border for a better visibility under different lighting.
Previously it was 490px wide (in Desktop)
Now it will be 750 px wide (in Desktop)
The properties tab is now with an acceptable size by default. (which is closer to the landscape display we have in HMD.)
No change in HMD or in-Tablet display.
1- Replace Overlays by Local Entities
2- Add the missing header with copyright and license
(I have assumed that the author was the same person that make the grid parameter that is referenced there and only used in create App.)
3- Minor requested code change (0.0 instead of 0 in condition using real numbers)
Excluding EntityShapeVisualizer from Children list
Now a name is given to the EntityShape of the EntityShapeVisualizer (used to display the zone)
so we can now exclude them from the children list when it's time to figure if there are children for an entity.
(This is a better approach than excluding al the local entities)
The name has been used because it gives better results than trying to use the id map that arrive always too late.
The name is unique for a session, it includes a UUID.
Excluding EntityShapeVisualizer from Children list
Now a name is given to the EntityShape of the EntityShapeVisualizer (used to display the zone)
so we can now exclude them from the children list when it's time to figure if there are children for an entity.
(This is a better approach than excluding al the local entities)
The name has been used because it gives better results than trying to use the id map that arrive always too late.
The name is unique for a session, it includes a UUID.
This excludes the local and avatar entities from what is returns by Entities.getChildrenIDs
to avoid the selection tools of the Zone entities to be considered as Children of it.
This was necessary for the display of the hierarchy status, but also for the "Add Children to Selection".
This excludes the local and avatar entities from what is returns by Entities.getChildrenIDs
to avoid the selection tools of the Zone entities to be considered as Children of it.
This was necessary for the display of the hierarchy status, but also for the "Add Children to Selection".