Andrew Meadows
b03e6c53e1
fixing derived classes to use new EntityItem API
...
remove 'forceCopy' argument in EntityItem::setProperties()
2014-12-18 11:41:20 -08:00
ZappoMan
660bf2720e
convert AnimationCache to DependencyManager
2014-12-15 19:48:15 -08:00
ZappoMan
663b9c393e
add debugging
2014-12-09 12:43:34 -08:00
Andrew Meadows
675a2dd989
add DIRTY_UPDATEABLE flag for changes that need it
2014-12-08 16:32:25 -08:00
Andrew Meadows
7d96ad5836
cleanup of EntitySimulation API
...
* remove EntityItem::_simulationState (only useful to EntitySimulation)
* move code from SimpleEntitySimuation to EntitySimulation
* EntitySimulation now maintans many QSets of entities
* cleanup and clarify use of EnityTree::updateEntity()
* reduced cost of polling for entity expiries
* changed "UpdateFlags" to "DirtyFlags" and clarified what they're for
2014-12-05 18:08:53 -08:00
Andrew Meadows
ab011d5b30
fix for non-animating models
2014-12-03 16:49:49 -08:00
ZappoMan
5c2cc20313
fixes the stutter in animation when observer moves
2014-11-28 17:36:55 -08:00
Andrew Meadows
af606f01a9
combined SimulationStates Moving and Changing
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also funnel entity updates by UDP packet through a single list
2014-11-17 17:35:44 -08:00
ZappoMan
7b69642c67
fix bug in animation jitter on turn
2014-11-13 23:03:12 -08:00
ZappoMan
3e521e089b
fix unix build
2014-11-13 09:48:15 -08:00
ZappoMan
8ec12ea954
add full animation settings support
2014-11-13 08:59:06 -08:00
ZappoMan
bc60c90308
only actually set the properties if they were in the buffer
2014-11-13 08:39:19 -08:00
ZappoMan
8a2e3d5045
add animationSettings property to model entities
2014-11-12 17:41:55 -08:00
ZappoMan
ef17659ea2
cleanup
2014-11-12 16:57:42 -08:00
ZappoMan
dd22683672
fixing up animation loop issues
2014-11-12 16:53:16 -08:00
ZappoMan
245f019836
first cut at migrating entity animation frame calculations to use AnimationLoop
2014-11-12 16:10:35 -08:00
ZappoMan
95c5b417c9
texture support in model entities
2014-10-30 11:04:19 -07:00
ZappoMan
44230a315b
add naturalDimensions and moved sitting points to exclusively be in properties
2014-09-09 17:45:50 -07:00
ZappoMan
b78b8ccbb0
first cut at replacing radius with dimensions
2014-09-09 13:33:05 -07:00
ZappoMan
dc31381fc1
better handling of old model files
2014-09-05 02:19:17 -07:00
ZappoMan
e8b1497d60
revert to old _lastUpdated behavior to fix animations and movement
2014-09-02 19:28:33 -07:00
ZappoMan
10d581925c
DRY up the property reading code by using macro for repeated pattern
2014-09-02 10:31:26 -07:00
ZappoMan
799931aa6c
DRY up the property setting code by using macro for repeated pattern
2014-09-02 09:30:28 -07:00
ZappoMan
2b5d631290
removed a ton of old dead debug code
2014-09-02 08:44:43 -07:00
ZappoMan
f16a48e187
quiet some debugging
2014-09-01 22:38:18 -07:00
ZappoMan
b244e78af4
working on addressing issues with sibling cells and server clock skew causing some properties to be ignored
2014-09-01 21:48:03 -07:00
ZappoMan
ed670ff48e
fix bug with animations randomly not working
2014-08-29 20:19:24 -07:00
ZappoMan
76c77d6994
first cut at properly working lifetime
2014-08-28 13:46:54 -07:00
ZappoMan
2f90df04ee
correct cleanup of Models/geometry and all EntityItems for various cases
2014-08-27 15:45:45 -07:00
ZappoMan
5c2b674a0d
verify delete behavior actually frees memory associated with EntityItems
2014-08-27 12:07:11 -07:00
ZappoMan
30e00bbd69
final pass on entities import/export/overlays working as well as production
2014-08-27 11:34:50 -07:00
ZappoMan
4895ee32f7
test and fix issues with exportEntities()
2014-08-26 15:59:49 -07:00
ZappoMan
8d947662c8
fix conversion from old format to new format of entity IDs
2014-08-26 13:21:49 -07:00
ZappoMan
17426a1c71
removed tons of debugging
2014-08-20 17:47:16 -07:00
ZappoMan
ef86d86234
split out entity rendering into subclasses, improved rendering of models
2014-08-20 15:49:50 -07:00
ZappoMan
daffb00bf2
build issues fixed after merge
2014-08-18 15:41:20 -07:00
ZappoMan
84ba810dc4
work on reseved bytes in octree packet data
2014-08-15 11:26:55 -07:00
ZappoMan
fbe409a0c2
added lots of debugging for octree edit packet sender bug fixed threading issue
2014-08-14 11:23:56 -07:00
ZappoMan
49e616dd49
first cut at using erase entity message to delete entities
2014-08-13 14:11:56 -07:00
ZappoMan
3551bd676f
quiet a lot of debugging, fix issue with updating entities that overhang the domain bounds
2014-08-12 13:14:28 -07:00
ZappoMan
466b4c5e40
add some basic support for coming to a rest on the ground plane in case of downward gravity
2014-08-11 14:52:19 -07:00
ZappoMan
7c8163c475
first cut at getting velocity to work in entity base class
2014-08-11 10:36:03 -07:00
ZappoMan
a96aa5f937
clean up subclass properties, properly handle new baseclass props like damping
2014-08-10 14:20:37 -07:00
ZappoMan
55e12baf78
more base class properties work
2014-08-08 18:06:16 -07:00
ZappoMan
2892c37210
implement readEntitySubclassDataFromBuffer() for EntityItem
2014-08-08 17:55:56 -07:00
ZappoMan
90c7989765
implement appendSubclassData() for EntityItem
2014-08-08 17:38:26 -07:00
ZappoMan
6f479a1026
convert IDs to UUIDs
2014-08-07 17:02:11 -07:00
ZappoMan
cd4ea4b34f
more animation work
2014-08-07 13:13:37 -07:00
ZappoMan
f1d2017a9e
getting animation working again
2014-08-07 12:50:02 -07:00
ZappoMan
b7b89dcbec
move glow effect to property of all entities, add tools for editing boxes
2014-08-06 12:29:09 -07:00
ZappoMan
e540bef672
more hacking on rendering of virtual entities
2014-08-06 09:12:14 -07:00
ZappoMan
e9db4fd120
registration of multiple entity types: Model and Box
2014-08-05 12:10:17 -07:00
ZappoMan
273853ef24
more work on virtual entities
2014-08-04 16:18:24 -07:00